-
Posts
710 -
Joined
-
Days Won
3
Content Type
Profiles
Pokédex
Portal
Technical Documentation
Pages
Tutorials
Forums
Events
Downloads
Gallery
Blogs
Everything posted by StarsMmd
-
Seems a few people were having problems with the download link. I've uploaded the patch directly to project pokemon now so hopefully it works better now. You can now download it from here:
-
Version 1.2.1
58760 downloads
Main Features: Physical/Special Split Gen VII type matchup chart including fairy type New set of shadow pokemon and other obtainable pokemon Over 100 Shadow Pokemon Over 50 Shadow Moves Over 75 Wild Pokemon Moves and abilities from later generations Mostly Gen VII Game Mechanics More challenging opponents How to patch your ROM: Known Bugs: Discord: If you have questions about XG, modding gamecube/wii pokemon games or just want to chat with like-minded fans then join us on discord here -
A quick reminder that I won't be following this thread anymore but I can be reached for support in my discord server for Gamecube and Wii Pokemon game ROM hacking: https://discord.gg/xCPjjnv Also a reminder for those asking how to use the patch that patching instructions are in the original post. I've moved the instructions right under the download link now so hopefully they're easier to see.
-
Hey there I've had a few people have this issue all of a sudden the last few days. I've reuploaded the patch to the same download link and I think it should be working again now. Try downloading it again and you should be able to extract it from the .zip file.
-
Tagging @jojo12100 as well. So I was recently able to recreate the code for encoding/decoding ereader cards which allows us to see the actual trainer and pokemon data very clearly and I was able to dump the data from all the officially released cards. Next I looked into those 21 cards that can be found in the colosseum ROM (contained in menu_carde.fsys) but the format for them is slightly different, the format must have changed a little by the end of development. This means, in their current form they didn't work with my code, nor do they work if you force load them into the game for the game to decode. Whoever said the thing about the 21st card containing "Team Snagem Goku" is probably making it up. However, I was finally able to decode those cards yesterday. It required a couple of small changes to the decoder which I was able to figure out with a little trial and error. I've dumped the data from all 21 cards but there's nothing super interesting on them unfortunately. They're all test data that was automatically generated by an algorithm; they were not in any way designed or intended as game content. They were only for the purpose of testing the ereader functionality and are unrelated to the officially released cards. In case anyone is curious anyway, most of the cards contain data for shadow makuhita, misdreavus and spoink with shadow ids 69, 70 and 71 respectively. The last card has data for shadow regirock, rayquaza and deoxys but only because the algorithm filled the cards in pokedex order and those pokemon happened to land on the shadow slots on the last card.
-
Thanks to those helping answer questions. A quick reminder that I won't be following this thread anymore but I can be reached for support in my discord server for Gamecube and Wii Pokemon game ROM hacking: https://discord.gg/xCPjjnv
-
Btw I've been helping someone look into some e-reader stuff recently. Discovered quite a lot about how they work. If you're interested in chatting with us you can join my discord server here
-
patch Pokemon XD physical/special split patch
StarsMmd replied to StarsMmd's topic in ROM - Other Guides and Other Resources
You can use this tool -
Pokémon Colosseum Music Ripping
StarsMmd replied to Hibiki0506's topic in ROM - Other Discussion & Help
That tutorial is outdated btw. You can come join my ROM hacking server and we can show you the latest tools and everything: https://discord.gg/xCPjjnv We're currently able to rip the sound fonts but not the midis yet. -
tool Pokemon Colosseum/XD Randomiser Tool (OSX)
StarsMmd replied to StarsMmd's topic in ROM - Other Research and Development
If anyone has any questions you can find me here: https://discord.com/invite/xCPjjnv -
Hey all, sorry I've been unavailable for a while. Someone suggested I start a discord server so it would be easier to communicate and have a central hub for NGC/Wii ROM hacking updates. Here's the link if anyone wants to learn, get support, ask questions or have a chat: https://discord.gg/xCPjjnv
-
Version 2.9.0
4699 downloads
Pokemon Battle Revolution hack tools. If you need advice or support you can find me in the NGC/Wii Pokemon Games ROM hacking Discord. Join the discord server for information on the beta version of the windows tool. The all-in-one tool for hacking Pokemon Battle Revolution. The tool can be used for: - Colosseum Pokemon - Pokemon, Move, Item Stats - Type Matchups - Game Text - Textures and Images - Randomizer - Unzip .fsys files -
Which version is this on? If it's 1.2.0 or above then I'll need to go fix that. If you want us to keep enjoying this lovely forum, please don't ask for such Similarly, if you want us to keep enjoying this lovely forum, please don't post such Great, glad it's figured out now. Hope you enjoy the rest! Hmm yeah if it's consistently freezing at a particular part it's probably XG but if it's random freezes from time to time it's likely Dolphin. If you're using an older version of Dolphin you can try Dolphin 5.0 as I've found it's a lot more stable than the previous ones.
-
I was just about to say. Yep, that bug was in one of the older versions. Updating that far will likely cause a few inconsistencies though. Normally recommend using a new save file with an update but shouldn't be anything game breaking :-). Glad you also figured out your problem XD. I think that issue is solved by turning off the panic handlers option. Dark (and ghost) are no longer resisted by steel types as of gen 6 so dark is now super effective on Metang. Also, shadow sky doesn't affect pokemon holding the "aura filter" item, nor does it affect any pokemon if any of the active pokemon have cloud nine as their ability. Could it have been one of these scenarios?
-
The Miror Radar for the final battle only triggers once you visit Gateon Port after catching all the Shadow Pokemon. It's like that in vanilla XD as well and I don't think the game really hints at it. It's pretty dumb. Hope that helps It's still just me working on it. As far as your question goes, I haven't seen any issues with the trades at all. What exactly happens when you try to trade? Does he talk to you at all? Do you get to pick the pokemon to trade from your party?
-
There is a list included with the download link in the "documentation" folder
-
I'm glad you enjoyed it. Unfortunately due to my lack of a proper scripting tool in the past, Raikou's appearance flag is slightly later than the other 2. You have to progress the main story by one more flag after beating Gorigan in order for Raikou to appear. There is a list of recommended settings on the original post. Hopefully it helps. Not sure what caused the crash but I'll look into it. Thanks for reporting. As for the difficulty, I'd recommend using all the tools the game has to offer. There are a lot of great TMs, move tutor moves, a move relearner and a wide variety of hold items available. Also there's plenty of money to go around so don't be shy about buying potions and revives to save trekking back to healing machines. Make sure your team has a good selection of moves and consider some of the more supporting moves like fake out, reflect, light screen, tailwind, trickroom, etc. That's odd. You're not the only one reporting this so I'll take a look and see if I can fix it. If you'd like I can help make a special patch for you where you can get magmar somewhere else. Miror B can also appear at any of the pokespots. Be sure to use the miror radar from your key items pocket to see where he is. I don't know myself but it should be the same as you would do for vanilla XD. All evolutions stones are Mt. Battle prizes that can be exchanged for coupons. I got a bit carried away and ended up making bulletproof immune to a whole bunch of moves Same as I said to LeXerneas Same as above for magmar. Yes, but by someone else so I don't know exactly how far along it is. Your ISO data needs to be exactly the same as the one I used to create the path. Best bet is to try a different ISO. You can download the path by following the links in the original post. PKHex won't be useful but if you use the program "GoD Tool" linked in my description you can change it. Are you sure? How could you tell? Also, just to confirm, was there a pokemon with the ability "cloud nine" on the field, such as altaria or golduck? Yes multiturn moves are bugged so they are being removed from the gane, The newly uploaded v1.2.1-2 doesn't have bounce anywhere to be seen. Shinies are already available in XG. When the shadow pokemon is generated, it is generated with the player's TID rather than its current trainer's TID.
-
tool Pokemon Colosseum/XD Randomiser Tool (OSX)
StarsMmd replied to StarsMmd's topic in ROM - Other Research and Development
It sounds like you've activated the physical special split but haven't actually assigned the physical/special categories to any of the moves. It sounds like flamethrower wasn't set to either physical or special and you put on the physical/special split. You can use GoD Tool to set it to special. I've just checked and it was a typo on my end. Will update the tool so that flamethrower is properly set to special. Sorry this is a bit late but I can make this for you if you'd still like. All my code is in the repository linked below. It's a huge project and quite a mess though as I've been working on it for 5 years now I'm more than happy to collaborate on it if you want to host it publicly. I'm no good with UI stuff and platform specifics but I can help with the data structures and algorithms. https://github.com/PekanMmd/Pokemon-XD-Code -
Hi all! I moved home and started a new job a couple of months ago so I've been mad busy! I've settled in now so will hopefully be more present. Thanks to @Emalisha @PinkOnion and everyone else that has helped answer questions and such while I've been preoccupied. The games stopped capitalising everything at some point and personally I think it's a lot better without it. Unfortunately there's no easy way to swap between the two. That's probably a mistake in my script. I'll look into it. Unfortunately it's a limitation in how much I was able to do with the assembly code. I am planning to enable access to the PC between orre colosseum rounds. It's just a little trickier than the regular colosseums because you have to check that the player didn't swap in an ineligible team, for example by adding a shadow Pokemon to their team. Me too! It's been my dream since before I even started. There's new stuff being figured out about the game everyday and I'm getting help from more and more people as time goes on so it only a matter of time! There is someone out there working on it on and off but he's very busy. I don't want to name drop otherwise people would spam him every day asking about it The under is not currently accessible but it is something I'm working on. Based on some tests I ran, it looks like it will be possible to copy the maps over from colosseum. It was really tricky but I managed to get pyrite cave working in a test version. It will still take time to actually add content to those areas though such as writing scripts for story events and trainer battles and the likes. Miror B. mostly functions the same as in regular XD but he does also appear in one of the rounds in orre colosseum so technically, yes you can! Adding new Pokemon is currently beyond my capabilities but the second it becomes feasible I'll be on it. There are no random encounters the way they are in the handheld games. I think it would be fairly easy to do something similar to let's go pikachu & eve with random encounters but I can't think of a good place to add them into the game. The maps aren't designed for wild Pokemon. It would probably only work in Pyrite cave. Character customisation isn't feasible atm unfortunately. In theory it would be possible to convert the PBR map data format into the XD map data format but no research is being done into that at the moment. p.s. I like the username It's a deadweight in the sense that you don't need that many Pokemon at the beginning of the game. It also decreases the incentive to try out the many other Pokemon later on. Zigzagoon on the other hand, is mildly useful at the start but you won't even hesitate to get rid of it as soon as something else comes along. Essentially I found that a lot of people would use Beldum in their first play through but then felt conflicted about dumping it in future play throughs so they could try out new things. Sorry I'm late but if you still need this then let me know! I can try and look into this. Could you DM me a video of the issue? Still no battle CDs for now. I keep planning to but it's actually a lot more work than you'd think. Really makes me appreciate the original developers. It's tricky coming up with interesting strategies that also aren't immediately obvious so the player has to think about them a little. That being said, if anybody has any ideas then I'm happy to take some suggestions. I'll see what I can do about the circle throw bug. Thanks for reporting. I actually do have a list of all the hideous models from gen 1/2 that I want to replace if possible. It's one thing that keeps the game feeling a little dated even with all the updates I've made. The download for the patch should contain the documentation which contains a text file with all the obtainable Pokemon and their rough location. Don't worry, the highest patch version number is the latest. The latest versions are always linked in the original post of this thread. Blame @PinkOnion for that. He had this one run where he used prankster jumpluff with sleep powder and it was ridiculously OP. I knew it was kinda busted but I didn't think anybody would notice . Ended up having to nerf jumpluff a bit. I think tailwind last the correct number of turns. If you have footage of it lasting 2 turns then please DM me. Thank you! All of deoxys' forms have data in XD because in gen 3 the form was dependent on the game you were playing, e.g. defense in leaf green and attack in fire red. Since you could do link battles with all the gen 3 games through XD it had all the forms. However, it always defaults to normal form in story mode. Sorry for the late reply. They were moved to being obtainable from the mt battle coupon shop. They are all intended to scrapped pretty early on. There are so many great options in the game that I didn't want the player to commit to their team fully too early on. Should be the same ones as regular XD that you can find online. Just beware that some of them may cause weird things to happen in XG since I've moved a lot of the code around. I appreciate it! Yes. It should run perfectly on nintendon't or any other gamecube emulator for the wii. I think disabling panic handlers in the settings may resolve the issue. Also apart from one of the recent versions which you may have downloaded before it was fixed, it should work perfectly on nintendon't
-
I believe I have fixed the issue and have now reuploaded the patch through the same link.
-
First of all sorry to everyone who's had issues running the game. It was due to a bug in my code which only crashes on certain versions of Dolphin and on Nintendon't. This has now been fixed and I've uploaded a new version. I'll look into something similar for future versions. Thanks for all the detailed feedback. I'll look into them for the next version
-
I've uploaded the latest updates for both Pokemon XG (v1.2.0) and Gale of Darkness/Colosseum tools (v1.0.1). Version 1.2.0 is the first version to take advantage of my new scripting language for XD so it took a while to make and a lot of time to test. Whereas I used to edit small sections of scripts at a time, GoD tool now completely rebuilds the scripts from scratch. This means there's a much smaller chance of human error but it also means that if there's the slightest bug in the scripting tool it could have unforeseeable consequences. I think everything is working fine now but if you do encounter any weird behaviour in the game then let me know as usual GoD tool and Colosseum tool have had a whole bunch of new features added and I've fixed all the bugs I could find so they should be a lot more reliable. I've tried to make them more intuitive but there is quite a lot there so I'll aim to make some tutorials in the near future. I'm also happy to announce that I've done most of the foundational work on hack tools for Pokemon Battle Revolution. It's still low priority for a while but it's very similar to XD in a lot of ways so it's been a relatively simple process. Replies to previous questions and comments: I appreciate the kind words
-
Sorry for the late responses as usual. I was on the plane back from my travels in Nigeria and South Africa and I had a flash of inspiration. I've been working hard on Gale of Darkness tool and Colosseum tool. I've added a bunch of new features and made them a lot more stable so they won't crash so easily. I even managed to complete the script compiler and scripting language for XD. You won't believe the kinds of modifications that will be possible now (If you've used XSE to hack the GBA games, it's basically that for XD). I've also begun working on the scripting engine for Colosseum (which is completely different unfortunately) so hopefully we'll have something similar for that soon too. The new versions of the hack tools will be uploaded soon! Also XG v1.2.0 is on the way. Just need to test some things. Here's a list of the changes to expect: This will be fixed in the next version. I updated some of the level up growth rates for a few species including the Bagon line. As soon as it got some experience it readjusted to the new level curve. It was a one time thing and only the result of updating mid playthrough. As in the previous response, I updated the level up rate for swellow so it just had to adjust to its new level curve. I'm glad you enjoyed it! Thanks! Yeah, the game has changed very drastically since v1.0.7-4 so it is heavily outdated at this point. I'd recommend trying the latest version if you come back to XG in the future. I know some old versions float around on other sites but I upload to this forum so you can always check here to find the latest versions. It's all intentional I don't think there's a problem with having multiple ways to get the same pokemon since people have very different play styles. Just about every useful pokemon is obtainable and I add in any that are requested so it's not like they're taking up spaces that would have gone to other pokemon. If you choose to train up the pokemon from the start, by the time you catch as well as purify the ones from the end of the game the original one will be a whole lot stronger. The late game ones often come with exclusive moves that they can't normally learn while the original ones often have a few moves that can only be learned before they evolve meaning the late game ones won't get them even if you visit the move relearner. This gives them a little bit of variation. By citadark isle since most people have already cemented their team so any pokemon on citadark is really just for show. Those pokemon need to be obtainable before citadark isle otherwise nobody would ever get to use them. Furthermore for people who don't do the post game (in my experience most people don't) it doesn't really make a difference what the last few shadow pokemon are so might as well make them a challenge. Plus a lot of people who do stay for the post game hadn't trained those pokemon or in the case of the pokespot ones may not have even seen the pokemon. Having them available as late game shadows gives options for the post game that don't require playing around with the RNG of the pokespots or the grind to catch them up in levels. One of the shadow marowaks is alolan so they aren't actually duplicate shadow pokemon. I've watched a lot playthroughs of the game and this was what I felt was the best solution in order to accommodate as many different play styles and preferences as possible. I hope I explained it properly! I have now fixed the bug with poison touch activating even when the pokemon is asleep for the next update. I didn't actually consider that the flame orb and toxic orb don't damage the holder on the turn they activate so thank you for informing me. I've added it to my todo list. As mentioned in one of the earlier replies this is simply due to Salamence's experience growth rate being updated in the new version. It's a one time thing the first time it gains experience as it adjusts to the new level curve. This has been fixed in the upcoming update I had to make a very difficult choice between keeping follow me and implementing wide guard use follow me's code as the basis. I chose wide guard as it gave an important counter play option against spread moves, especially the broken shadow ones that I would have had to make really weak instead. I have strategised a method to program follow me back in from scratch though so it will come back in a future update! Thanks for letting me know. This has been fixed for the upcoming update. You've been around for a while so you've probably seen me say this a lot but it's coming soon . It's just a lot of work figuring how to make the puzzles interesting and not too obvious. Also requires a lot of testing and fine tuning to make sure everything plays out as expected. It doesn't help that I keep changing the game mechanics hahaha. No gen IV pokemon yet but maybe by this next year? More powerful people than I are working hard on the model and animations side of things. I found zigzagoon was a better fit for the start of the game based on a lot of footage I saw. Thanks for filling in for me while I was gone! Also, I really enjoyed your youtube playthrough of XG. Was sad to see it finish There are a limited number because they're very OP