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Showing results for tags 'encounter'.
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Hello Guys, Sorry if this has been asnwered to from a different post. I have started editing Ultra Sun and when I started rebuilding .3DS file i kept getting a fault. I have narrowed it down to when I replace typing of the pokemon or adjusting there stats. Anyone knows how to fix this? Thanks
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i've made sure everything was in the right order, the location was of the regular Ralts spawn location, and the game was normal. also, every mark except for the Gourmand mark are not working. i require help pls 475 - Genji - DB5200000000.pk9
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Hi everyone, I'm new in pkhex , I just updated my PKHex to the latest version but all my Pokemon are invalid and the only thing that appears is this error: Invalid: Unable to match an encounter from origin game. Did someone knows how to fix it , please help me i leave a picture of the issue PKHeX (20.07.18).zip
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Hey everyone, With the new PKHex update I noticed a ton of my GEN 3-5 mons have some errors "Invalid: Encounter Type PID mismatch" and "Invalid: Can't have ball for encounter type. I've tried the latter with different Pokeballs and it still wont work, and I have read about using RNG Reporter and I downloaded it but I have no idea what to do with it, can anyone please explain how to fix my mons? I have like a hundred or so that need fixing. Also, will PKHex be adding the gen 3-5 algorithm?
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Hello all! I have a question for all of you, or maybe just those who look at this thread. I want to make a legit Spiritomb so it looks like I've actually caught it. I actually caught one in-game but want to use some moves that are only accessible end-game and post-game. I'm using Pokegen to make my Spiritomb have those moves right now. So, for the Spiritomb, I basically know how to do everything up to the Encounter Location. I want to make it look like it's the one from the Hallowed Tower. So I have it as met at Route 209, met at level 25, the correct date, but I'm not sure what I should put for the location! :\ There isn't a Hallowed Tower, sadly.
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I want to increase the chance to encounter a shiny pokemon in the wild for my custom pokemon black rom. Is there a way to do this?
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I have come to a roadblock in the development of my project. You see, I want to add move legendary pokemon encounters into the game, but if the species isn't already registered as a special encounter, e.g. White/Black Kyurem, Landorus, Musketeers, it will play the standard wild battle music by default. I have a couple questions: How do I indicate/program a special encounter marker? Do I have to edit over an encounter marker? Can I accomplish this easier through scripting? On a side note, If I were to edit the species of an already existing stationary encounter, how would I go about doing so? and yet another question: Can I add roaming encounters similar to Tornadus/Thundurus in Black and White? I know this is a lot to ask, but if this is possible, my project can be extremely better than it is now.
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- black and white
- encounter
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Stupid newbie that I am, I posted this on the wrong forum and got yelled at. I think I'm in the right forum now. *feels like a moron* I've looked around and I can't find the exact answer, so I turn it to you, good forum people. I'm trying to use Pokegen to create a Pokemon caught in Celestial Tower. My question is this: Which Encounter choice do I select if I set the Location to Celestial Tower? Is it Tall Grass, Cave, or Caught in a Building? I want my Pokemon (in this case, a Litwick) to be as legit as possible. And again, to the mods, sorry about the mispost!
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Which pokemon are considered to have the staus " fateful encounter" Does it only appear for pokemon that were given away as a promotion? or can some in game legends have it? I ask because i am making a cresselia and i want it legit
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can anyone clarify the fateful encounter, and hex values options in pokesav? im trying to make legit pokemon, so i was wondering if these two things are really necessary in order to make legit pokemon, or can i ignore them.
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Well I've asked for this twice in the requests thread but it hasn't been filled, so I was wondering if anyone could improve the USA Shiny Encounter code in two ways: 1. I don't want Mira to be following me around all the time even though she's no there. (confusing, right?) 2. I need trainer Pokemon to be shiny. Sorry if this is too much to ask, but it would make my research a lot easier. Thanks in advance. ~Inter
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um im trying to make the shaymin i made to have the fateful encounter how do i do that??? Please and thnakyou in advance