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Kaphotics

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Everything posted by Kaphotics

  1. Yes. It'll probably still be Gen 6, anyway.
  2. Can you send me a zip of your /Saves/ folder (and all the contents within) so I can test the detection code? A private message is fine. Size on disk doesn't matter
  3. Nevermind ^, implemented in latest commit. Let me know if it works; after which I'll post the latest compile to the main thread. (it opens the Saves folder, scans deep for all files inside that are called "main", and then filters on file size, and picks the most recent file saved timestamp)
  4. It's still difficult as there'd be 7 possible folders per game, and multiple subfolders depending on slot. I'd first need to have a list of all the possible folders (separated by game) as I do not have any of the games to dump the smdh info.
  5. Can't do it without knowing the location of where JKSM puts the save files; if multiple copies/games are stored then how would the latest one be detected, etc.
  6. PKHeX uses ingame data for met locations; if it does not exist, the location does not exist ingame.
  7. It's quite likely that the wonder card for those events haven't been contributed. PKHeX uses the community database to check for a matching wonder card.
  8. wc6full is the downloaded file from nintendo, which has the following: list of games that can receive card distribution text (not the wondercard text) wc6 the wc6 just has the wc6 data which is stored to the sav. Basically wc6full is a complete rip of the event data, as it includes the game compatibility list and the verbose text.
  9. Nice catch, both were bugs involving incorrect referenced variables. Fixed in the latest commit, thanks for reporting!
  10. Already exists, just had a typo in the extension Will be included in the next release, sometime around Saturday.
  11. Exefs edits are unrelated to romfs edits.
  12. As I said, the names of the files indicate the location they are from. trpoke trdata restore to rom/a/X/X/X example: to restore, copy file "x (a059)" or whatever it is to rom/a/0/5 and rename to "9"
  13. The backups are stored in the same folder as the pk3ds executable.
  14. I've added it to the path detection check when you File->Open.
  15. You can always restore them manually; the location of which the file is from is stored in the filename.
  16. Backups are stored in the "backup" folder.
  17. You answered your question; you cheated to copy the save file to another cart. Not a legal transfer of data
  18. PKHeX has a menu drop-down to open the CGSE cache folder.
  19. Nope. It's just bitflags to denote qualities like "makes contact".
  20. Control click is currently encrypted export. This should satisfy you CTRL-T: Import Showdown Set CTRL-SHIFT-T: Export Showdown Set
  21. Fixed. Thanks for reporting
  22. Working as intended. The sprites are indistinguishable from each other... except the irises are different color. Since the sprites are so small there's only one pixel different; it is pretty hard to tell unless you zoom in on the sprite. http://pokemondb.net/pokebase/225398/difference-between-mega-latias-and-mega-latios
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