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Kaphotics

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Everything posted by Kaphotics

  1. desmume's record avi, although appearing slow, plays back at full speed. narrate afterwards you can always just make a setup to record with a camcorder
  2. Alternatively, I posted a specialized code to get the Veteran to reappear, either game (hold select when entering) 94000130 FFFB0000 B2000024 00000000 10036BF8 00000000 D2000000 00000000
  3. no http://projectpokemon.org/forums/showthread.php?25121-PWT-Download-Tournaments&p=155524&viewfull=1#post155524 and the post following it
  4. bw/b2w2: just make every battle a double and edit the map/code such that all the grass encounters are doubles grass
  5. It's just a bitfield which distributes 510 EVs to the enabled stats. If you have 1 enabled, that stat gets 255 (0xFF, the max) 510/1=510 (exceeds max) If you have 2 enabled, each stat gets 255 (0xFF, the max) 510/2=255 If you have 3 enabled, each stat gets 170; 510/3=170 4 -> 510/4 = 127.5 (floor it, 127) 5 -> 510/5 = 102 6 -> 510/6 = 85 EV byte to binary -> 76543210 bit 0 flagged = HP flagged bit 1 flagged = Atk flagged bit 2 flagged = Def flagged bit 3 flagged = Spe flagged bit 4 flagged = SpA flagged bit 5 flagged = SpD flagged anything greater than 0x40 has bits 7 and 6 flagged, which are unused. The game only considers bits 0-5 For rosters, certain groups are allotted certain PKM choices. Pretty sure andibad has an editor for subway PKM's as the format is the same as PWT's.
  6. you don't need to use the PID finder for Gen V mons; just leave the PID field blank and PokeGen will generate a legal PID for you. the PIDIV method isn't necessary even for gen IV mons
  7. Quality bump there. As per the forum's policy on cheating, you won't get legality advice for anything pertaining to beating Nintendo checks. There are no legality checks for Pal Pad / Wireless battles.
  8. no, you have to "set" the pokemon back into your party once you're done editing
  9. set your target game in the main window to the game you will generate codes for, the code generator window's selection does nothing
  10. use PokeGen to add in wondercards to your save file
  11. The PGF is random; don't use save states because the RNG isn't as random in Gen V compared to Gen IV. 0x35=0x2 (random gender)
  12. try to guess and check first According to Raw DB, it's 382. The decrypted names are there too btw. 409 is the PWT Trainer names? 367 is the mugshot names iirc, but Raw DB doesn't have them decrypted.
  13. sigh the games are separated by language, not region AUS=EU=USA=ENGLISH. This is an ENGLISH VERSION patch.
  14. clone them first.
  15. because mugshots and inbattle names are two different things there's 2 you need to edit
  16. pal park -> use Pokecheck
  17. To elaborate, autoheal after battle.
  18. Same offset as BW1. 0x1C100, but the backup is @ 0x42100 do the same OP proces and paste the binary it in there. wingrit link isn't dead
  19. depends I posted an AR code to get the veteran to re-appear. http://projectpokemon.org/forums/showthread.php?26326-Pok%E9mon-Blaze-Black-2-amp-Pok%E9mon-Volt-White-2&p=161698&viewfull=1#post161698
  20. nope, it's only for gen 4. Pokecheck.org is vastly superior in terms of legality checking, so use that website.
  21. clear all the trashbytes, then run it through trashbytes.exe or just have a 7char OT name edit: looks like you fixed it https://www.pokecheck.org/?p=detail&uid=3904233
  22. You're missing the point here. While selecting the target game in the main window does change the pointer, changing the Game selection in the code generator window does not. Target Game: Black 2 / White 2 Target Game: Black / White The version selection of the Code Generator window doesn't affect anything, which is misleading.
  23. http://pastebin.com/WGbnw8BF You can leave the names decrypted like how RubyCarbuncle posted and they will still appear properly.
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