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Kaphotics

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Everything posted by Kaphotics

  1. As previously answered numerous times, you need to uninstall any game patches in order for the modified content to be loaded. If the game patch overwrites content, then the patch data is used rather than the ROM/mod content.
  2. pcdata.bin comes from PKHeX, and PKHeX has a report window that shows everything and can export to csv. Is that not sufficient?
  3. Note the TID/SID of the save file, and note the TID/SID of the pokemon. If they are from different games, they should not be the same.
  4. Don't change the trainer TID/SID of your save files to be the same across multiple games. You cannot reasonably have the same TID/SID/OT.
  5. Whatever you dumped is not valid data. Likely because whatever dumping tool does not know how to correctly extract the save data from the repro cart. Repro carts are rarely supported, because they do not accurately mimic the original hardware the games were distributed on.
  6. Refer to the program's source code. They are unused Ribbon Flags. They should always be false, but you should never need to change them.
  7. PKHeX does not support save states, which are full captures of the system RAM. srm is the saved/system RAM, not a battery file. PKHeX supports save files, which are data dumps saved so that the session can be resumed from a powered off state (not save states). (why not? Save States can vary wildly in composition between emulators and even paired versions like Black/White. They are sometimes compressed with different algorithms, or are just raw dumps. PKHeX cannot support this, when sav files are the standard). see -
  8. Did you check PKHeX's [Trainer Info] editor?
  9. As answered by Red on discord, PK1/PK2 are not the format they're actually saved, need to read them in as PokeList2 and read the data.
  10. So many things wrong with what you said: 1. "Deluxe Emerald" -- pkhex doesn't intend to support ROM hacks 2. Importing from Johto: There's been multiple games that can visit Johto -- Gold/Silver/HeartGold/SoulSilver. 3. Not saying what types of files you are trying to import. With the above content, it is assumed you are trying to import data from Gen2 or Gen4, into Gen3. Neither of which can transfer into those games legitimately, hence the lack of anything transferring. Working as intended.
  11. No compatible files to load => no files loaded You can drag & drop individual files or folders in. You will need to elaborate on what you are trying to load, and where/how you are trying to load it.
  12. Because the Trainer Info is set to not have a moveset.
  13. Oops, silly mistake. Should be fixed for real now: https://github.com/kwsch/PKHeX/commit/1f49574be1d0f75ee37df932336707ce05e2510d I noticed the max name length was 1 character too short too, so that behaves correctly too now (nobody reporting that in 6 years)
  14. Thanks for double checking, I missed one final thing... It was one of the oldest implemented code sections, so I figured it would be better to rewrite it -- should be fixed for good now. Thanks for reporting back!~ https://github.com/kwsch/PKHeX/commit/f5358e0e374f9cf903fe8dee8fd274dd72a23a83
  15. What is the goal you are trying to accomplish? The encounter database is a list of all in game encounters, not sure what you're trying to do since the data is already there.
  16. Works fine if you run the single-file release posted in the downloads section. Don't run executables (like the development build) directly from a zip file.
  17. Right, as stated previously it only shows the extra clone, and the Delete All Clones only deletes FILES not content in savedata. You can already delete clones in your currently loaded save file via the Box right click menu. Anyways, I've added logic so that the pkmdb also deletes clones present on the currently loaded save file, to prevent future confusion. https://github.com/kwsch/PKHeX/commit/a6561a91b12da3131133d0602e092ce02e26df82
  18. Games with customizable trainer models would require replacing all the customizations with the other gender's values, for every place in the save file. Since that is undocumented, it is disabled in the GUI. Bypassing it with the block data, your mileage may vary.
  19. Use the SAV editor and toggle the corresponding linked TID/SID setting in the Block Data.
  20. Searching for Clones only returns the clones that remain in the search results. It iterates through all of them, and if the program has seen the details already, it flags it. If you're searching multiple sources (save files AND box data), then it'll still return the multiple occurrences (ignoring the first one it sees), not ALL that are cloned from each other. Turn off searching savedata and backups.
  21. Assuming this is gen3, you can see how they're used in the disassembly. Dendou is Hall of Fame. Tamago is probably the step counter for triggering generating/hatching eggs.
  22. This has already been reported and fixed; until the next release is posted, only click on the checkbox (not the label) when toggling event flags in the editor.
  23. There isn't one. Feel free to play the game to get to the map coordinates you want, then dump your save and note the coordinates somewhere for others to reference in the future.
  24. PKHeX is a Windows Forms application that currently requires .NET Framework 4.6 Try Parallels Desktop to run a windows vm.
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