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Kaphotics

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Everything posted by Kaphotics

  1. Extract the save file from your legitimate copy before trying to edit the file.
  2. Updated in latest commit https://github.com/kwsch/PKHeX/commit/0c2d3029975423b41ffdff1b175fc868e47afbf6 You can still convert the current values to the gen7 style as follows: tid + sid*65536 = id tid7 = rightmost 6 digits of id sid7 = remaining digits on left side
  3. You'd need to edit the active save file instead of a fixed offset. PKHeX detects the active save file by looking at block0's update counter; the higher of the two is the most recently updated save (ie active). The active save is what is edited by PKHeX, and is the save that is loaded when the game boots.
  4. you likely edited the backup save file, not the active one (the sav stores two files in the event one is corrupt).
  5. White != White 2.
  6. >Transferring save files in what reality is this doable within the game (hint: it's not). Just because you can cheat/move files (not official) does not mean it results in legal data. You can't dump save files, and you can't restore them.
  7. Old Sea Map was only distributed to Japanese Emerald games, thus the only language it can legally exist with is Japanese. You cannot pass it to an English save file. PKHeX does a better job at detecting illegal data.
  8. Kaphotics

    help please

    Use a modern operating system with updated service pack / security fixes.
  9. You did not load a save file. PKHeX does not support save states.
  10. It shouldn't be flagged on the latest commits (since March 28th, so this is included in the latest & prior release binaries). Each contest participation grants 20 OT affection regardless of who is the current handler. This 'fact' was unknown to the community; before this, PKHeX had cleared the OT Affection when 'fixing' memory data. Now with it known, PKHeX doesn't clear the affection on synth-trade, and permits n*20 | 255 OT affection on past gen pkm.
  11. Working as intended. Please do not bump old posts, and any 'how do I make hacked pokemon legal' questions do not belong in this subform.
  12. Read the sticky.
  13. Per the stickies: Needs community research/documentation on where&how it's stored prior to it being a candidate for implementation.
  14. nice try lol no click the relearn groupbox for it to tell you what it needs to be. certain encounters have relearnable moves.
  15. You put a PRNG seed there.
  16. Done, added to latest commit https://github.com/kwsch/pk3DS/commit/da0f1f6eca0c76eeb11a1ade8d35b9dc87389179
  17. Added special handling for this https://github.com/kwsch/PKHeX/commit/9a0ddf1f5ef8589f8d62b90df65b1afcb9bcf531 Thanks for reporting!
  18. Try doing a clean install of the program (delete exe and dll), ensure you have .NET 4.6 installed, and try googling the error message. https://osu.ppy.sh/community/forums/posts/4331020 https://stackoverflow.com/questions/25008141/how-to-open-a-local-html-file-in-c-sharp-on-any-platform-in-default-browser?noredirect=1&lq=1 mono/wineskin?
  19. No, I need a list of what values are seen in PKHeX, what values are seen ingame, and what the data shows.
  20. I just need a few examples of what is expected for the shadow gauge so that I can first figure out what is being handled incorrectly. It's a little bit of work hence my disinterest
  21. Would you be able to make a list of ID,Species,PID,(Shadow% in-game, roughly), and PKHeX shadow gauge value? Preferably from an unaltered save file... and also upload the save (or pm) With that I can cross reference the shadow dex data to see what is going wrong
  22. IsShiny=true Had to enable it on the latest commit: https://github.com/kwsch/PKHeX/commit/dcfeff7bf3c1d9cf9a253396a138ae95461fac43
  23. Use the latest release and reload a backup save file. The latest release has this fixed: - Fixed: Using the Gen4 Misc editor no longer corrupts Pokétch data.
  24. https://bulbapedia.bulbagarden.net/wiki/Mirage_Island_(Generation_III) Although Pokémon Ruby, Sapphire, and Emerald include a location pointer for "Mirage Island", any Wynaut caught here will simply display "Met on Route 130" in their summary. This is because the player is technically still on Route 130's map.
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