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Kaphotics

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Everything posted by Kaphotics

  1. Yes, it'll be shiny if the previous one was as well. The PID and IVs are copied when the Shedinja is made. Yes
  2. Crosspost from a code I posted on Smogon. IV Frame Check Code, used in conjunction with the MTRNG Seed Check Code. Activate with UP at the Trainer case like the other codes. Has no side effect on the game. XXXXYYYY (Money, ID). Basically ID is the current frame since it only ranges from 0 to 624. White 94000130 FFBF0000 DA000000 02215B94 D7000000 022696A4 A226969A 00000000 1226969A 00000000 DA000000 02215B94 D6000000 0226969A D2000000 00000000 Black 94000130 FFBF0000 DA000000 02215B74 D7000000 02269684 A226967A 00000000 1226967A 00000000 DA000000 02215B74 D6000000 0226967A D2000000 00000000
  3. Nothing in this thread is created, it's RNG'd. Pokewalker RNG is so much more tedious compared to cart RNG, because he'd have to do hours of work for a certain PID after even catching a female Yellow Forest Surfing Pikachu. Pokewalker spreads are online, you can then create your own if you so direly desire!
  4. You sure you are using the correct PokeSav to edit the save? Diamond and Pearl have their own versions, Platinum has its own, HGSS has its own, and BW has its own.
  5. The IVPID algorithm is not publicly known, therefore any PID generated in the meantime will not be legal. It'll just be a random IV + PID, which anyone can hack. The algorithm is already figured out, it's just not public. So in the future you may get called out on it... You should just hope for regular lucky IV'd legit 's.
  6. Can't date check. Spreads are not exclusive to seeds, seeds are just starting points. Thus it can be far along or in the first few encounters depending on the seed. Some spreads are impossible due to the certain methods of generation, but there aren't many compared to all of the possible spreads. When the egg is generated, the PID is created and stored. You can change to a later date. Since it can be any date, you can use over 1 million seeds, and thus can get a good egg IV spread out of it. Captures, see above answer.
  7. Duh, because Victini can't be encountered shiny.
  8. PokeGen works with saves, and is better than PokeSav in terms of user interface and is correct on a few things in which PokeSav does not have (correct). Pokemon Mystery Gift Editor by Grovyle91 handles the Mystery Gift functions. And there are AR codes for everything else!
  9. trashbytes is only for mystery gift and pal parked pokemon
  10. Emerald is a gen 3 game, for the GBA. Unless you have a GBA Action Replay, you won't be able to do whatever you intend to do. You can't go backwards to gen 3 (gba games) from a DS. Sorry.
  11. :::Press L+R, you will get 649 Master Ball and 100 Ultra Ball, Toss to change amounts to Pokémon number and level respectively. Press Select before heading into grass. Master ball dex # Ultra ball level the description is concise enough and easy to understand
  12. Oh wow, that's actually somewhat of a surprise how it's that simple! No wonder I couldn't find the move sets when I found the dex reference in the memory, only the special move is stored. If it helps, here's some of the memory locations regarding what Pokemon appears when you interact with one in high link: The dex # is located at the following location, with a few pointers in the memory in between spots with a few other values. 02252186: 0230D59C, 02251FF0, 021D5B6C, 021D8398 02252286: 0230D5B8, 02251FF0, 021D5B6C, 021D8398 02252386: 0230D5D4, 02251FF0, 021D5B80, 021D8398 ... +100 for each one This is only displayed as it is when you are in the zone where the respective high link Pokemon are. Changing the dex # changes what Pokemon appears. 2 byte code at the location. Hoping something here will help figure out the upper seed for encryption!
  13. If you can hit one ID combo on one game, you can hit it on the other version. IDs aren't even exclusive between DPPtHGSS either! The only would be difference would be ID numbers if he were to recatch it again with a different set of IDs, so there's really no problem. Essentially he "hit the same seed" on both versions. Roaming lati's are a pain in the butt, Enigma Stone ones ftw!
  14. http://sites.google.com/site/kaphotics/emurng 1) DeSmuME, any revis is fine that has save states and access to the ARM9 memory. I've included the one I used in the first link. 2) Yep, computer time in addition to knowing how fast the emulator runs at. On the DS the game runs at 60 FPS, on your computer it usually will not be exactly 60 FPS, which might make hitting a seed take one more try (30 seconds at best ) 3) Codes, for one. Pretty much all of them work. You also have easy access to a save editor to extract PKMs, import wondercards at your own leisure, and what you already said. You pretty much lock into a delay. 4) Yes. Here's a site I put some codes on awhile ago that I used for RNG. 5) See the first link at the top of my post. 6) See the first link at the top of my post. If you have questions you really should hop into IRC and talk to me or Bond. We don't bite
  15. The high link Pokemon are of course stored in the save file similar to like Mystery Gifts, as they both have a shiny check associated to their generation. I expect them to be able to be extracted/backed up like .pgf's into some other file type. I expect it to be hard to find, as this file would only have the species, moves, and gender stored in its data as opposed to the many things wondercards have.. I suggest you have sav files before downloading a Pokemon, after downloading, and after catching, and comparing their differences in the save file
  16. Poking around high link memory locations and how the game determines what Pokemon should appear. 02FE3600 - White 02FE35E0 - Black From there it shows the dex # of the High Link Pokemon you just interacted with the moment you lock in the dialog. This is the earliest the dex # appears in this region, it appears a few more times every so lines. A notable pointer memory location is 02146034. It's the dump location for current/previous encounter for dex #, regardless of encounter (Tested for Eggs, Legends, High Link, and previous saves). I don't understand anything but I just like digging, so someone else can further delve into the code.
  17. Kaphotics

    PBR Problem

    https://sites.google.com/site/kaphotics/resources/YamipoliDocileJirachi.pkm the only downloadable legal shiny jirachi
  18. Kaphotics

    PBR Problem

    ... Jirachi can't be caught, therefore it can't have your IDs. Jirachi can only be shiny with the Common GBA Event Restricted with the ID 20043 SID 0
  19. pAC is super outdated. SO outdated. It doesn't have a sync check, so pretty much it is an alpha version of legal.exe that doesn't have a sync check. I've seen certain spreads that are unobtainable in DPPt pass pAC, so it's not a good second opinion.
  20. There is no trash byte normalizer for HGSS, so it will have to be imported in DPPt to have correct trash bytes.
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