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StarsMmd

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Everything posted by StarsMmd

  1. Ah thanks, don't know how I missed that myself. I've fixed it now for the next minor update. Let me know when you end up streaming I've added another download link on the main post containing documentation on v1.0.1. This includes Obtainable pokemon, TM locations, Shadow Pokemon and Pokespot pokemon encounter rates
  2. I'll be uploading some documentation in a few minutes
  3. Yeah I did it on purpose. It means the purification chamber can pick up momentum really quickly and it's easy to change your team around if you spot something new that you like Pikachu is the fastest of them all.
  4. It's basically like the shiny beldum from the ORAS demo You were one of the first to play. A lot has changed since then.
  5. Pokemon XG: Next Gen has been released and is the world's first ever Pokemon XD:GoD hack! For more details and download link: Pokemon XG Main Thread Main Features: - Physical/Special Split - Gen VI type matchup chart including fairy type - New set of shadow pokemon and other obtainable pokemon - Moves and abilities from later generations - More challenging opponents Other features Change Log: View full article
  6. Pokemon XG v1.0.0 is now available for download. The original post as been updated with the new download link. Let me know if there are any issues. Enjoy @PinkOnion @L. Knight @Orion Phoenix @teddywestgeass
  7. Sorry, I found some pretty tricky bugs but I think I've zapped the last of them. Give me a few hours just to make sure everything is running slick. Unfortunately, I don't have the time to play through the entire game right now and make sure everything is 100% but there shouldn't be any issues as far as I can tell.
  8. Alright, I managed to fix the bug. It's happening this weekend for sure.
  9. I'll have a go at adapting the AR codes for the japanese version this weekend. It should be a simple case of finding the right offsets.
  10. I don't have access to my windows laptop right now so I won't be able to convert them with PkmGCSaveEditor for a while.
  11. With the codes, when you start the game you have them in your party instead of eevee.
  12. Alright, already got them loaded in ram so will dump and extract them shortly Edit- Here you go: pokespot geodude.xdpkm XD demo jolteon.xdpkm XD demo vaporeon.xdpkm
  13. Can you explain exactly how you dump them?
  14. Demo starters are easy. There are AR/gameshark codes to unlock them in those forums and I've even got code to modify the iso itself to get them which I adapted from those codes. How would you like to go about it? Speaking of pokespots, something else that could be of interest to you actually. So in XD, the pokemon at a pokespot is selected randomly when the spot monitor vibrates but only generated properly when you reach the pokespot. There is some code which double checks which pokemon should be generated but just in case something went wrong and no pokemon had been selected (this isn't possible through regular play) then the game generates a default pokemon instead. In the rock and oasis spots they were sandshrew and hoppip which are native to those spots anyway. However, the cave pokespot's default pokemon is geodude which isn't normally obtainable at all in XD. It was probably going to be a pokespot pokemon at some point in development but got replaced. There isn't anything special about the geodude as it would be generated with a default FR/LG moveset as a regular wild pokemon but if you still want it I could force the game to load it. At the very least I thought it was worth documenting.
  15. I must apologise to everyone. I've encountered a bug in XG and I haven't been able to figure out what's causing it yet. It is quite a rare bug but it does cause the game to randomly crash from time to time. I had a japanese exam today so I haven't had much time to look into it but I will try and get it sorted asap.
  16. How many ereader cards are there in total? There are 21 files in game for the ereader data. Does this match up?
  17. So I had a look and there is no sign of any secret shadow pokemon. I loaded up all the trainers in my GUI and inspected by eye and there wasn't anything unexpected. I also wrote some code to parse all the pokemon data (in case some pokemon weren't assigned to a trainer) and there were no hidden shadow pokemon. My code found exactly 48 shadow ids. All I can say is that the shadow ids go from 1 - 44, 55-57 and 67. So it's likely there were other shadow ids at some point in time but they no longer exist. At this point in time I'm 99.9% certain the data doesn't not exist. However, the data for the e-reader pokemon is not part of the main game files so there is a remote chance of something being hidden elsewhere. However, since those pokemon have story text, they were clearly meant to be encountered in game and for that to happen they would have had to be with the other story data. If there was data hidden in a different file chances are it would more like a cut e-reader pokemon rather than the shadow pokemon mentioned in the unused text. As for the game text, don't know if you've seen it but I thought you might be interested in a dump of all the game text by @Tiddlywinks including the japanese version. pokemon colosseum/xd text dump Anyways, I'll dig a little deeper into the game scripts and stuff at a later date but for now I'm concluding that the pokemon do not exist
  18. I'm in the process of fixing a bug I found. It shouldn't take too long and if there are no other major issues then it should still be on schedule for today. Will still be a little longer though
  19. The text is meaningless unless the actual data is there for the trainers. It'll be really obvious if it's there or not because all the trainer data is in the same place. Without the data it's not possible for the event to be there. If the data is there, then the event may still be there too and accessible. However, even if the event isn't accessible it's very simple to just swap the trainer data around so you can still fight the trainer without the event.
  20. All the trainers in the game and their pokemon are stored in a big list. All I have to do is load up the files in my tools and it'll show me all the trainers. Like I mentioned in my PM, I have looked through colosseum before and didn't see any such trainer but that was the US version. So I'll try on the Japanese version this time and see what I can find. If the trainers aren't in there then it's pretty much impossible for those pokemon to exist. Once I've confirmed whether the data is there or not, then we'll see about actually loading the content
  21. No worries, it's actually helpful. There's a lot of stuff to keep track of so it's easy to miss things. You got me a little paranoid so I ended up making it so that even if you use a broken move it will just have splash's effect so it should all be fine It is possible to get multiple of a TM but you can just sell the spare or keep it or whatever pleases you.
  22. Don't worry, I already have the necessary tools. Will take a look shortly. If they're there, It'll take me minutes to find them.
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