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Kaphotics

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Everything posted by Kaphotics

  1. Was fixed the day after the last release (161231), new release will be out in a day or two.
  2. Please wait until the next release is posted on the site; the continuous integration server is mainly for testing build options for every commit, and is not intended to be a substitute for the stable release posted on the forums. You can always compile the build yourself. The current state is still rough and unfinished, so new features are not behaving 100% yet. The latest commits are there for people wanting to test new features with no guarantee of stability.
  3. A new commit was added 2 hours ago to add the new field and remove that legality check, more research is needed to figure out what 0x2A signifies.
  4. fixed in latest commit https://github.com/kwsch/PKHeX/commit/ae8f929f974c7c80d456f5618369b7d8b28fa1e0
  5. Original issue was an out of date version, has already been resolved in latest commits. Latter memory issue discussion here, and has also been resolved in latest commits.
  6. Closing, out of date versions. Just use wine / winebottler. PKHeX uses .NET 4.0
  7. A pkm has 3 abilities, and it stores which abilitynumber (0/1/2) as well as the actual ability ID. The Batch Editor can't [generically] set the actual ability ID that corresponds to the ability number, but will have the capability in the future. Different species have different abilities, so: .AbilityNumber=4 .Ability=128 Will set all PKM's abilities to Defiant and says to the game that they have their hidden ability. The game only cares about which abilitynumber when it evolves (to pick the new ability ID).
  8. https://github.com/kwsch/PKHeX/commit/0bddd2f072a0c76ce53962ffcb8e02d37da2ef33 fyi, event mons can have ribbons (classic) that prevent certain types of online interactions.
  9. PKHeX already emulates 3->4, 4->5, 5->6, and other inter-generational transfer methods. 6->7 and 1->7 just came out 24h ago.
  10. Bank was released no more than a day ago. Implementing things takes time, especially so when it's an unpaid position irl duties come first!
  11. The batch editor only changes individual properties, for abilities there is the ability number and the actual ability ID. You need to set the ability number as well as the index for it to be recognized in game. PKHeX loads the ability number and ignores the ability ID, which is misleading you. I'll add in special commands to the batch editor to revise the ability setting in one instruction.
  12. PKHeX will ignore legality and performs the transfer as if it was legal, unlike bank.
  13. A new version will be posted once the transfer methods are documented fully and completely implemented. Gen 1 VC -> Gen 7 Gen 6 -> Gen 7 We advise using the official transfer methods; do not assume that using the latest commits is safe. Edge cases need to be accounted for, and different areas of the program need to be updated to correctly handle the new changes.
  14. I believe it has been fixed in the past 3 weeks; a new update should be out (hopefully before the weekend) as the program has to now be updated for Poke Bank.
  15. Kaphotics

    SM legality bug

    Conkeldurr has been fixed since the last release Just added the ball check & stat names, thanks for reporting!
  16. Battle Stats are only present when a pkm is in the party. Saving something to the boxes will not store its current stats, because the box stores as little data as possible.
  17. If it was an egg, click "As Egg" If you want an encounter suggestion, click on the Met Location label and PKHeX should set info for you.
  18. Kaphotics

    Bug :(

    Read the first line of the error message SD card write protection switch.
  19. Look around in the trainer info editor, it's there.
  20. The text string is just the 'latest release' date; I added it since the last release to make it easier to identify what version users were using (if they were reporting issues). I only update that string when I push a new version, so don't worry about it.
  21. You'd have to inspect the card/gift details; possible that the cardID is 65535 (thus 'received'). Later games have a distinct flag indicating if the gift was used or not.
  22. Has been fixed on the latest commits (~3d ago); as for trashing it's been too long for me to remember. "Gifts are transferred via Wonder Card, which players can store up to three of. This forces players to discard used Wonder Cards so that they will have no more than two cards before receiving another Mystery Gift."
  23. PCD are the cards, pgt are the gifts. Cards stored the distribution text AND a gift file. You can always store gifts, trash cards, and receive more cards for later. It's how the game was designed, no need to store distribution text for everything and waste space. Jirachi hasn't been activated, and Dragonite still has to be picked up.
  24. 3->6 works fine, 1<->2 as well. PKHeX only emulates official transfer methods (no 2->3 or 6->3). 6->7 is currently placeholder; the structure did not change but it is unknown what modifications Pokebank will perform. There are a few alterations that I know of which can be used later to flag invalid transfers... there is no point changing things now as it's better to implement everything for that transfer method at the same time (when the official method is out).
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