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Kaphotics

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Everything posted by Kaphotics

  1. pkm doesn't have max affection which is required for the ribbon (there's no way to lower affection)
  2. JEREMY pkm are just captured wild pkm that were cloned; there's nothing special besides being free version exclusive trades.
  3. pkm's possibly hacked (or has some weird interaction we don't know about), the memory (ate at a restaurant) should have no variable value (ie there's no special arguments like what food it ate) either way, fixed in latest commit https://github.com/kwsch/PKHeX/commit/311ea4bc50c62057cede3428b737eb1765c71607#diff-2389274c48be136c5251c6a3ef98e5c1L305
  4. The starter is generated immediately after the save file ids, thus they have to be related to the same seed. PKHeX is working as intended, you can't pick and choose a spread and id for the starters.
  5. Thanks, fixed in latest commit https://github.com/kwsch/PKHeX/commit/f78e017e479da2daddfe5f13238b8a5b0c5591c6
  6. if you don't have the original cart or the xorpad (using the cart at some period in time), you aren't getting the data back.
  7. Certain traceback movesets are not possible without trading back and forth. The move parser flags trade back scenarios, so for rby transfers that flag can be checked.
  8. Version 17.08.19

    11838 downloads

    Converts a pkm/3gpkm file to any of the forward generation formats, depending on what the user selects. Drag & Drop tool that emulates: Any official transfer method Fakes non-official transfer methods (backwards conversion)
  9. Assuming that the pk7 version will be gold or silver, we can ignore RGBY transfers for that check. I've already added a new commit to remove the old transporter handling, and added this shiny gender check It may have to be revised if RGBY<->GS happens, hope not.
  10. Thanks, all should be fixed now except the Encounter Type mismatch (refer to issue #1379, multiple encounter types for a location ID) Note: Gen3 Japanese events still aren't added yet, and the basculin has no language ID.
  11. There's a lack of information regarding structure of those save files; I'm not interested in researching this game as I do not own it. Here's what's currently known about the save file, but there's much more that would need to be documented before anything could be implemented in the program.
  12. >even when Nintendo WFC shut down, you were still able to connect to it and download and upload your pokémon. no 1. pokecheck 2. no 3. no
  13. unsupported size, it says 0x6BDFF when it should be 0x6BE00; your ftp app did not transfer enough data. Re-transfer from the 3DS
  14. Fixed, https://github.com/kwsch/PKHeX/commit/9f8cbf3e46bfd86c3db5ea491dbcdd87d8cb42aa
  15. Look a few posts up, someone asked the same question.
  16. If you want to see the level 50 stats, set the current level to 50 temporarily.
  17. Refer to the post directly above yours. They're hosted in our downloads section.
  18. Message shows it is matching to a static encounter, and that static encounter is a gift (which requires a standard Poké Ball). The best-match generator for gen3 has been altered to do the same collision detection (gift && ball not pokeball) as gen4: https://github.com/kwsch/PKHeX/commit/072f1ba83d965310b43ad916b3760e376f67f3f0#diff-611d41e12eb876fe009aa88436d0acf9R285 Should be resolved with the latest commits.
  19. Has been fixed since the last release. The next update is scheduled in 7 days.
  20. Nothing has changed handling wise since it was first implemented; OP likely injected a hacked card or something which didn't trip the 'set const' routine.
  21. Not 100% sure; could be an error in this site's Event Gallery. Looks like a fixed gift data is being uploaded (soon) @theSLAYER
  22. The mystery gift data explicitly states that it's in a Cherish Ball.
  23. It's pretty much confirmed that VC G/S will not have Korean games (no announcement for korea), thus is there really a need to have it incorporated to PKHeX? There'd be a lot of required things: Different character table (strings) Different item/species/etc names (strings) Prevention of loading to VC1/Gen7 games Mixing in a 3rd set of offsets Korean G/S would be locked to itself, so I don't see a need to support it in the multi-game editor (pkhex). Maybe a separate program / fork of PKHeX is best? Korean G/S is essentially a rom hack
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