Jump to content

Kaphotics

Helpful Member
  • Posts

    7897
  • Joined

  • Last visited

  • Days Won

    463

Everything posted by Kaphotics

  1. Decided to do my own translation; starting from Andibad's csv's. Translated the program's files myself starting from bond697's source, using Microsoft Visual C# 2010 Express on win7 ult. Everything should be translated... all that's left is a few kinks with the CSVs like Location identifying and new formes. -- Species Editor Evolution Editor Encounter Slot Editor Move Editor edit: updated download links to fully translated versions at my later post
  2. Finished translating the .csv's for the most part. Using andibad's .exe from this post. prc2..zip
  3. PokeMart file# -> ingame location Wasn't completely sure on Aspertia/Floccesy town, so I went with the general naming order in the ROM. They both sell the same things... Additionally there's a double for Victory Road's ball selling, wasn't sure on that one either (pre/post e4?) html page with it parsed for data with each location I think you can have a mart sell more than they allot; but it might be best for an editor to do up to 20 (the location currently with the most items sold in the ROM is the default 8 badges @ 19).
  4. PWT doesn't allow editing. Only saving/inserting.
  5. just enable the RTC on the emulator, change the time via your computer or make a tas movie with a specified start time
  6. Not exactly thread related; but it's having a little bit of issues as of late. Always check back in a few minutes if you can't connect. Also, level matches threshold means current exp exactly matches the level threshold for what level it is currently at.
  7. Didn't see anyone mention PokeBtl. It's a PWT Download Tournament backup tool that just extracts (and or writes) any of the 5KB tournaments (3 total); nothing beyond that as far as I can tell.
  8. 0x37 = 00, so they are anti shiny when they are generated. You have to do the whole egg trade for shiny thing.
  9. I don't have a direct answer for your question~ Tutor move allowance are in the regular Pokemon /a/0/1/6 personal.narc. (structure is here) Tutor Moves (should match your data) are here \ I'm not sure where this was ripped from. Moves -> PKM here. You mentioned PokeMart data; I ninja edited the above thread with that narc (/a/2/8/2 - PokeMart Data)
  10. The relationship isn't traceable, so essentially it's random for generating purposes. the game takes the top 5 bits from consecutive random numbers and then does the PID. smogon research psot
  11. Yes. The game uses two different RNGs to determine PIDs and IVs for everything but wondercards. The IVs are set by a 32 bit Mersenne Twister; the rest is determined by the "PIDRNG", which is a 64 bit Linear Congruential RNG.
  12. Again, this event's wondercard has not been contributed.
  13. If OP opened it with a hex editor it would usually default 1 byte view in that order
  14. This is not a bug. When trash bytes match a unicode character, PokeGen displays that unicode character instead of displaying hex. \FFFF = FF FF (not a unicode character) \0211 = 11 02 (not a unicode character) A = \0041 = 41 00 (a unicode character!) It just so happens that the trashbytes match a unicode character, that's all.
  15. fake wireless distro ROM, otherwise no.
  16. Like I said, the European English B/W is the exact same cartridge that was sold in the US (english). We don't support PokeSAV, use PokeGen as it actually is a competent save editor / code generator.
  17. US english=EU english
  18. you can set the starting frame above the max to get beyond that. also, the RNG is circular, any seed will reoccur in FFFFFFFF iterations.
  19. first bit is for DW flag, second bit is for N's Pokemon. The darmanitan has both flagged, hence 0x3
  20. 147 395 748 0 m x y z
  21. no you can just mod your m,x,y,z to the doors of the tower, but there's really nothing special about unity tower anyways
  22. Orange just means that it's something to be weary of; it's not saying that it is not legal. Typically users hatch on the game which the egg is generated on, what you did was atypical. Since it doesn't have any trash bytes, it could either be name rated for a new name or whatever. Not a false positive
  23. So long as you're resetting on the first encounter, you should be ok. The way it works is that the game randomly generates the Opposing Trainer's ID/SID and uses that for shininess rather than your own. So if it appears shiny when you battle it, it's shiny for the opposing trainer and not you. Only when you capture it will your ID/SID be applied, and then you'll see if it's shiny or not -> reset. If you kept this up you would eventually find a shiny shadow pokemon.
  24. All gen V events are checked against a contributed Wonder Card. This event's wondercard data has not been contributed, so it's left to the user to check.
  25. PikaSav doesn't export gameshark codes, but it just edits save files.
×
×
  • Create New...