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theSLAYER

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  1. Probably the same for any other language to any other language. This issue originally existed for LGPE too; based on my research (for LGPE), the game does not refer to usual location that has the language byte is stored. So while that byte correctly shows the game language, editing that byte won't make a difference, as it is never referred to by the game again. The byte that controls the language is apparently somewhere else. If SWSH is anything like LGPE, chances are that byte is elsewhere as well
  2. don't think that's a thing. It's bundled together with PKHeX.
  3. The alert message literally told you what's wrong. Did you change the OT name of JPN Ditto?
  4. No, PKHeX. The value on the left of the colon (:) is the Constant (1), and the value on the right of the arrow is the value you need to change to (2). So change the value in the box as per the Constant (1), and change the value as per seen (2) does this image help?
  5. I merged threads, cause there's no reason to have duplicate threads asking for the same thing. So, existing research for Gen 5 BW. (couldn't find another thread with more info, so at that stage I posted my own) And since not every flag research topic exists, here's a tutorial on how to find event flags and constants. Until someone comes along and just spoonfeeds you that info, we've pretty much given you the information on how to figure it out yourself.
  6. This page will be used to document the various usages of this glitch (before it gets patched) Usages #1. Evolve mons where the species have an evolution, but those mons can't evolve due to reasons (Male Salandit or G-Meowth/G-Eevee, for example) Have the one that is about to evolve (and can evolve) in the first slot. Have the one you intend to evolve in the second slot. Have nothing else in the remaining slots. Use the last rare candy on the first slot. Right as the EXP bar starts moving, hold Down on your Joycon, at you'll hear the cursor move down. The 2nd slot would instead be the one that evolves, despite EXP going to the 1st slot. Presently, this trick does not appear to work with stone evolutions, so cannot get G-Pikachu-> Raichu, or G-Eevee->Vaporeon, Jolteon, Flareon, Leafeon, Glaceon. This also means that stuff that requires Happiness can be evolved at the level it is caught, and various evolved forms can be obtained under-leveled. #2. Evolve Eggs (species in egg must match the species in the slot above) Keep in mind the one that is about to evolve be on 1st slot, and the egg be in 2nd slot. Only hold the down button once the 1st slot gains EXP. Same as steps in #1. #3. Giving an inaccurate amount of EXP Have one mon in the first slot (preferably high level) Have another mon in the second slot. Keep the remaining slots empty. Prepare to use the last rare candy on the 1st slot. Right as you click "A", immediately hold the Down button on your Joyon. (if you the Down button too late, the EXP would go to the 1st slot, like Rare Candy normally would) You'll hear the sound that indicates that cursor moved, and your 2nd slot would be awarded an inaccurate amount of EXP. The EXP is based on how much the 1st slot would have needed to level up. *Page will be updated as more information appears*
  7. PKHeX > Bag/Item> Give items x995 I’m away from at the moment so I don’t remember the exact name of the options or buttons, but it’s there.
  8. Try dragging the mons into another PKHeX window, then using the batch editor: !Species=0 .PID=$shiny0
  9. Yup, they pretty much upped all gen 8 entries + Meltan + Melmetal (tho some entries need fixing, like Eternatus and Snom) I more or less fixed eternatus and regular snom.
  10. First, merged thread, you created an unnecessary duplicate, tho I understand you might not see it that way. I'm locking this thread (again), any further responses please go to the link I've given at the end of this post. Hopefully with the points addressed below, you'll see how I pretty much answered you. Anyhow, I'm breaking down my answer(s) so you better understand it WHY it happened, WHEN it happened, and WHO caused the error HOW to fix it WHAT to do to prevent future issues WHERE to go if you have further questions. That's the 5W1H response I gave you. It should have been sufficient. Now to repeat myself: If you have any further things to ask, ask in this thread.
  11. I uploaded a real copy I got a while back, straight from the servers. Secret Club Necrozma Also in PKHeX database BTW, if your Japanese Shiny Necrozma have no relearnable moves, it's fake. (Also, no Necrozma released for SWSH at this moment, just in case that is what you were referring to)
  12. PKHeX updates the legality checks periodically. This just means your mons were always illegal, it's just that PKHeX identifies it as so now. If I were to guess, you created your mons from scratch (if you edited existing mons, you probably wouldn't have this problem). Anyhow, read this comment: Any follow up questions/words, type into the topic I linked.
  13. Fellas, there no such thing as an Ultra Shiny. Square shinies aren't even that rare for wild encounters, there is a 15/65536 chance the shiny you get from wild encounters is not a square shiny. 65520/65536-> forced shiny (squares) 15/65536 -> already shiny (stars) 1/65536 -> already shiny (squares) Use batch editor in PKHeX. ".PID=$shiny0" noquotes.
  14. for starters, don't create a mon from scratch, and you'll avoid that problem. For now, drag all the offending Pokemon into a different PKHeX window, then try: Thing is, when Memories get added into legality checks, your mons would likely get flagged again. Take my advice: Don't create mons from scratch. Edit an existing mon of the same species caught in-game, of similar circumstance (If you're trying to make a raid mon shiny, edit one from raid. If you're trying to edit a hatched mon shiny, hatch that mon in-game) edit: updated Batch Editor's code above
  15. @redboy50 please stop multi-posting. If your post is the latest post, and you're not getting any replies, and you have new information, you can just edit it into your latest post. Now, probably another flag is set after you catch em (catch em in-game), unrelated to those flags.
  16. I can't load the plugin with the past 2 versions of PKHeX.
  17. I wouldn't know what the priority level for PKHeX it is, since I'm not a PKHeX dev. If anything, it's less like learning a language and more like detective work. Basically have 2 saves, one before defeating a den, one after defeating a den, and assuming there's block 1 to 14, just slowly replace the after save with blocks from a before save. Once the raid "appears" in your game with the modified after save loaded, you know which block contains the data (cause you were replacing block by block). Now, revert that block to the before save, divide the found block into many parts, and slowly find the part that contains the den code. Finally, try to figure out which segment of that part is what. Compare to stats caught and PID caught, the PID and stats are probably there. Next, either species ID or % for the raid is stored, figure that out. Frankly, I'm part of the "common folk" I mentioned earlier. I can't visually read and understand a save, nor can I decompile and read game code. All we can do is to do things by trial and error.
  18. Yeah, it is obvious that some associated data is in the save, since you can restore a save and those things would be there. Once again however, research would have to be done, to implement the editing of those. However, there is one thing that would stop research by common folk: the save is encrypted. At least in Gen 7, the save wasn't encrypted, so I could use trial and error to find the location of the byte that determines shininess in Ultra Wormholes (read the "old words" here), as the value wasn't in event constants. All I had to do was stitch saves together till I find the value, then use PKHeX to fix checksums. However for this Generation, the save is encrypted. Granted, you could use PKHeX core to decrypt the save, however I presently do not have the time to do so. Additionally, if others can't figure out how to decrypt the save, they can't look at the values or write values into the save. (editing a file while it's encrypted is a big nono) Ultimately, if you want it implemented, you could learn and do the research. If no one does the research, and you just wait for someone to do it (and as far as I can tell, no one is doing the research), it would never get implemented.
  19. there's many different saves in our Downloads: Saves and Downloads: User Contributed Saves. With that many uploads, surely there's one that's post champion.
  20. has to be researched and documented before it can be implemented. you can begin the research if you like.
  21. You only need to edit one byte, but instead you changed the whole row, lol plus I don’t even know what your original row looked like. For all I know, your whole row was different from mine.
  22. @mineiro45 it can't learn Spikes via Egg Move in Gen 8. However it can learn it via TR. Make sure you tick it in the TR window.
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