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Kaphotics

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Everything posted by Kaphotics

  1. Language is shown for fixing name values, and is derived from matching the current Nickname string against any language. English is the first one it matched. Spanish pkm names are the same as English ones, with the exception of Egg (and Type: Null in Gen7). I'll add it in as a permitted gen1/2 language ID (Egg name being different was overlooked). https://github.com/kwsch/PKHeX/commit/b5640de538cd54b58edf6cb8c79230159b90795c
  2. It's just luck.
  3. pk3DS will only be for 3DS games.
  4. You've already created a thread, and refused to follow through on fixing it yourself.
  5. IVs do not prevent saving. Working as intended for EVs.
  6. Closed for pertaining to piracy (playing a game you do not own).
  7. Event wc6 files do not have memories (thus all values should be 0), whatever you have has been tampered with.
  8. duh, no handling was changed
  9. https://stackoverflow.com/a/41607728
  10. Just a 4 byte float: byte[] data = new byte[] {00, 00, 0xC2, 0xC1}; var val = BitConverter.ToSingle(data, 0); Console.WriteLine(val); === Result: -24.25
  11. Bulbapedia isn't always 100% correct. Current research indicates that the 4 radar slots do not replace encounter slots 2 or 3, replaces 4,5,10,11 according to @wwwwwwzx. Maybe it really replaces 2/3/4/5 (or more to reach 50%)? Re Artist ribbon: fixed https://github.com/kwsch/PKHeX/commit/a43880184a69e4528566e0c5f99b94b6fd6d24a9
  12. Kaphotics

    PKHex help

    try using this version: https://www.dropbox.com/s/7411xi7r9fzu04q/PKHeX (171206)-test.zip?dl=0
  13. nope https://github.com/kwsch/PKHeX/commit/bd9f7fc7e204d94e384026837d31daa3e47fc5c1 thanks
  14. Kaphotics

    PKHex help

    Exception Details: System.ArgumentException: Illegal characters in path. Read the error message; you used invalid characters when naming files on the SD card and the operating system can't pass them to the program. You'll have to manually rename them on the SD card.
  15. redownload the exe, was stealthily fixed a few hours later
  16. cxd antishiny is a while loop to get a nonshiny PID (usually stops at first one). haven't checked, but it's likely that xdcheck doesn't spit out antishiny spreads 1) emerald can save seeds by using battle videos 2) * NL is in regards to nature locks, where the game generates the pokemon before the shadow pokemon according to certain criteria (gender/nature), same as Method H/J/K wait for a nature. Just imagine it chained together for each party member.
  17. Confirmed, now fixed in latest commit https://github.com/kwsch/PKHeX/commit/a5dbdf91bd13bfaeb8e66f9bc7bc8743b047e4fc New release will be some time in the next 24 hours.
  18. Nobody has posted how to flip it off for ALL online supported versions (XY/AO/SM/UU) Including 'support' would have to clutter up the UI even more Can currently be mitigated by restoring a backup before the timeout Deals with evading online restrictions (making this easier makes it easier to waste people's time, as the knowledge can be ported to a memory changing code for automated trolling outside that doesn't even need PKHeX). It's not something I'm interested in supporting, especially if it's a single byte toggle as the following snippet of code shows: bool __fastcall Savedata::GameTime::IsPenaltyMode(int a1) { return *(_DWORD *)(a1 + 0x40) != 0; } signed int __fastcall NetAppLib::Util::NetAppEntryChecker::CheckTradePenalty(int a1, int a2, int a3) { signed int v3; // r4 int v4; // r0 v3 = 0; v4 = gfl2::base::SingletonAccessor<GameSys::GameManager>::GetInstance(a1, a2, a3); if ( !sub_4C4324(*(_DWORD *)(*(_DWORD *)(v4 + 0x24) + 4) + 0x4F330) ) v3 = 1; return v3; } Remember, PKHeX may be a full featured program, but why does PKHeX always have to handle small save edits? This is something that a small standalone tool can do, or a simple hex edit.
  19. main (22) was actually a bug thanks for reporting; I've manually changed your trainer coordinates so that they (should) load correctly. For now, only edit the trainer info tab if the Z coordinate is 0. https://github.com/kwsch/PKHeX/commit/09a41f66bae60752c03e9bcc76a5bbe7d2ed3951
  20. Yeah gen 3 dex doesn't work on the current release. Was previously reported and fixed since then, will be in the next cumulative update.
  21. Kaphotics

    [Bug]G7 Ditto

    k, used a different message then https://github.com/kwsch/PKHeX/commit/9c32b36709e39bb4d83cac7509ccbeb855e7d38a
  22. Kaphotics

    [Bug]G7 Ditto

    SOS Captures (with Hidden Abilities) should have 2 flawless IVs https://github.com/kwsch/PKHeX/issues/1675 https://pastebin.com/qC4kKB5X Should be working as intended, just the reused error message saying for 2 IVs = 31 being required.
  23. Why are you posting 'possible bugs' referencing a version of the program that is over 11 months old? Fossils were not obtainable until Ultra Sun/Ultra Moon, and has since been unlocked (except old amber). Will be available in the next release. https://github.com/kwsch/PKHeX/commit/690cbaae798c43d388b008784227794ad23e7fbb#diff-3bafa1c6080c6f2610854aba18e47692
  24. Restore your backup and use the latest version of the program. You likely edited trainer data and changed map coordinates. Since you do not have a backup, you'll need to edit the coordinates to a known safe location (from another save file). New Game -> Export -> copy coordinates to 'broken' save.
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