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Kaphotics

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Everything posted by Kaphotics

  1. Sure, the slot restricted randomization will be implemented in the future (but not immediately); currently revisiting the Overworld Editor so that map NPCs, Scripts, etc can be modified. Yes. Chances are, even if you did randomize with BST everything should show up at least once. No way of knowing for sure without checking the dumped text.
  2. pk3DS currently does not disallow water types on land, nor does it enforce Water/Flying only on Water encounters either. I may have to come up with a separate 'randomizer' as there currently is no slot based restriction. Currently pk3DS (without randomize by BST) uses a random list with all selected species (ie, gen1, gen2, or combined gens) and cycles through. The default settings allow for every Pokemon to be encountered. If a Trainer has the setting 'no custom moves', the game will do exactly what you described: inherit the latest (at most 4) moves from the level up list by default.
  3. You likely randomized your catch rates; obviously some things are easier to catch. If you want to make everything hard to catch, use the ModifyAll to have the lowest catch rate.
  4. Google is your friend. Link to rxTools This thread is related to pk3DS and its functionality of editing files, not obtaining them. Please direct your questions to the appropriate forum/thread.
  5. Reread the OP. If you are unable to dump your own data, you are unable to play the hacks you would create. Homebrew: Dump with braindump, play with HANS. Custom Firmware (<=9.2): Dump with rxTools, play with a CIA/flashcart.
  6. Those are ExeFS edits; move tutors still need more research (hence the popup when you open that form). You have to make sure your intended ExeFS is the one that is loaded by the game.
  7. Set up rxTools, then install DevMenu, then install SDF. You should be able to find a tutorial on youtube/elsewhere
  8. PKHeX can import it just fine, whether or not it is legal depends if the cart/game could receive it naturally in the first place.
  9. Incorrect app firmware, spiderhax requires -20 thru -22, and you have -12. Use SaveDataFiler as you have appropriate firmware.
  10. Shall fix later today; guess I shouldn't have made commits directly on GitHub while at work Edit: couldn't help myself, should be fixed now lol
  11. Should be fixed in the latest commit. The max moves one should have is 25, anything more will break the move relearner.
  12. Kaphotics

    Feature Request

    Added in the latest commit; should load on run and clicking the SAV label should recognize as well.
  13. Posted new version (11-04-15): * Title Screen editing bug has been fixed. * Added on-load backing up of CRO files (restoration is still manual). * Added an About window instead of popup. * Includes the fixed randomizer for Evolutions, onload fixes etc. As a reminder, CRO editing is still not possible with currently available solutions.
  14. Just re-dump your rom. pk3DS does not back up the CROs (will in future versions); CRO editing was never finished - it's not an advertised feature. and needs either 9.2 fw hax or a special solution that is beyond my abilities. May's tutorial is a scripted encounter and is not an encounter with a given encounter slot. It's not editable with the Encounter editor. == Evolution randomization with all 3 options has been fixed; for no options causing a crash I'll investigate later.
  15. Not a bug; this is the actual item name and pretty much every txt resource is extracted from the games/3DS. pk3DS does not have internal resources besides sprites, every game/language specific string is read from the game files. http://serebii.net/itemdex/electirizer.shtml
  16. http://projectpokemon.org/forums/showthread.php?47152-Messing-with-Trainer-info-numbers&p=208042#post208042
  17. tfw you omit an optional parameter that is actually needed Fixed in latest commit. Thanks for reporting
  18. Trainer mugshots can be replaced by using the Misc tools and repacking an individual garc; pk3DS does not have an interface for trainer class editing. Personal editor edits BST. You can always replace a track with another; x/y uses .aac while or/as uses brstm/bcstm. Easiest way to make a faux track is to insert an empty track (no sound) and dub your music in when rendering the final video. Scripting is not yet possible, so it is pointless to add new trainers as there is no way to spawn/interact with them. No eta.
  19. Oh, ramsavs. I'll investigate further tomorrow edit: looks like it was set to 0x1F... dunno why. change 0x354C to anything else, I'll have to see why it was exporting like that (maybe the commit I pushed today fixed it?).
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