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Kaphotics

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Everything posted by Kaphotics

  1. bool __fastcall Savedata::FieldMenu::IsVisibleRotom(int a1) { return (*(a1 + 0x30) & 0x8000000) != 0; } FieldMenu save chunk is at 0x4600 in US/UM. add 0x30 (-0x4 for memory object) results in 0x462C. Data[0x462F] &= ~(0x08); set the 4th bit of that offset (0x462F) to zero in a hex editor ie 4F -> 47
  2. It should be the same text file as the intro-battle text.
  3. There's a text file that contains battle text messages like giving an item. Not sure which it is. Try looking up a trainer that already gives items.
  4. Again, the ROM hack you are playing is a re-skin with text changes. The overall progression is the same as the official game. You can put your romhack save back on the 3ds and continue through the roadblock, then copy back to the emulator.
  5. that's a default save file that hasn't been saved ingame (no checksum footer). save and close the emulator; and if you really have a problem with an emulator, just play it on your 3DS with your legit game copy since ROM hacks are not advanced enough to have a different story progression.
  6. Opens just fine on the latest version.
  7. Thanks for reporting, fixed in latest commit https://github.com/kwsch/PKHeX/commit/28180687a57c70b369dc9f5f0d14349a462fad41
  8. > current handler could not be OT. Try and interpret what it means. If the pkm was transferred, it is no longer being handled by the OT.
  9. https://www.lifewire.com/how-to-install-the-wii-homebrew-channel-2498513 SaveGame ManagerGX https://www.youtube.com/watch?v=1_zZOkt4C3c
  10. export the save file with savedatafiler or another save data manager like checkpoint. you're looking for a file called 'main'; go watch a tutorial video.
  11. Export the battle revolution save file after installing the homebrew channel, then load your save file in PKHeX.
  12. Can edit them in PKHeX by setting event flags 676-721. https://github.com/kwsch/PKHeX/issues/1819
  13. PKHeX does not modify the footer of save files. Emulators and virtual console titles do not save the RTC data the same way, and even emulators are inconsistent between themselves. public const int SIZE_G2RAW_U = 0x8000; public const int SIZE_G2VC_U = 0x8010; public const int SIZE_G2BAT_U = 0x802C; public const int SIZE_G2EMU_U = 0x8030; public const int SIZE_G2RAW_J = 0x10000; public const int SIZE_G2VC_J = 0x10010; public const int SIZE_G2BAT_J = 0x1002C; public const int SIZE_G2EMU_J = 0x10030; There's no need for PKHeX to support save file conversion; conversion would be best suited as a separate tool.
  14. Thanks, should be fixed in latest commit https://github.com/kwsch/PKHeX/commit/033d5baa060480b84a14f153987420da3be17c4d
  15. PKHeX is a computer program that does not interact with other programs. PKHeX cannot edit powersave files, as the sticky says.
  16. The RNG for the 3DS pkm games is 128 bit (SFMT) so it allows for any combination. Gen5's RNG is 64bit, not 2*32bit. There was also a Mersenne Twister which was responsible for IVs (regular pkm; wondercards used the aforementioned PIDRNG). Legality is based on whether or not the chance of getting that result is possible within the period of the RNG (time before it repeats). Since the period is orders of magnitude larger than the chance of getting a pkm combination, any combo is valid.
  17. Not happening. Any editor would need to be localizable to all languages, and would not result in much improvement vs time spent & program bloat. If you tell me what counts should be set for all 173 items I can alter the program so that it sets those counts instead of 25 for all. Until then, the functionality stays as is.
  18. Fixed as a side effect of the latest commit https://github.com/kwsch/PKHeX/commit/05c4a0f286ba3a93c553fb00ffb44d0fa6d9c6bb OT=Satoshi (for chs/cht) currently isn't in the database, will need to be added as another Simulated WC7 @Sabresite
  19. Correct. Program is working as intended.
  20. Were these transferred legally? Training Data is not cleared on pk6->pk7 transfer, but none of these pkm have any training data (thus cannot have the ribbon). https://github.com/kwsch/PKHeX/blob/07bd2412cb8c3bed2519abdeab4af902a89e2da4/PKHeX.Core/PKM/PK6.cs#L614
  21. Please upload example files.
  22. JEREMY pkm were just wild captures that were cloned. There's nothing special about them
  23. ABDF: None ABEF: None BACD-R: Most gen3 events BACD-U: Mystery Mew (and maybe others, off the top of my head). You can see which type of method an individual pkm has with PKHeX (hold control and view the legality).
  24. Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/14fc71a5d25574c4ecb378f0b65ddc584fb55bf7 Zygarde can be 50/10% PC from any original form, only if it has inhabited gen7(++).
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