Jump to content

StarsMmd

Innovator
  • Posts

    710
  • Joined

  • Days Won

    3

Everything posted by StarsMmd

  1. Not a problem, it's good to get as much feedback as possible. I always feel a little over levelled as well but that's kind of my play style. I've seen a lot of playthroughs where people were really under levelled the whole way. I tried to make it so that it's worth training up a little but you can get by without it if you don't feel like it. That being said, there are a few level jumps later in the game so I reckon it will balance out again.
  2. Ah fair enough, no worries
  3. I know the feeling! It's usually the other way around. I'll do some research and see how feasible it is.
  4. Everything I've used will be made available. I have all the foundation built up already but it's not very user friendly right now. Mac for now just because that's what I have experience with. All the source code will be available if someone wanted to port it to windows and even if not I'll probably end up doing it myself. It would just require some learning on my part.
  5. Grovyle and Sceptile are part dragon like Mega Sceptile. There aren't very many dragons in gen III so I had to add a few. I would recommend that you read through the first post in this thread as it has all the details of everything that has changed. Check out the notes, known bugs, changelog and features. Everything should be there and I always update it as I make changes.
  6. It won't be too long now
  7. Ah, patch it directly to a clean iso. No need to extract anything
  8. Not at this moment since I updated the shadow pokemon and I'm planning to make a few more minor changes. I'll make an updated one soon though. I looked around to see what I could find before I started hacking and it looks like some people did try a long time ago but gave up. It seems more like they were hoping someone else had made a start though. It did take me a long time to get started. I didn't find anything at all for about 6 months, especially because I wasn't particularly experienced at this kind of stuff. Most of the skills I used to hack the game were things I learned along the way. I was really close to giving up a few times but I'm glad I stuck with it. None of it is very difficult but it's just time consuming which is why we make hack tools to simplify the process.
  9. It's something I've looked into a lot but it's not something I can do right now. The file format is completely unknown. Maybe one day someone will figure out how the data works but it's well beyond me.
  10. Oh I see! Yes the split is just like it is in later gens.
  11. It has some stuff from gen VI but not everything is copied exactly.
  12. Yeah it's based on type in the original but I changed it.
  13. It's based on what they are in the actual games. Most of them should be obvious even the moves like shadow moves which aren't in other games. The tricky one is sacred fire which is physical despite it's appearance.
  14. Working on it. Can't do nicknames though. You can change their nickname at the name rater when you get there. Also the starters are gender locked as male. Edit: Here you go - Randomiser patch
  15. I'm glad you enjoyed it! Yeah the learnsets were pretty OP at first mainly because I wanted all the pokemon to be viable but TMs were hard to come by and single use only. Now that I've unravelled the game files a little more, I was able to make them more readily available and will be doing more on the TM distribution as I'm pretty sure some of my info on their locations was slightly erroneous. It's been great to get so much feedback from people on various forums, twitch, youtube etc. I have played through and watched others play through XG countless times now and I've been taking things on board and improving the game. I too am really pleased with how the game has evolved. I have a few other things planned although nothing too big is left. The important ones are battle bingo and battle CDs at this point. Yeah I'm aware of those but it's such a tedious process so I've left a lot of the text for now. It will be updated eventually but it's just low priority right now.
  16. That sounds really cool. I wonder if I'd be able to find any details about it online somewhere...
  17. Ah fair enough and yeah it can only really play a screens role which it can't do too well. Just based on my philosophies for the game I wouldn't take something out or put something in just for the sake of having another pokemon. As much as some people are disappointed by the duplicates (only 2 duplicates now btw) I do feel that the duplicates deserve that place more than anything else would.
  18. StarsMmd

    Hi!

    Hello there. Welcome to project pokemon
  19. Yeah I noticed later on but forgot to mention it. Duskull was there in the original version but I guess I took it out at some point and forgot that I did. I actually really liked having duskull, especially since there are so few ghost pokemon so I might have actually taken it out as an accident, which would also explain why I don't remember removing it. These are my thoughts on the inclusion of the pokemon you mentioned: Dugtrio Steelix Claydol Duskull/Dusclops is definitely going back in. Claydol I'll consider but only if there's something I'm willing to remove for it. as for larvitar p.s. this took me an hour to write
  20. In part one of the tutorial there is a link to a .rar file called "pokemon reference data". It contains a few files that detail these values. It includes a file called "common values which has the values for each of the evolution methods. It also has a list of the pokemon IDs and items. Let me know if you still can't figure it out. I don't mind Well from what I've read online I've seen jolteon and vaporeon being mentioned but never heard of any demo with the pokemon you mentioned. The demo I speak of was apparently the one from E3 back in 2005 iirc and the code for them is still in game but no sign of the ones you mentioned. Maybe you're remembering one of the teams from the "quick battle" mode of ? Of course it could have been a different demo though. Do you remember where you played it? It sounds interesting.
  21. It's all detailed in later parts of this tutorial if you follow the links. It just requires some fiddly processes is all. I could make a patch for you if you'd like? It will be really quick if it's just to mod a few specific things. It's 4am here so I'm heading to bed now but let me know and I'll see what I can cook up when I wake up.
  22. All of those glithces are from your emulator. Dolphin 5.0 just dropped, you can try that out. Running it on a wii or wii u is flawless though so you should try that if you have one available. It's not too hard to set up. The balancing is stuff like decreasing/increasing levels, buffing/nerfing their movesets. The purification times for a lot of them have been edited and I think I tweaked a few of the catch rates. Basically, one of the biggest aims of the game is to make all pokemon good enough to use and to encourage the player to try out different mons. The changes aren't anything too drastic though.
  23. Not that I know of. There are a few alternative options but I think the easiest would probably be to use an AR code to put one in your bag or something.
×
×
  • Create New...