Chinese pkm names don't show up because they use a proprietary font and non-unicode values. Need to wait for the PGL to re-open to grab the vectorized font.
more features are planned; adding kahuna values isn't a priority as many other event flags would have to be set. Probably not adding the ability to change them for G7 games.
UBs are visible by their actual name, not their code-name (UB-XX).
The tool used in the video (KSMT) relies on ROM data for the raw info; not posting until the games come out.
it also has a sortable summary table viewer:
C-Gear skins are already partially implemented; the planned feature has been shelved for the time being.
Past generation auxiliary editors have extremely low priority relative to current generation features.
save states are not save files, they are memory dumps of the emulator. hence why you can't use it on your computer, because it's not laid out for your computer/emu setup.
use the file in the battery folder.
If it's still opening it, you haven't deleted it. It's probably still on the SD card.
PKHeX detects the latest save file on your SD card when the program starts; you can also re-detect by double clicking the SAV tab -- it'll show where it's loading from too.