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Kaphotics

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Everything posted by Kaphotics

  1. I don't own a gateway or a 3DS/xy, so I cannot provide one. Demo save structure was pretty much the same as X/Y, so I should be able to support ORAS saves once I get a ripped save. The source code already has a template set up for ORAS, so all I have to do is tweak the program a little
  2. IVs are not correlated to PID for Gen V origin mons as the IVs come from a separate random number generator (MTRNG for IVs, PRNG for PID). Wondercards are an exception. IVs are correlated for Gen 3/4 origin mons except for wondercards, as the PID is generated with a timer value instead of a PRNG value.
  3. Ah that's a problem with how I refactored the code. I've fixed it; for now you can just press the "Continue" button when the error message comes up. When ORAS comes out (and I add support for the game) the fix will be included. Eggs don't have a friendship/happiness; they instead use that byte for storing how many step-cycles (n*256) are needed before it hatches.
  4. Still no. The OP lists what it is compatible with. To other posters: please keep legality discussion out of this thread and only post questions/suggestions pertaining to the program.
  5. http://en.wikipedia.org/wiki/Bitwise_operation >> is "bitshift right" ^ is "bitwise XOR" & is "bitwise AND" 0xFFFF is 16 consecutive "1"s in binary; when using with AND, it will keep the lowest 16 bits, and no higher. Basically it strips it down to 16 bits from a 32 bit number. esv is a shorthand representation of the PID which can be compared to a shorthand representation of the trainer ID.
  6. ONLY if you posess a 4.5 console & Gateway Flashcart
  7. Nobody really tested and gave feedback for O-Powers, I just threw the editor together quickly to edit the bitflags that unlocked them. If I get a suggestion on how to fix/limit it, I'll implement any change.
  8. Thanks for the clear report, jariesuicune. The link in the OP has a fixed version!
  9. PKHeX still supports old PKM files; you have two options: drag the PKM file into the window. file->open and change the extension filter to "All Files".
  10. To use the dll's methods in your code project, you have to add the dll as a reference. When the program is run, the dll has to be in the same folder as the exe; for png2bclim I have it as a resource and have code to create the dll in the exe's folder if it does not exist.
  11. 32bit is alpha, 24bit is standard. I have no idea what you are having trouble with... most of the time you don't need to endian swap and can just read data straight out of the file. not sure why you can't use ETC1.dll, but you can always try porting the code (source code for it can be found here)
  12. Use PokeGen.
  13. 10/25/14 - New Update: - Fixed: Setting Pokemon immediately after scrolling through a dropdown list will save the current selected value. - Fixed: EXP now calculates and sets properly; switched from formulas (rounding errata) to a lookup table. - Changed: Reorganized and cleaned up the source code in prep for future usage/updates.
  14. Yes it is possible, but there is no public ROM repacking tool at the moment.
  15. It works if you use it properly, however the only benefit of having a fully decrypted save is having it fully decrypted; there's no method to get it re-signed.
  16. Kaphotics

    Encounter Type

    1. no 2. no 3. none (0)
  17. You can already edit your party and boxes in the main windows. Tools -> Pokedex Editor. You can change your savegame's Pokedex entries. Mystery Gift (Wondercards), Items, and C-Gear skin are also there. Everything is right in front of you.
  18. file -> open select save file. wow so hard You probably spent more time registering and typing your post than actually looking with PokeGen.
  19. Try the original KeySAV2, or just export to pk6 files and open with PKHeX -> hover over the PID and it'll tell you the ESV. If you wanted to check a mass of things, just import your pk6 folder and use PKHeX's "Generate Box Report" which will spit out so much info into a grid.
  20. Don't post based on here-say. Digital copies will never be editable as the NAND stores data from specific E-Shop saves to prevent save file backup/restore; physical cartridges can't directly interface with a computer like an SD card can, so they do not have any anti-restore. Flashcarts don't do 6.0 encryption properly, and they save games with bad encryption, making them incompatible with unhacked consoles (and thus only playable on hacked ones unless you delete the save). -- Please keep to topics directly related to PKHeX.
  21. It's Cyber Gadget's web upload form they use within their program. Nothing you can abuse.
  22. read this if you have any questions http://www.games-engine.com/Forums/topic/14297 it won't work for the latest savegame encryption, which X/Y use.
  23. No, you cannot encrypt/decrypt/sign save files with just the save file.
  24. You need both the Cyber Save Editor device and a compatible JP cartridge, followed by either: The cartridge's save file initialized, which will get you transfers to Bank. A JP 3DS, which lets you hack anything save related.
  25. Wonder cards are templates and do not store Pokemon; the game generates the Pokemon to specification. PKHeX does not generate PIDs the way the game does (because we don't know yet) so you can either: 1) Receive the wondercard ingame 2) Fill in the data yourself and hope for the best I'll be honest and say it's not worth spending the time for something so underused/minor
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