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Everything posted by StarsMmd

  1. I change things around a lot so this might not be 100% accurate in your version but my code says: Aura Sphere, Dark Pulse, Dragon Pulse, Light Pulse, Fire Blast, Zap Cannon, Water Gatling, Octazooka, Rock Blast, Water Pulse, Shadow Pulse I believe in the documentation the mega launcher moves should be detailed.
  2. I'll try and get all of that done eventually but the code for colosseum isn't as well structured as XD. I'll basically be starting fro scratch and i'm still working actively on XD so it won't be any time soon.
  3. The life orb error is something I'm working on. There are quite a few cases to consider and I always seem to find more but I'll get them all sorted out. I have no idea why outrage doesn't work as intended. It might just be a weird pokemon colo/xd thing. Like thief and knock off are broken in those games. Or it could just be how it works in gen III double battles. I'm glad you enjoyed it. Orre colosseum is all fully competitive teams so it can be fairly challenging depending on your preparation. Most trainers have a certain theme or archetype to their teams and some rounds have repeating themes, e.g. team snagem use a lot of dark types. You'll want to prepare differently for different rounds. It isn't balanced around legendaries though so they probably make things quite easy but other than that you will need to play smartly. The unique moves on shadow pokemon are a nice little bonus for purifying them and in terms of lore have been forced onto the pokemon as part of the process to filling their hearts with hatred. It makes them more special if you can't teach them normally. Finally, just based on how the game was programmed I wouldn't have the ability to make that possible anyway I did actually make a few more moves compatible with mega launcher. I considered hydro pump but it would make blastoise a little too broken. Kyogre's catch rate was actually increased a little I think so you're just getting unlucky there
  4. I believe this issue occurs if the XD iso doesn't match completely but you click "ignore". Try a different download link I guess? Yeah, I forgot a line of code to actually save the changes but it will be fixed in the next update. They actually switch out from time to time Also, there wasn't really anything else I wanted to give to gengar. Hmm, I haven't seen this myself but I'll keep an eye out for it. Unfortunately there is no way to revert it right now. I have reached out to the creator of the save editor to help make it more compatible with XG but he's quite hard to reach. Swellow has gale wings as one of its abilities. I'm glad you liked it. Did you manage to beat orre colosseum too? That's the best I can do right now since there's no existing animation that fits better but will aim to improve it in the future Does your patching program produce any error messages?
  5. Everything you could ever want to know is included in the download link. Enjoy! ?
  6. Download version 1.0.1-2 and continue playing with that version. There are newer versions than that but they won't work 100% with your save file. However, v1.0.1-2 was designed to fix the major bugs in v1.0.1 (like the one you described) while still being compatible with 1.0.1 save files.
  7. Personally, I haven't found this to be a problem. NPC teams don't fully make use of things like natures, IVs and EVs so you don't always need to have perfect pokemon to win. If you want to level a bit, Mt. Battle is useful. Also, in the duel square in pyrite town, each trainer specialises in one type of EV and can be rebattled as much as you like so you can use them for easy EV training of certain stats. You'll be the first to know
  8. Ah well in the case of the shelgon. Abilities aren't random upon evolution. If shelgon has ability 1, then it will still have salamence's ability 1 upon evolution. If it has ability 2 it will evolve into a salamence with it's second ability. You would have needed intimidate on the bagon when you caught it in order to get intimidate on the salamence. The venusaur really sounds like it must have been bad luck though.
  9. Oh you wouldn't happen to be snagging these from Mirror B. would you? Do note that the ability is set the first time you encounter the pokemon.
  10. Thank you also. You are too kind I have an iPad app with a full GUI for most things like trainers, moves and stats. However, it's not easy to distribute and configure so I'm working on something more suited for public use and something multiplatform. I also have a command line library on my laptop with many thousands of lines of code which allow me to programmatically make more complex edits using things like loops and conditionals and all that. When I started out I just wanted to make a simple pokemon colosseum mod to play with my brother. At first I just changed the shadow pokemon around using a hex editor. It was the drive to make a hack that required REing. I'd think, "hmm it would nice if I could add new moves", then go and look for the moves. Then I'd think, "hmm it would nice if I could add more shadow pokemon", then go figure out to do it. So they kind of came hand in hand. Especially when I posted on these forums and found there were so many other people who were still interested in colo/xd which I'd previously thought were quite unpopular. It really made me want to stretch the limits of what was possible. A few years ago they had the reputation of being virtually unhackable games so I'm really looking forward to releasing hack tools so that anyone can do it. I mostly did all the easy REing though. I had the help of some seriously talented individuals for things like REing the scripting engine and replacing textures. Now there's even someone working on reverse engineering the 3d model formats. It should be 50:50. Just really unlucky I guess
  11. The documentation is essentially just the TM locations from the original game. I have changed the ones in realgam tower and the mt. battle coupon exchange and also added a lot of duplicate TMs to shadow pokemon so you're right it's probably a little outdated. Most of them should be correct though.
  12. I was actually planning on doing some android stuff this summer so Kotlin was something I'm interested in. It's definitely something I'll look into. I really hate any IDE that isn't Xcode though. I'll see how things go with Kotlin and if it looks like it will take too long to adjust to then I'll stick to OSX for now Thanks for the advice! Not all pokemon but a lot of them do. There were already a few gen 3 pokemon with more than 1 possible ability but it was quite rare. A critical hit deals x1.5 damage. The probabilities are the same as in the original game. The link @PinkOnion sent is accurate. Alolan forms from sun and moon. Yeah, I've noticed he does that but I'm not entirely sure why. I know that the AI will use will-o-wisp to burn an ally with guts and zangoose has guts so for some reason it treats wild flare like it would will-o-wisp. I just checked, and I replaced the move poison powder with wild flare. It seems with the way the AI was built, it keeps track of the move id instead of the actual effect of the move. So he thinks he's using poison powder to poison the zangoose and activate guts. Now that I know why it's happening I can change things up so this doesn't happen. I was under the impression that earthquake had reduced damage as well. I haven't changed it though so it works in the way it does in the original, whatever that may be. I believe it was that any move which can hit multiple targets has it's damage reduced by 25% unless there is only one target. I accidentally gave aurora veil 0 pp but it will be fixed in a coming update. The AI doesn't take into account which abilities your pokemon might have and even if a move doesn't work it doesn't learn from past mistakes. The AI is actually pretty lazy in pokemon games. Most of the trash trainers just choose randomly. Better ones will choose which ever move can get a KO. Some specific ones are just given a simple strategy, e.g. one pokemon uses earthquake while the other protects, then alternate. Especially with the new moves and abilities I've added, the AI isn't always perfect but I haven't quite figured out how to improve the AI yet.
  13. I was a big fan of the delta species pokemon back since they first appeared in the TCG and I have considered it but I've found that a lot of players prefer the game without too many gimmicks. Once XG is a bit more complete I'll probably look into making different variants and I know many people are eager to make their own modifications so hack tools are on the way. I replied in the other thread. I hope it helps! I'm glad you like it! I'm working on creating some hack tools so that it'll be easy for any to make their own modifications but I'm a bit of a n00b at this kind of stuff so it'll take require a little patience
  14. No problem I was actually thinking of trying to port everything over to something more cross platform like java or python but it'll be quite a hefty task. I'm glad you like the changes. To address your points: - Multi target moves with secondary effects can only target 2 pokemon without some major hacking. I had a go but it will take a lot of finagling. - I've fixed the description and it will be correct in the next version. - In general I don't try to stick to 100% legal movesets in XG. Illegal movesets are actually fairly common on NPC pokemon in various games. Thanks for informing me! Thanks for filling in for me I've been following your let's play. It's been really interesting getting the perspective of a fellow ROM hacker, especially one with your impressive catalogue. Thanks for also filling in for me as always Yes, those are indeed the gen 3 mechanics. I updated it in XG to be more in line with the newer mechanics from later generations. I have no clue. This has now been fixed and will be correct in the next update. Thank you This error means your ROM doesn't match the one I used. They have to match exactly. I can't tell you how to get it but make sure the file size is around 1.35 gb. Haven't seen that before. Maybe a misclick? Haven't been able to catch you live but I've been catching up with the replays Sorry about that. As I mentioned above you need to have the same file as mine so if it says the files don't match it's probably the wrong one. Make sure it's the US version and that you've unzipped both the rom and the patch. The file size for the rom should be around 1.35 gb. If you're certain you're doing everything properly then try a different rom Try looking at the colour of the ninetales a little more closely. It probably wasn't the one you thought it was
  15. Sorry for the late response. I will work on adding that soon
  16. Ah, I had buffed both of them but then felt they were broken so I nerfed vileplume but forgot to nerf gloom as well. Will fix that for the next update Farfetch'd had been replaced with a buffed version of pikachu which I'd used to make Eagun/Ash a bit tougher. I've since removed it in favour of putting the light ball (which I've updated to work as it does in later gens) on regular pikachu. I thought I'd caught all the old ones but missed battle bingo. Will get that fixed. As for the bug with surf I'm not sure I can do much about it with my current knowledge of the game but hopefully it's not too common. Do you know if the same happens with storm drain Yeah the pp was a mistake on my part which will be fixed in a later update. As for Robogroudon, it's a 6 v 1 battle so the level is necessary to make the battle more menacing. Sorry for the late responses everyone. I have one last university project for the year. I'll be done in a week
  17. It really does sound tough but at least it seems doable so far and there are a lot of good shadow pokemon to choose from at least!
  18. If you're on v1.0.3 then you can update to v1.0.4 (which is compatible with v1.0.3 save files) and in v1.0.4 it evolves at level 20. In previous versions I forgot to change the evolution method so unfortunately you'll have to wait for shadow milotic. Sorry about that
  19. Sounds good. Have there been any particular challenges so far?
  20. Whoops. I'll have that fixed up for the next update. I'll also ran some code to scan through and make sure no other pokemon have shadow moves in their movesets. Omanyte was the only one. Shadow Shake was a very late addition and I forgot to double check whichever move it replaced had been removed properly. You should be able to delete it and teach another move if you wish to do so. P.S. Good luck on your nuzlocke! Let me know how it goes. I'm planning to do mine soon as well. XG is pretty tough though so watch out! What ruleset did you settle on in the end?
  21. I can definitely do it. However, it'll be a tiny little bit of work and I'd have to redo it for each update of XG since all the data is currently hard coded. I've reached out to it's creator @Tux for help with making it easier to customise. Even if that doesn't work out I'll just do it the hard way.
  22. I've updated the download link in the original post with a download for v1.0.4 in which feebas evolves at level 20 and is compatible with v1.0.3 saves
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