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StarsMmd

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Everything posted by StarsMmd

  1. This is really great! Thanks for all the hard work on this. How is the research on editing the models going btw?
  2. I really loved that game! Everything is hackable with enough dedication. Maybe I'll take a look at some point and see what I can find so I can get you started
  3. There's a video in the other thread. Would be easier to follow that than for me to explain in text
  4. Ah i see, most people on here seem to use windows so I presumed you were too. NUPS (or any .exe for that matter) won't run on mac. Use a different patching program for mac. The one I use on mac is called "multipatch".
  5. Did you try patching it with NUPS and did you patch it correctly? There's a video tutorial you can follow in that thread. If you're certain you've done it correctly and it still won't work then I'm not sure I can help you. Uploading ROMs is a taboo and it would be wise to eschew requesting them. Many forums delete posts requesting them and it can lead to bans too. Not sure how strict PP is on this. P.S. are you on mac or windows?
  6. I believe the issue is that the wii doesn't use .gci saves. You have to convert it from .gci to the proper form. I normally follow this tutorial: Convert Dolphin saves for Wii
  7. Don't worry it's no trouble at all. Feel free to ask as much as you like. I had a lot of deadlines this past week so I must apologise for the late response. Here is the current list: XG Obtainable Pokemon List.txt (Spoilers of course)
  8. As of right now I don't think there is a way. I know how to do it but I haven't done it yet because I'm mainly focusing on "XD" for now. It would take a fair bit of time and the game would need rebalancing afterwards too. For example, imagine a really strong end game trainer with a choice band metagross that uses hyperbeam. Before the split it does devastating damage. After the split it's a really bad set. If there is enough demand for this regardless of the balancing then I will spend some time on it sooner but I'm planning to do it eventually either way though.
  9. The randomiser tool can randomise just the pokemon if you please. Alternatively if you wanted to use patches that I've prerandomised (e.g. if you don't have access to a mac since the randomiser tool is only for OSX) then you can find some in This thread. In the same thread as I linked above there is a link to a youtube video explaining the whole process.
  10. I appreciate the kinds words All the new shadow moves replace the slots of old ones. So you should be able to use the same shadow move AR codes as you've been doing by the looks of the images. The shadow moves IDs range from 0x164 - 0x176 I believe so the ones you are looking for should be one of those.
  11. I replied to the question about the shadow moves in the thread you made about it. As for the textures, you can dump it quite easily with the dolphin emulator. Here's a random video tutorial I quickly found on the topic, I can't comment on how good it is but it looks legit:
  12. It's most likely that the ISO you used wasn't the same as the one I used to make the patch file. They have to be identical. I'm glad you at least got 0.9.6 up and running.
  13. The data for shadow pokemon is stored in a separate file so it will be located elsewhere in RAM. The code needs to point to a completely different address. I'm pretty sure I have seen the codes online before though. Try this forum: http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2150
  14. I just tried it myself and got the same problem actually. I'll start again and upload a new patch sorry about that. Edit: nevermind it just took a bit longer than I expected but it worked. I don't know if it's my patching software but the patches I make don't work well with tsukuyomi. So I'd try NUPS again and just wait patiently. Your computer might just be running a bit slowly.
  15. This is the main code I use for hacking: https://github.com/PekanMmd/Pokemon-XD-GoD-Tool There's a lot of code there so good luck! Swift is pretty straight forward though so hopefully you can get an idea of how it all works.
  16. I haven't heard of this error before. It's interesting how long the estimated time is. Either the computer is super slow or maybe one of the files you're using is incorrect? Maybe you misnamed the wrong file or something? Is there a way you can double check? Maybe tell me the file sizes of the .iso and the .ups so I can confirm that they match up.
  17. yeah there's a file called something like game.toc which specifies the filenames, offsets and filesizes of all the files in the iso. .toc is a well documented format you can easily find the spec online but if not I can explain it to you. It would be trivial to write some code to manipulate the filesizes. I think as long as the .toc file matches it should be fine. Yeah articuno has some icy sparkles around it. From what I saw inspecting the binary data by eye the two formats are very different. If you look at bulbasaur from X D and bulbasaur from PBR the data doesn't share any similarities as far as I could tell. Importing them to Colo/XD would be a case of converting from one format to the other. Someone made a program that converts PBR models to .obj a while back. I managed to track down the code. I could send it to you if you're interested. Sorry man, not sure how to help with that. You must have accidentally ticked something illegal in the save editor. You could maybe try catching a wild pokemon and using the editor to change it's stats in order to recreate the ludicolo?
  18. That error usually means that the ISO you're using is different to the one I used. They have to be identical. I used the first one I could find on google. Make sure it's the NTSC (US) version and that it hasn't been scrubbed or anything. Thank you for the support! There are some tutorials on these forums on how to begin hacking Colo/XD. They're all hex editing but would recommend taking a look if you've done this kind of stuff before. I also have the programs I wrote to automate all of this stuff available but it's all written in the swift programming langauge which isn't too commonly used but I can hook you up if you'd like to give it a look.
  19. They don't give an error message? If not, maybe try on a different computer?
  20. I'll work hard to get them out as soon as possible
  21. Here's my tutorial: -hacking-tutorial-part-1-File-decompression-recompression'>Pokemon colo/xd hacking tutorial However, it's rather long tedious. I am currently working on hack tools though. Should be a few weeks.
  22. I'm on mac but if I ever fish out my old windows laptop I'll give it a go!
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