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Kaphotics

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Everything posted by Kaphotics

  1. They're naturally 168x160 resolution; I'm pretty sure the ones there are full resolution. I don't have a complete rip, but they are all in a narc anyways. /a/1/1/7 PC box backgrounds ~ use Tinke to extract them.
  2. first trainer settings, offsets after the pkm data; trainer data starts at 0x0000 0x138-0x157 - Trainer Name (0x20 bytes) 0x158-0x183 - Trainer Class (0x2C bytes) 0x184-0x217 - Trainer Intro (0x94 bytes) ~ close each entry with 00 F0 01 BE 00 00 then pad with FF 0x218-0x2AB - Trainer OnDefeat (0x94 bytes) ~ ^.. might be "wait for A button press to continue" 0x2AC-0x33F - Trainer OnVictory (0x94 bytes) ~ ^ 0x340-0x3D3 - Trainer Extra? (0x94 bytes) ~ ^ 0x3D4-0x3DF - Flag Settings note: 0xFFFE (FE FF) stands for line break You can do editing of the tournament in the RAM if you choose so. Upon accessing the PWT Tournament menu, t_download_save.c brings up the tournament; the data for the tournament begins at (english offsets) Bot Tournament: 0x02293BE8 w2 / 0x02293BC8 b2 Mid Tournament: 0x02294E28 w2 / 0x02294E08 b2 Top Tournament: 0x02296068 w2 / 0x02296048 b2 0x1240 gap between tournaments positions, because there's stuff right before the data itself (t_download_save.c) That way you can make changes on the fly instead of editing the save file each time you want to tinker with an unknown byte. With that said, there has to be a setting to choose what sprites to use (would special music be set too for the Region Leaders?), and if trainers tend to use certain combinations for their team. There's 4 slots for trainers and data, there has to be a flag that signifies either a trainer or PKM isn't used. Also, the whole "rigging" of the tournament for opponents.
  3. 2012にほんだいひょうにちょうせん - 2012 Japanese Video Games Championship (parse output) チャンピオン ワタルにちょうせん! - Challenge the Champion, Lance! (parse output) しゅうけつ!ジムリーダー! - Gathered! Gym Leader! でんせつの ローテーションバトル! - The Legendary Rotation Battle! I don't have "The Battle of Legendary Pokémon!" which started Sep 14th.
  4. Pal Pad battles do not have a legality check. Random Matchup does. Since this topic is in regards to why you can't get on RM with them... you won't be getting an answer because this goes against our anti-cheating policy.
  5. This was already asked, and I explained how to do it. Take the source code and find where the narc offsets start in the different language, then re-compile with a C# editor. That's exclusively hex-editing by hand at the moment; which narc it is is in the General ROM Info thread. Drayano has done it for his BB2VW2 hack. Structure is pretty easy to see, and I've had a ripped table for a while
  6. legal.exe is for 4th gen pkms, not 5th gen didn't see that that is what you were referring to (not @ pokecheck).
  7. LOL == ► Locations Pokémon is from egg but can't breed. Unknown encounter. There's your problem.
  8. All breeders do this, they are programmed to be rebattleable.
  9. just find a pkm on pokecheck, there's really no point in the site hosting pkm files anymore.
  10. Yeah they're still encrypted. I personally dunno how to decrypt them.
  11. /a/1/3/2 ********* xtransciever NPC sprites via http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info
  12. We do not support emulator pal park trash bytes as they vary widely.
  13. Already been asked in another thread. They won't live update, just activate it before you open the trainer info.
  14. so you want it something like this? PokeGen is neat and compact. There are ways to scale up program sizes by either changing your resolution or by using other programs. The text size in PokeSAV is the same size as PokeGen. The UI is fine.
  15. Should probably just have 8888 be FFFF to terminate.
  16. http://projectpokemon.org/forums/showthread.php?17426-Pokemon-ROM-Changer
  17. There's no way you can get xFFFF\x0000\xFFFF as a trashbyte sequence since x0000 isn't a character. There's no way to naturally zero out a byte.
  18. As I already said, you have an illegal move and the Legality Analysis recognizes this. I will not tell you exactly what is tripping it because that is not the intent of this thread. It's hacked/edited/not legal, end of story. PokeGen has its own board; it is not the focus of this forum at all. Pokécheck is an entirely separate entity.
  19. Egg move on a captured Pokemon. He's hacked.
  20. This is not a thread to ask why hacks show up as hacked. Only legitimately obtained Pokemon that come up hacked.
  21. PokeGen only edits sav files. That's the antipiracy of the ROM; again that's not an issue with PokeGen.
  22. I've provided the source for the translated program; if you compare the two ROMs to find where it should read off of instead, you can replace that in the source and have a working one. public static int EVOLVE_B2 = 0xa78525c; public static int EVOLVE_W2 = 0xa78525c; public static int FAMILY_B2 = 0xa769664; public static int FAMILY_W2 = 0xa769664; public static int PLACE_B2 = 0xc876a6c; public static int PLACE_W2 = 0xc87686c; public static int SKILL_B2 = 0xa7901b4; public static int SKILL_W2 = 0xa7901b4; That's what it reads from in the English translation. Find the offsets needed for any other language and then replace & re-compile.
  23. PokeGen does not currently do this; in the future versions it is (probably) on the list.
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