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  1. If u could make this ASAP i would appreciate,here is a cool bidoof:bidoof: Oh And that is my PLATINUM fc,i use the game pokemon platinum//// ---------- Post added at 03:11 PM ---------- Previous post was at 03:01 PM ---------- Make Gender Male,..
  2. Hello people i will give out codes for ev'd pokemon means leagel pokemon but you have to give me a pokemon code any it could be hacked for a pokemon code evd and i do
  3. I tried a search for my exact name of this thread but it didn't work cause they was too short/long and pokemon was too common I was wondering if someone could help me get a AR code for all pokemon in the pc? Is there one? I have tried using PokeSav, and I saw the box editor and tried to do it that way but too many pokemon for that Could someone post a full pokemon in pc ar code or all the complete box codes for them? (In chronological order please?) I hope you can understand what I mean
  4. Hey guys, can anybody send me a pokemon team via Wi-Fi? Thanks in advanced. Name: Tsukasa Friend Code: 3566 7741 6296 Blackjack Absol.pkm Calm Mind Gardevoir.pkm Choice Scarf Typhlosion.pkm Curse Umbreon.pkm Swords Dance Lucario.pkm Underworld Darkrai.pkm
  5. How to a I make a legal pokemon from scratch using pokesav? Seems like there should be a guild for such a thing here stickied. I'm trying to make a Tropius as I've had no luck with the Safari (I hate the safari!).
  6. I was pretty confident my Pokemon were close to legal when I first made them. They passed Legality Checker and all. But, eh, I want an expert to look at them. Can someone check these to make sure they're as close to legal as possible? And a note, I can't use the Trash Byte Normalizer, I use a Mac. So, if they're messed up... yeah. 4th Viper the Zapdos PKMN File.pkm 7th Slayer Zangoose PKMN File.pkm Typhlosion - Aarux.pkm Gardevoir - Onyxus.pkm Arcanine - Aarux.pkm
  7. I noticed that the pokemons that habe migrated from a different game have a spacing after the info about what game it migrated it from...like if you check the summary of a migrated pokemon from a different game like from diamond to Platinum, then you click summary on the pokemon that you just migrated, and after the info on which game you got that pokemon, it will have space after that. P.S. Theres no space if the pokemon didnt migrate. like, if you actually catched it, it wont have a space, only the ones you migrated. So...can you fix this? or is it a bug in pokesav?
  8. Ah, that's sweet. Trying to get a good nature male Pinlup =) Then I'll name him King Dedede!
  9. I looked in the forums and to what i saw there was not thread explaining how the natures work. So i have made a little research and came up with this information Hardy: Does nothing Docile: Does nothing Serious: Does nothing Bashful: Does nothing Quirky: Does nothing Lonely: +ATC -DEF Brave: +ATC -Speed Adamant: +ATC -SP.ATC Naughty: +ATC -SP.DEF Bold: +DEF -ATC Relaxed: +DEF -Speed Impish: +DEF -SP.ATC Lax: +DEF -SP.DEF Timid: +Speed -ATC Hasty: +Speed -DEF Jolly: +Speed -SP.ATC Naive: +Speed -SP.DEF Modest: +SP.ATC -ATC Mild: +SP.ATC -DEF Quiet: +SP.ATC -Speed Rash: +SP.ATC -SP.DEF Calm: +SP.DEF -ATC Gentle: +SP.DEF -DEF Sassy: +SP.DEF -Speed Careful: +SP.DEF -SP.ATC And a little bonus. These are also beneficial to a growth of a Pokemon. Likes spicy = attack Likes sour = deffense Likes bitter = sp.deffense Likes sweet = speed Likes dry = sp.attack Happily Eats Anything = does nothing I hope this guide will help you become better a Pokemon trainer
  10. This is somewhat a large order, but I would greatly appreciate if someone could write me an AR Code for each of the following Pokemon. Please make them as legal as possible please.
  11. i want to no what is the quickest way to get shiny Pokemon? and sorry if i put this in the wrong thread thing:bidoof:
  12. Guys, I can't to complete the pokedex using the Pokemon Platinum Pokesav. Is everyone having the same problem as i do? THX in advance.
  13. Please help! does it ultimately affect the legitamy of the pokemon? can I make REAL shinys that nintendo will accept into say...the video game world championships? ---------- Post added at 02:23 PM ---------- Previous post was at 02:19 PM ---------- Hey guys! check out my web site too! It's featured above...its good and also features the pokesav, but...I have a BIG question...Fenzo if you are reading this, can I please have permission for a direct download on my site for the pokesav package? All credit will go to you and I'll add a link to this site.
  14. I would like the following pokemon please, AR codes MUCH appreciated Please make these four pokemon have high happiness and as legal as possible! As for the other information you might need, I really don't care about that. Thank you sooo much in advance. This is for Pokemon Platinum by the way!
  15. Hi! I've just traded my Medicham for a haunter in Snowpoint City and I checked it with your Legal program and it appeard to be..... hacked. The same goes with german Magikarp Foppa. Can Legal.exe distinct in-game traded pokemon as fully legal?
  16. A note of caution before you even begin; this process isn't for the impatient. There's currently very few tools available for editing anything in Platinum, and said tools are a pain in the ass to use because they weren't designed for editing this game. If you want a one-click solution, you'll have to wait 'til someone bothers making proper tools for the job :v Things you'll likely need An English Platinum ROM. It MUST be a true, unpatched, untrimmed ROM file. The sprite offsets are different in a translated game, not too sure about a trimmed one. Just use a fresh copy directly from your cartridge, 'tis ideal (you DO have a physical copy, right?). PokeTEX English (available in the tool thread) Modified sprite index file for PokeTEX (contains the sprites' locations in the ROM; I've attached it to this post, scroll to the bottom. download it into your PokeTEX folder) Tile Molester (available here). For basic edits and recolors, Tile Molester has a paintbrush, linemaker, paintbucket, etc. If you're going to do anything but a very basic edit or recolor, you'll want an image-editing program that can handle modifying one pixel at a time without making a mess of things, open multiple files in one window, and preferably create multiple layers for use in a "tool sheet" image containing bits from other sprites you might use (I used Photoshop 6.0 myself). If you don't have one, I believe GIMP is free, Google it. Lack of carpal tunnel syndrome (optional, but you'd be in far less pain when this is over) Patience First and foremost, back up your ROM. PokeTEX requires that you save when you import a sprite sheet or change palette colors. Next, boot up PokeTEX. A picture noting the basic controls: Click the "Op. ROM" button at the top, find your ROM, and...open it. Drop down the blank box at the top of the window; you'll see several entries, including the hero/heroine ones and the battle tower people. Note that there are several different ones for both hero and heroine; you'll have to come up with sprites for all of them if you want everything working properly. For now, we're focusing on getting the walk animations working. Select any of the tower sprite sheets except for 5. (You can try saving the hero/heroine sheets and editing them directly, but they always screwed up when I re-imported them. I'm not sure what exactly the problem is. If someone else can get it to work right, then by all means tell me, and I will add the significantly-abridged method to this guide.) The sprite sheet should appear in the left pane. Oggle it for a moment, then click the "Save poke" button at the bottom-right corner of the window. At this point, I recommend creating a folder to drop .poke files, exported Tile Molester sheets, and anything you make in your image editor into. It'll save a bit of clicking later on. Congratulations, your first step into sprite-editing hell has been made. Pat yourself on the back, then continue. Open Tile Molester, making sure not to touch its hands. Click the "File" menu and click "Open..." (or if you're savvy, clicking the little folder will do). Browse to the folder where you exported the sprite sheet from PokeTEX earlier. You won't see anything at first; drop down the "File of Type" box and set it to "All Files (*.*)". Double-click your .poke file that magically appears, and wait the millisecond it takes to load. My, this looks like a bunch of gibberish! Tile Molester, by default, isn't set to display a file of this type. Of course, you're not going to let that stop you. Click the "Image" menu at the top of the screen, and select "Canvas Size". Set it to 4 columns, 52 rows. Click the "View" menu at the top of the screen, highlight the "Codec" sub-menu, find the entry "4bpp linear, reverse-order" and click it. Click the "View" menu again, still located conveniently at the top of the screen, highlight the "Mode" sub-menu, and click "2-Dimensional". You may have noticed (if you didn't you're completely out of it) that the image is no longer gibberish, but actually looks like wee little video game characters. The only problem is, the colors are all wonky. Easily fixed---click the "Palette" menu, highlight the "Import From" sub-menu, and click "This File...". The offset for this size sprite sheet is 6708. Tower5 uses 8244. The size for this and any other sprite sheet is 16. Click "Ok". Full list of hero/heroine sprite palette offsets: hero: 13300 herobike: 11028 hero2: 6596 hero2f: 1196 heroback: 2872 herofish: 8756 heroride: 2276 heroshiny: 13300 herouse: 3040 herousepoke: 2276 Heroine sheets are identical in size, so the same offsets should work for them. Again, if you're not a zombie or summat, you'll notice that the sprite sheet, or rather column, is now clear and colorful. Admire your handiwork for a moment, then get back to it. Long way to go and all. Something to keep in mind; the "sprite column" is shifted to the right a little too much, and so the sprites will "wrap around" to the left side. Make sure you edit not only the sprite itself, but the "wrapped" portion on the left side. If you only intend to edit the head of the sprite, you can make the sprites stop "wrapping" by clicking the button near the top-right of the tool bar that looks suspiciously like a fast-forward button. It will make the sprite at the bottom of the "column" appear cut-off, but don't worry, it's just been shifted to the top and converted to gibberish. Click the "Edit" menu, and click "Select All". Click the "Edit" button again, and click "Copy To...". For the file type, select "Windows Bitmap". Name the file and save it in the editing folder I assume you made. Now for the actual editing. I can only offer instructions for limiting the palette size and preventing a smeary mess with tools in Photoshop; for any other program, consult the help file or summat. Open the file you just saved in Photoshop. Click the "Image" menu, highlight the "Mode" sub-menu, and click "Indexed Color...". Set the palette to "exact", uncheck Transparency and click "Ok". This will prevent Photoshop from using transparencies while you paint and inadvertedly adding colors to the palette. Open the sheet with the sprites you're going to use. I recommend coloring it with the colors of the sheet you imported from your ROM before you copy it over---it makes it much easier to get things right the first time later when you're modifying the palette in PokeTEX. Keep the colors themselves as close to the originals as possible, to ease reintergrating the sprite sheet with its .poke file. Yes, this means your character will be strangely-colored. No, there's nothing you can do about it at this point. Important: Do NOT, in any way, edit the coding at the very top of the image. If I have to guess, I would say that this is the file's header. Screwing around with it makes Very Bad Things happen. Actually, it'll just make PokeTEX tell you to go do inappropiate things to your pet dog. Or that's what I assume it says, anyway. Someone forgot to translate the error messages. Don't touch it in any case. Once you've completed your recoloring and editing, select each sprite with the "Retangular Marquee" tool and drag it over into its respective slot. If you recolored the sprite beforehand, the colors should automatically remap themselves to use their respective spots in the palette. If not, your sprite is going to look very strange for now. Save the sprite sheet when you're done copying sprites over. Don't overwrite the one you originally exported, as it will be useful later. Back in Tile Molester, click the "Edit" menu and click "Paste From...". Select the sprite sheet you just saved and open it. It should automatically align itself. Resize the window so that it's slightly wider than the sprite sheet, and click the grey area to deselect and complete the paste operation. All colors should automatically remap themselves to the palette if they're close enough to the originals. If not, don't fret, it doesn't much matter anyway. Click "File", then "Save As..." and save the .poke under a different name than the original. Do not overwrite the original, as you will need it to restore part of the ROM you're about to overwrite. Bring PokeTEX back up, and select the sprite sheet that you originally exported. Click the "Open poke" button at the bottom-left of the screen, and open your modified sprite sheet. One or two colors may be wrong; as mentioned at the beginning of this guide, Tile Molester especially, and PokeTEX itself weren't designed to handle this game, and a color or two might have gotten screwed in the import/export process. Ignore it for now, and click the "Unk.1" button near the bottom-left of the screen. You're almost done. Click the "Extend" button at the bottom-right of the screen. The window will expand, and a pane full of numbers will appear in the left of the expansion. This is the sprite's color mapping. You could, in theory, edit sprites solely through this interface, skipping this entire guide, if you were very good at visualizing the final product. But if you're not, read on. There will be a red square around your character in the upper-left pane that contains the character sheet. Pressing the < and > buttons to the right of the color mapping move this square through the sheet. For now, select the first spot in the character sheet, select everything in the color map pane, right-click and click "Copy". Drop down the box at the top of the window, and select either the hero or heroine character sheet. Down next to the color map, click < to select the first spot, select everything in the color map, right-click, and click "Paste". To finalize the replacement, click the "Save ROM" button in the bottom-right of the window. Do this after each copy-paste cycle, or the change won't take. Continue doing this until all the frames you have made are placed in their respective spots on the hero/heroine character sheet. The following shows what to replace (as some of the running frames look similar to walking frames: Back (standing): A1 Facing right, right step: B1 Facing right, standing: C1 Facing right, left step: D1 Facing left, standing: A2 Facing left, left step: B2 Facing left, right step: C2 Back, left step: B3 Back, right step: A6 Front, standing: B6 Front, left step: C6 Front, right step: D6 When you're done, modify the palette so that your character is colored properly. I opened up another PokeTEX window and copied the colors from the original sprite sheet (since I was just modifying a tower sprite and reinserting it), but there's no reason you couldn't copy the HSL/RGB values directly from the sprite sheet you used with help from your image editor's Color Picker and palette view. Just keep in mind that you only have 15 colors to work with (+1 transparency color), and the first color must be set to the background color. And there you have it. Repeat the same procedure for running, swimming, fishing, biking, etc etc. If you would like a specific sprite added to the index, request it and I'll see if I can find it. For now, only sprites that I've deemed important are indexed. Eventually, I hope to get them all done. Also coming soon: editing trainer screen picture and battle back picture. Update: new offsets added to the PokeTEX sprite list. Credit goes to mindfreak over at The PokéCommunity Forums for listing'em. Only the "important" ones are named, still. Redownload below~ Bigger Update: pictures added. If any more are needed, lemme know. Importantish Update: It was brought to my attention that I'm a screwup and forgot to include the palette offsets for ALL the hero/heroine sprite sheets, such as the ones used for biking/fishing/pokeballin'/etc. They have been added in the appropriate section of this tutorial. Thanks to mouses11 on the PokeCommunity Forums for bringing this to my attention. Credit to D-Trogh and his video found for the locations of the sprites' palettes and the dimensions that enable easy editing of the sprite sheets in Tile Molester. list.txt
  17. Are there any Action Replay codes to enable the downloadable secret missions for Pokemon Ranger: Shadows of Almia?
  18. Has anybody thought of aranging tournaments just for us guys and gals here at PP, we could post what date and time they are being held, we could also have different ranks that allow the use of only certain tiers/types/evolutions, maybe even a ranking system or special prizes, the prizes could be pokemon with PP only trainer IDs or whatever, ok maybe the GTS wont accept them but who cares, we all hack anyway so they could be pokemon we only use here. im sure it wouldnt be too hard and i think people would like the chance to earn kudos amongst there fellow PP members by battling each other, it would also be a way of people sharing tactics and teams. Just an idea
  19. Hi. Im new for using Pokesav. I already know how to get pkm via mystery gift. I trying to make a mewtwo. but I cant change the OT. I tried to change it many time, but after I click on the OK button. The text field is always empty. When I exported the code to my AR. I get a mewtwo with OT' name like : ?????? Can some one tell me how to Edit to OT from a pkm please? I attached some images to get more informations.
  20. I've had a problem regarding this code, and everywhere I look, people haven't had the kind of troubles I do with it. The Pokémon appears correctly and the level is correct as well. It works well with the Shiny Encounters code, too. But the thing is, when I enter a certain nature, the captured Pokémon bestows a Nature completely at random and unrelated each time, not once nearing the choice Nature I set it to be. Is this some sort of error in code? Would it possibly be my fault? I'm performing the exact functions needed for it to work (L Button after entering the National Dex number, R Button after entering the desired level, Select Button after entering the Nature), and I double check my actions every time. In closure, I hope it's nothing idiotic that I forgot to check. And I hope I get a helpful, nice answer soon. Thank you for your time.
  21. Hey guys...this is my first ever post YAY!!!! but now, and i am so serious about this:Every time i battle a gym leader or may, i always end up with 1-10 hp left..coincidence or is it part of the game?:confused:I don't know yet put ill keep u posted on my gym battles:D
  22. Just so I know once and for all, can hatched Pokemon legally have 31 in all IVs?
  23. (Greencat vs. NeoDraven) Shoddy Warstory Also, the first Warstory of ProjectPokemon.org and Shoddy Battle! Rules: Sleep Clause, Species Clause Pokemon: (In order of appearance) Greencat (w/ no item) NeoDraven (w/ a quickly put together team)
  24. I'd like to know how to use all the other Event Pokemon downloads, when I go to Mystery Gift Edit and Gift Type, it pops up a message not allowing me to upload a non Wonder Card Pokemon. Is there a specific way to get the non Wonder Card Event Pokemon?
  25. Hi, i need a couple of codes for some Pokemon, because my Pokesav isn't working right. #1: Slowking from Leafgreen, got in Pal Park, lvl 25. #2: Bulbasaur from Leafgreen, got in Pal Park, lvl 5. #3: Charmander from Firered, got in Pal Park, lvl 5. Thanks! ---------- Post added at 05:02 PM ---------- Previous post was at 05:00 PM ---------- Oh and I need them to be in Box 8 slots 1,2, and 3 for Diamond.
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