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Kaphotics

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Everything posted by Kaphotics

  1. We don't upload .pkm files anymore; the Wonder Cards are sufficient.
  2. It already does. It is simple enough to understand.
  3. Figured out how to make an NPC follow you, persistently (even if you save or change maps). [video=youtube;5VAs68XQKUg] I'll post more about it once I figure out a little bit more. It's pretty simple when it comes to scripting... Might as well explain how (now that I have a better understanding) Relevant portion Hugh's script @ 854: Note: Bianca does it too in reversal mountain @ 1078, and the Humilau Meinfoo @ 940. Bianca can detach at 1072_#176d. Hugh also can do it for the Sewers, but I didn't bother checking. Script that is called with the CallStd-> 1275: So for the parameters of the CallStd (the 0x250 routine): Haven't bothered looking at the detachment. Couldn't get the game to not double battle everything wild, so it's stuck requiring a trainer# to battle with. The whole command would have to be edited/tinkered with to prevent doing so for a HGSS style follow me (such that param4=FFFF -> don't force). Example script: 50 02 Command 01 00 overworld NPC to attach 02 00 ??? 01 00 Persistent Flag (yes) 01 00 Trainer to enter a double battle with 2C 29 Script to call when interacted with 2E 02 FE 00 Pretty sure this sets the NPC Overworld ID to 254 whenever the map is changed (does the adding?) Non-commented: 50 02 01 00 02 00 01 00 01 00 2C 29 2E 02 FE 00
  4. They replace them. HGSS: Radio replaces slots 2,3,4,5 Morning/Night are unique (total replacements) of all slots. Swarms replace slots 0,1 For DPPt: PokeRadar replaces slots 6,7,10,11 Night/Day replaces only slots 2,3 GamePaks replace slots 8,9 Swarms replace slots 0,1 example output: http://eggmove.com/encounterheartgold.htm http://eggmove.com/encounterplat.htm
  5. ^ orange -> caution, not indicative of a hack
  6. Yup. The checksums have been documented on the wiki, but I guess using PokeGen to correct the checksums results in less coding for him to do
  7. Abusing the Random Number Generator (legitimate) can allow people to receive Pokemon with flawless IVs. It just involves a lot of prediction and number crunching. Certain locations had the Meloetta available for download earlier than March 4th.
  8. Not currently possible. TyranitarTube is a script kiddie who just replaced the sprite of Hugh and walked through walls, if that's what you're referring to.
  9. Not telling you why Pokecheck responds as such. It's still obviously hacked. Your account has multiple other uploads with the same PID, but different IVs. Indicative of an action replay/gameshark code for shiny Pokemon... ID: 10447 =0x28CF SID: 35513 =0x8AB9 PID: 0x8AB928CF Please do not report Pokemon that are not legitimate.
  10. Re-encounter the Unlocker Guy in Giant Chasm 94000130 FFFB0000 B2000024 00000000 10036BF8 00000000 D2000000 00000000 Instructions: Hold select while entering the area. Works on BB2 & VW2, either version (1.0 or the newest).
  11. You don't need to edit that stuff at all. Looking to use someone else's save file as your own? This thread isn't even related to PokeGen.
  12. (to clarify a little more) If you're searching for the Zekrom/Reshiram wild encounter in B2W2, the command is 174 as opposed to 178. 74 01 84 02 Zekrom Be sure you're searching in a/0/5/6 (B2W2); a/0/5/7 is BW1.
  13. As has been said before, you're supposed to save your game before you get the keys.
  14. "frames" don't exist. Code isn't possible anyways, just use RNG Reporter and a bit of intuition.
  15. The webpage at http://projectpokemon.org/forums/showthread.php?7733-Pokemon-Soul-Silver-and-Heart-Gold-100-US-(UPDATED-US-CODES-AND-EASIER)/page49 has resulted in too many redirects. heh. Thread's broken somehow. http://projectpokemon.org/forums/printthread.php?t=7733&pp=15&page=1 Everyone else should just use the stickied thread in this same forum. http://projectpokemon.org/forums/showthread.php?4623-Pok%E9mon-HeartGold-and-SoulSilver-(U)-(J)-Action-Replay-Codes
  16. Move Animations [video=youtube;wh_S1I7xwXU] /a/0/6/5 is the narc that contains all the animations. There's 559 moves + 0_file, additionally there's 41 (560-600) that are unused leftover animations (dummies). I swapped around a few animations for the video and altered the animation for Swords Dance (last move shown) by just changing things randomly. http://dl.dropbox.com/u/12206225/pporg/musichex.txt ^ list of music hexes by their internal name; if you use VGMTrans you can usually find the sounds that are called by the movescript.
  17. That error is usually because the file is in use by another program, or it can't access the directory you're opening it from (odd characters). Make sure no program is using the file you're opening in kiwids
  18. Yeah I tried that, there's a few problems with that: There's a lot of sub-script calling (set variables = flag number, CallSTD #) where the "Flag" logic is a variable. Example script file is the Hidden Item script (furniture overworlds) @ script_1241 scriptfile_1241: PPMax on Route 2 === Script 131 === Offset: 4782 LockAll Offset: 4784 SetVar2A 0x8000 53 - PP Max Offset: 4790 SetVar2A 0x8001 1 - Quantity Offset: 4796 SetVar2A 0x8002 2951 - Flag to Set Offset: 4802 CallStd 2811 - Item giving script @ scriptfile_1238, givehiddenitem+sets flag, deactivates OWtile Offset: 4806 WaitMoment Offset: 4808 UnlockAll Offset: 4810 End NPRE's "dump" isn't functional so I have to scan all 1288~ scripts one at a time in NPRE. On top of that I have to account for the variable flag calling :\ The save files give me a general idea on what blocks of flags are used; large swathes of undetected usage with all save files indicate an unused set of flags. For a not-totally redone game, a few hundred flags should be sufficient for added content.
  19. use multipatch if you have a mac. http://projects.sappharad.com/tools/multipatch.html
  20. just make an AR code for a Party Pokemon (slot), then put the glitched mon in that slot. Then you'll overwrite it.
  21. Respawn all Hidden Items 94000130 FFFB0000 B2000024 00000000 E0020CDE 0000001C 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 D2000000 00000000 Instructions: Press Select to respawn every hidden item, permanently. Works on B2 & W2, any language. Notice how the Itemfinder isn't picking up the item. I activated the code (which re-enabled the item) and interacted with the tile before the Itemfinder had a chance to respond. If you use the code and wait a second or two, the Itemfinder will "find" it again. I know for certain that this code only un-flags Hidden Item flags [2820-3032] (to make them able to be picked up again). Every byte modified is either hidden item flag data or unused.
  22. enciclopedia pokemon
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