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Kaphotics

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Everything posted by Kaphotics

  1. Thanks, fixed on latest commit (back to Poké Ball only): https://github.com/kwsch/PKHeX/commit/9aa31e8563a9ea54252ee50f2d0ffd40137688a4
  2. All 3 fixed/addressed as of latest commit; thanks for reporting. https://github.com/kwsch/PKHeX/commit/c617aa206d04346aaacc02c4acde38552e4ee98e
  3. I'm not an expert in the distinction of both, but the files aren't shared. You should be able to play your games regardless of using the real nand vs an emulated partition. Just use a save manager to export from the emunand, and then import it while on sysnand.
  4. You don't need to use emunand to play your games and edit save files. You can transfer saves to your sysnand and connect to HOME as intended. If you're playing entirely offline, then just use PKHeX to jump to the desired game.
  5. The QR codes were implemented for use with the Web Browser exploit on the 3DS, which is not really a thing anymore. You can still use the QRs to create shareable images, and can use them to import into other apps like a phone or pksm (maybe?) Not sure what exactly you're looking to achieve with them.
  6. You need to unlock Snacksworth as well, so sufficient game progress is required.
  7. Do what was said in the messages above. You didn't apply a Chain Shiny PID.
  8. Per the guide: https://projectpokemon.org/home/tutorials/save-editing/using-pkhex/how-to-use-the-batch-editor-in-pkhex-r77/ To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y].
  9. Not all of those properties are in the drop down, and that's not the syntax to randomize. Only PID and EC use $rand iirc
  10. PKHeX doesn't exit automatically when exporting a save file. If there's an error log, that would be helpful, otherwise you can try saving elsewhere and manually moving the file. I don't think it's an issue with PKHeX. That's also not the latest version of PKHeX, so...
  11. Already accessible via the Block Data editor.
  12. Thanks, fixed on latest commit. https://github.com/kwsch/PKHeX/commit/c591e9b809bda02a46827b023502bf19526d858e
  13. Paste the exact commands you are using.
  14. Not possible, because PKHeX is a save file editor and there is no recent savegame format with everything available.
  15. ty fixed on latest commit https://github.com/kwsch/PKHeX/commit/92a8fc9096b7a92970d0843d14af48cb106c388d
  16. Added handling in the latest commit to ignore out of bounds values (and clamp back stats to their maximums if out of range). https://github.com/kwsch/PKHeX/commit/b4aeb1ac7c989d410ec581cfb107861b8ffcb0ba Not sure if that'll fix your issues; if you used a cheat code that corrupted parts of your save data, dunno what exactly it corrupted.
  17. Thanks, fixed on latest commit. https://github.com/kwsch/PKHeX/commit/c66fc2f3bf8996901876d5d3aaed56d648a503bf#diff-231d0eca7dd0f6be8bbe62295599843b78a8753c964fb3474da83d9e148c3936R100
  18. Are you using the latest release of PKHeX? If so, I can only assume you have a corrupt treasure bag to begin with, and PKHeX is failing to load out-of-bounds values from it.
  19. Regulation F was made available after the latest PKHeX release. You have three options: Ignore the legality message, and add the ribbon knowing it's really OK to do that with the current legality rules. Wait for the next PKHeX release (it's already been resolved internally, no build published yet). Use the bleeding-edge development build / compile the program yourself, where it is recognized as legal. This build is only recommended for testing, as new features/changes might not work 100% for general users.
  20. Read the changelog. Validation for nonshiny raids was added in the summer. Shiny raids aren't able to be quickly validated, so they aren't.
  21. Ask the plugin author wherever you downloaded it from. Plugin issues are not an issue with PKHeX.
  22. Are you sure this is a clean install into a folder? Nothing else attempted/present?
  23. Only HOME stores the conglomerated data; individual games only store data applicable to them
  24. And how would PKHeX know that? All it has is the SW/SH instance. If it's possible with the data that PKHeX has and what is possible, then it is possible. You can always give it the moves in SW/SH, then transfer it back to S/V and remove it from that moveset, but it will still have the move in SW/SH's learned moveset.
  25. Should be the same for both types of starters, just that Espeon and Umbreon generate from the same seed one after another. You can use the obtained Trainer ID seeds to see the PID/IV of the starters via Pokefinder Double check which frame is the one you get by comparing against our example case above.
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