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Reclaimer Shawn

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About Reclaimer Shawn

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  • Birthday 12/13/1999

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  1. Importing *Object Raid appears to work from PKHex's point of view. It'd probably work in-game too. Thanks for the help.
  2. So, I do a lot of things with mt saves, which means data constantly changes on it. I want to let all data chabhe except the raid dens. I don't want to have to set up raids repeatedly every time I finish them. Where is den data under in Block Data so I can export that and import my raids whenever needed? Is it in KNormalEncount?
  3. That fixed it for me. Dumb mistake on my end. Thanks for helping!
  4. I thought about creating PKHex'd raids by placing in a 5 Star 4IV Shiny Raid seed, setting Stars to 5, setting Randroll to 99, and setting the den to rare. However, every time I interact with a Raid Den this way, the game crashes. How do I fix this? This occurs no matter how I change the raid seed. I'm using the latest version of PKHex as well as the latest version of the game.
  5. https://youtu.be/_xjQ6Gs1-ao Pokemon Bank allows hacked pokemon from Gen 7 to cross into Pokemon HOME, and thus onto Pokemon Sword and Shield. Here's something interesting though: you can hack Galarian Pokemon into Gen 7, then transfer them to Gen 8 via Gen 7. This is significant for those who do not have modded Nintendo Switches, as it can be relatively hard to find an exploitable Switch, but all 3DSs/2DSs are vulnerable to exploitation. This essentially functions as a way to PKHex Gen 8 Pokemon with a modded 3DS/2DS. This will likely be patched eventually, and could potentially be a lar
  6. This tutorial allows you to transfer saves from EmuNAND to SysNAND without leaving traces of Homebrew like Checkpoint. I can't guarantee this will keep you unbanned, but I've been using modded saves online for months without being banned. This could potentially help those that want to bring their hacked Pokemon Sword and Shield saves online, as well as those that still play Pokemon Let's Go Eevee and Pikachu.
  7. I dunno if this may fix that issue for you, but go here: There's a chance this might work for the versions you mentioned. Might not, though.
  8. My Pokemon XD Randomizer didn't work properly for non-64-bit systems and didn't on certain processors. I have changed the code in these programs in an attempt to get these to work on most windows systems. I'd prefer this to be tested on non-Windows 10 machines and/or non-64-bit machines. Download the x86 (32-bit) and x64 (64-bit) Versions from the Github link below, then tell me the operating system, bit-type, and processor you tested my program on. Report any errors you got with the program below. Download the Test Versions Here: https://github.com/ReclaimerShawn/My-Programs/tree/master/
  9. Typing in .SpeciesID1 and/or .Species in the Batch Editor doesn't work for out-of-bounds Pokemon on Gen 1. It may or may not work for Gen 4, as I tested it and it worked with Pokemon #494 but didn't seem to work with a Hybrid Pokemon. Might need to test that again.
  10. I believe I once brought up a request for this on Project Pokemon Forums, but I'd like to bring it to light again. My original request was to allow people to be able to set IDs for Pokemon between 0-255 in Gen 1 and to set IDs for Pokemon between 0-65535 in Gen 3. This was implemented via SpeciesID1 and SpeciesID3. SpeciesID1 does nothing in Gen 1 games and doesn't solve the problem Species had. Interestingly, SpeciesID3 works perfectly fine. In Gen 2, Species can be used to set an ID between 0 and 255 just fine (they just show up red as invalid in the program, but load in-game). I wanted this
  11. I'm sorry to necro this thread, but I need your assistance. I know the Hyperkin SmartBoy can backup saves from a real cartridge, but can it write/restore saves to that same cartridge? For instance, could I take the save file extracted from this tutorial, edit it, replace it, and then have those effects take place next game? I ask because I'd want to buy a Hyperkin for this purpose and if I cannot do this, I'd have to spend much more on a Joey.
  12. I was trying to spawn in Birth Island Deoxys. It turns out that setting the Fateful Encounter Flag in PKHex actually sets the Invalid Pokemon flag instead, causing the pokemon to be hidden. I figured this out by opening the save file in PkmGCEditor after editing in PKHex. Fixing it there got it to appear in game but prevented it from being transferred over to the Gameboy. I documented this here: https://github.com/kwsch/PKHeX/issues/2289#issuecomment-487442379. Because PKHex did the same thing with SPACE C Deoxys I injected it via PKHex and then fixed it in PkmGCEditor. This Deoxys still isn't
  13. So I was using PKHex to mod pokemon on Colosseum to transfer them over to my Gameboy and whenever I ticked the "Fateful Encounter" flag on Pokemon, the game would delete them upon it starting. I think for Deoxys to be legit and obey that the fateful encounter flag has to be checked, preventing a legit Deoxys from spawning in-game via PKHex. Taking off the Fateful Encounter flag fixes this issue partially, but considering Deoxys isn't legit without this flag, it isn't able to be transferred over to a Gameboy. This even occurs with the pokemon in the Encounters Database. A save file for referenc
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