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Found 12 results

  1. I've just gotten into ROM hacking, playing around with pk3DS in ultra sun. I notice that some moves have inherent effects that cannot be changed with the standard move editor, the main culprit being Mind Blown. I am trying to remove the 1/2 health recoil effect and it seems it's built in to the move's code. What is the best path forward if I want to change this?
  2. One of the biggest things I'm hoping comes to PkNX soon is move editing like in previous gens (i.e., changing move Power, effects, etc). Has anyone had success hex editing so far? Are we close to making the process more streamlined?
  3. I know this feature's available for Let's Go, wasn't sure if it was in the work to work with Sword and Shield as well.
  4. Title. This is with regards to editing things like move power, accuracy, effects, etc. Is this planned on being added in a future update of the tool? If not is there other means to do this with decrypted files?
  5. Hello, I am working with modding pokemon XD. I have heavily modded a few of the moves in Pokemon XD, as well as some pokemon stats... however, I cannot seem to modify shadow pokemon's shadow moves at all. For example, if I give the opponent's (greevil) shadow lugia a moveset of "Shadow Blast, Shadow Sky, Shadow End, and Shadow Storm", and try to overwrite the moves using Action Replay Codes, it would appear the effect takes place only for it's regular, purified moves; it will still execute it's original shadow moves. These are the codes I'm using (Trainer 2, Pokemon 1) 024A909
  6. Hello everyone. This is my first post. I've been trying to edit some moves on pk3DS, hoping to make them more useful. For example, I'd like to turn Dragon Rush into a Dragon-type Brave Bird and Sand Attack into a move that would be exactly like Mud-Slap (20 BP, 100 Accuracy, Target's Accuracy -1). I have no idea what the "Effect", "0xB", "Flags 1" and "Flags 2" parameters do, but since there are already existing moves I can use as models (e.g. Mud-Slap for Sand Attack), I thought applying the exact same values to the moves I wanted to edit would work. As you can see in the screenshot attache
  7. Good evening. It's me again. I've posted a lot of junk about editing the move tutors, but is there a way to change then so they teach more moves? Here's an incomplete list of Move Tutor moves for Blitz Black 2 and Lava White 2. I want 88 moves teachable in total. https://docs.google.com/document/d/1FmW9B6xT5jYqYJB-cckU-JyWup4qa8Avg9LaG8yzSAY/edit
  8. Myume

    TM Moves!

    So, being all crazy about Pokemon and all, I have double copies of played Pokemon Pearl. This means I have a double set of TMs! I thought I should use them and make some Pokemon more powerful. Does anyone have a link of a good site specifically telling you what is a good move? Or does anyone have any tips for Pokemon that are good to use TMs with.. I'm specifically interested in everyone's view on Mew, Luxray, Shaymin and Glaceon.
  9. There are moves that are very common on pokemon but I can't understand why I'm not saying they suck but I need enlightning on them, they are the following Avalanche on Rhyperior Toxic on Garchomp Fire Blast on Absol Thunder on Registeel Thats all I can think up, If anymore pop into my head i'll edit this thread
  10. Yesterday Pokesav screwed up the r4 SAV file I was editing and I ended up losing the legit lv100 Froslass I had traded over from my original Diamond. (I know, stupid me for not backing up first.) Anyway I managed to reconstruct a new, legal Froslass with exactly the same stats and exactly the same moveset (Grudge-Confuse Ray-Shadow Ball-Ice Beam) as my old Froslass and traded it back to my original game. I then decided I didn't want Grudge anymore so I went to the Heart Scale dude in Pastoria. When I went there, though, the only moves that the new Froslass could remember were its default mov
  11. 1) Stealth Rocks: change damage output 4x effective: 25% <--- 2x effective: 18.75% <--- 1x effective: 12.5% 0.5x effective: 6.25% 0.25x effective: 3.125% I believe Stealth Rocks are working a little too well against those things with W4 to Rock. Sure, the numbers don't add up, but at least it doesn't render stuff like Articuno or Moltres useless. 2) Vine Whip: change PP to 35 This is a no brainer. It's a Grass type tackle with 100% accuracy... that's about it. Why did it have 10 PP to begin with? Was it because that move was so uber in the anime they were trying to deceive the ga
  12. I'm not sure if I posted this thread in the correct place but anyway this is where I am going to inform about egg moves and other things about breeding. It is one of the things in Pokemon that I know a good amount about. Plus, I feel that the community may have been deprived exactly of how egg moves work. Although I think bulbapedia has some good information on this stuff sometimes their site doesn't work plus they aren't exactly always accurate and I've gathered a plethora of information throughout my web research and my own personal field testing. I will elaborate in another post, because
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