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Kaphotics

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Everything posted by Kaphotics

  1. I'm likely to just update pk2pk with the new PKHeX conversion classes. I'd rather keep PKHeX only exporting gen 6 files and have pk2pk be the flexible focused tool.
  2. The game toggles flags to progress the story; you shouldn't worry about individual flags unless you have started or are beyond that part of the story.
  3. 2/16/16 - New Update - Added: CTRL fill dex will only fill for species you do not yet own. - Added: CTRL click on the Box tab in the main window to sort boxes by National Dex #. - Added: Game Started and Last Saved editing fields to the Trainer Editor. - Added: Pokeblock Editing (accessible via Berry Field button). Thanks SciresM! - Added: Form editing to the Pokédex Editors. Set Dex updated to set forms as well. - Changed: Trainer Editor fields are now split into separate tabs. Added Adventure Start and Last Saved fields. - Changed: Toggle Font changed to "Unicode" checkbox in main menu; displays current status. - Changed: Minor tweaks to the Wondercard editing interface to make it less annoying. - Fixed: Randomizing IVs now updates IV total box. - Fixed: Program dialog text fixed. Thanks Favna & fallenlucario! - Fixed: Past Gen Pokemon will now be prevented from having OT Memories with Modify PK6 checked. Thanks chenzw95! - Fixed: Holding CTRL or ALT will no longer import showdown on non-species clicks. Thanks Joedor! - Fixed: Box Name editing. Thanks sora10pls! - Fixed: Box Data Report Hidden Power display. Thanks krelbit! - Fixed: 4->6 Import ability transferring. Thanks zero2exe! - Removed: ram2sav support. If you wish to still use ram2sav, use a compiled version from 9/20/15 or earlier.
  4. Extract your save file with homebrew and edit with PKHeX.
  5. Got around to implementing it into the dex editor after I had to improve the Fill Dex 'cheat'. I haven't added it to the main window dex-setting logic yet. edit2: now implemented edit: looks like PHBank has attempted something similar, there's a few bugs in that implementation. Obviously there's still room for improvement, so lmk what you think
  6. Latest commit has added Form edit/view, and I've fixed a few bugs in the revised Modify All code.
  7. Fixed in latest commit; thanks for reporting and being super detailed! 12/22/15 and previous versions are safe to use for importing; I had since rewritten the import code to be easier to maintain/reuse. The next release should be posted in the next couple of days; a lot of things have been added/improved in the past month
  8. The universal pokemon randomizer can randomize gen 5 games, yes.
  9. Just an fyi, but those episodes are edited for presentation to mask the jump cuts to edit saves / changing of ROMs. You currently cannot change starters, but you can swap animations of a 'random'ly chosen pokemon to overwrite Treeko, Torchic and Mudkip. You can't force shiny encounters, but you can swap textures to have a normal pokemon use its shiny texture (temporarily), then edit the save file after you catch it to make it shiny. You can't change the storyline, but you can change text and swap ROMs so that NPCs say things at different times. etc. However, you can modify your ROM with any of the pre-programmed randomizer functions with pk3DS.
  10. Because the list of tools were unrelated to PKHeX. A process of using multiple tools is best kept in a general forum rather than a specific tool's area. TWL save extraction is a homebrew tool not PKHeX, the save data extractors for 3DS games aren't PKHeX, and PokeGen is not PKHeX. You can easily google the names of the tools to find their associated threads and information; you shouldn't need another human to explain everything when the information is on the webz. There's tutorials on youtube for every piece of the puzzle.
  11. You already asked in the PKHeX forum, and I gave you your answer. pk2pk is out of date and has a few glitches associated with it, nobody should really be using it to transfer to Gen 6.
  12. TWL Save Tool -> Extract past gen save PokeGen to extract pkm you want to transfer Save Manager (JK, save_manager, svdt, SDF etc) -> extract current gen save Open OR save in PKHeX, and import your past gen pkm files. Import your save file back to your 3DS with your save manager, enjoy.
  13. Implemented in latest commit, thanks for the suggestion!
  14. Secret Base editor is not read only. Click it. If something is not changeable in the editor, just change it normally in-game.
  15. Duplicate.
  16. Only way to find out is to test it on a battle you have recorded. Record -> dump data Upload -> download from internet -> dump RAM You'd need to dump a lot of RAM; the RAM ideally would store an exact copy of the bvid (which it then reads from to other memory locations), so just search for chunks of the bvid you dumped. edit: SciresM confirms that battle videos are in the RAM and can be dumped 1:1.
  17. Already exists. Be sure to check the shortcuts before requesting features https://github.com/kwsch/PKHeX/blob/master/Resources/text/shortcuts.txt#L53
  18. Implemented. https://github.com/kwsch/PKHeX/commit/0d57b12d3d739c108bd0f7888489c3cac22ee852
  19. Yes.
  20. Bred IVs are not associated with the PID; the PID is set when the egg is ready to pickup.
  21. (1/2)^3 * (1/32)^3 * (1/25) for a desired nature; 1:6,553,600 Better RNG!
  22. http://www.smogon.com/ingame/rng/pid_iv_creation#extracting_information_from_pid
  23. Pretty much; there are a bunch of video guides on youtube. If you have future gen games (4/5th gen) you may want to try RNGing on those to get a hang of the basics. Gen3 is a little bit harder.
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