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Toffoletto

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  1. Perfect: it is exactly what I was looking for. Thank you!
  2. Hi! I was wondering if there is a way to inject the Wonder card for the Aurora ticket in a Japanese copy of Emerald. For some reason, Suloku's Mystery Gift Tool doesn't support it, even if it includes a custom Wonder card for the non-Japanese Old sea map, which, as we all know, is an illegal event. I know that through PKHeX it would be possible to reach Birth Island and catch Deoxys, but I would like to get the event enabled via the Wonder card(whether it is official or not). Thank you in advance for your replies.
  3. Is there any chance this ROM will become public, like the ones for Aura Mew or 10ANNIV Pokèmon? It would be nice to use the RNG to get one of those Jirachi.
  4. Hi, the use of each method should be as follows: 1: all stationary encounters(starters, gifts, legends, etc.), for ALL Gen 3 GBA games played on a GBA; H1: wild encounters(including the use of sweet scent) for Ruby, Sapphire, Fire Red and Leaf Green; H2: wild encounters(including the use of sweet scent) for Emerald. Sometimes, however, it can shift to method H1/H4, expecially with some kinds of encounters, like fishing; 4: stationary encounters(most of times, at least) for Ruby and Sapphire played through Pokemon Box; H4: wild encounters(including the use of sweet scent) for Ruby and Sapphire played through Pokemon Box. The shift to this method is not guaranteed, however: it only happens to be more likely when playing Ruby/Sapphire via the Gamecube. Method H1 and H4 spreads are the same of method 1 and 4 spreads, respectively; they are just adjusted for wild encounters. This means that a PID obtained with method H1/H4 also exists for method 1/4. I never got a method 2 or a method 3/H3 spread. Colosseum/XD and Channel follow their own method. I can confirm that the results are the same for both a regular console and the emulator I use(VBA-RR). I hope this was of some help.
  5. @juanpironi, Yes, Kaphotics is right. I suggest checking with Eligor what spreads are reachable and what aren't.
  6. @Kaphotics, I have to disagree with you: for example, if a pokemon is caught not in its original location, but from Miror B., Pkhex marks it as illegal, even if it's not. We have already discussed of this issue here: And, as I said, also the opposite is true: there are cases of illegal pokemon marked as legal; we've discussed about this one here:
  7. The fact is that in XD not every PID is actually reachable: some are skipped because of the non-shadow pokemon generated before the shadow one. As for Rhydon, there's not a non-shadow pokemon generated before it, so, in theory, any PID should be valid. With XD, however, Pkhex is still quite inaccurate, since it flags illegal pokemon that are actually legal, and vice-versa. In the end, my recommendation is: if you want shadow pokemon to be legal, you have to actually catch them and keep them as they are.
  8. I don't know the specifics, so it's likely that I'm wrong with what I'm going to say; I tried to check that seed with RNG Reporter: it generates that spread after 132 frames, but with a different PID and nature(hasty); in this case, why wouldn't a shiny skip be required to get an adamant Farfetch'd, while keeping the same spread?
  9. @Kaphotics, Hmm, are you sure? Try looking at this Farfetch'd, which was caught by using the anti-shiny RNG method. If you try to manually change either its TID or SID, PKHeX will still flag it as legal, even if it shouldn't be, since its PID, with that nature, is not compatible with every TID/SID combination. @theSLAYER, I did not try out Eligor yet. I could make a test and tell you later if it generates valid spreads. 083 - Fantozzi - 384C9480B1D7.xk3
  10. @theSLAYER and @PokemonWorldMaster1, The fact is that not every spread provided by RNG Reporter is legal, because, at least in XD, many of those spreads cannot be actually reached in-game. To know what are the valid spreads, you should also use Ginzaru's tool, xdcheck(it's only in japanese, however). Then, there's still the issue of pokemon caught by using the anti-shiny technique, which are supposed to have not only a valid spread, but also a matching TID and SID: PKHeX still fails to recognize as illegal the pokemon that don't fit these requirements.
  11. @Kaphotics, I'm not an expert of computer programming, but I already guessed that they have to be inserted manually in the code. Since you asked for a list of the allowed characters, I linked that page to show you that they could be easily deducted from those images. Then, if you don't want to add them in PKHeX, there's no problem, of course.
  12. @Kaphotics, I don't get what you say. In that page, under section 1.5("List of characters"), there are screenshots of every onscreen keyboard for each generation: isn't that explicit enough? I mean, I agree that, just by saying "latin characters", one could think that letters like "x" and "y" could be not included, but with those images this shouldn't be an issue, right?
  13. @Kaphotics, perhaps this page could be of some help? https://bulbapedia.bulbagarden.net/wiki/Nickname
  14. Hello, while using the spread finder for Gamecube RNG on RNG Reporter, I noticed that some spreads are marked with this wording: "Shiny skip(TSV: ...)", with a number after the colon. Does anyone know what this means and what is its usage? Thank you very much.
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