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Lavorther

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  1. I have no idea if this is the right place to post it, but I found something that wasn't available in PKHeX yet while comparing HeartGold save files. I thought sharing this information might cause it to be added for edit to PKHeX. Let me know if there is a better way to achieve this, or if I should post in a different forum. Anyway, I found where in the save file the Apricorn counts are stored (that you can view using the Apricorn box). It is at 0xE558 (or 0x4E558, if the offset applies to your save file), the other 6 values in the next 6 bytes, all back to back. The max value is 99 for each Apricorn count. It would be nice if this could be added to PKHeX so you can edit the values, or at least have a button to max them.
  2. Okay, good to know. I tried to search for it but couldn't find anything, but having compiled it myself I don't have the issue anymore.
  3. After downloading the latest version from this site (171125), I noticed that by using PKHeX on my save file, it would mess up my Pokedex. Not sure if this happens before or after opening the Pokedex view, but seemingly random Pokemon in the seen and caught list are checked. I tested this on a new game in both Emerald and LeafGreen, saving after obtaining the Pokedex and checking the save file with PKHeX. In both cases there were a lot of Pokemon flagged, despite me only having seen like 4 Pokemon and caught 1 (my starter) according to the game. I haven't tested other games yet, so I'm not sure if this is just a Gen 3 thing or applies to all saves that are edited. A friend of mine build the program from source and didn't have this problem, which I couldn't test myself since Visual Studio was acting up. But we confirmed my rom and save file are fine, the issue has to lie with PKHeX. It's apparently only present in the latest build available on this site. EDIT: I got Visual Studio working, and can confirm that building from source at the latest commit does indeed prevent this bug.
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