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Everything posted by Poke J
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There you go I hope that helped you out.
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@jcro26 don't worry about trading me anything since it'll just end up sitting in my bank. My FC is 3394-3554-3715.
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Since the Pokemon is originally from gen 3 and from the sounds of it you you caught it in the the wild you can mathematically determine your SID as long as you know the IVs of the Pokemon. http://www.smogon.com/ingame/rng/deducing_secret_id If you don't know the IVs I could get the SID for you.
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Without seeing the actual file I can only assume that the error is on the met tab that you didn't show. I am assuming you left the Egg Met Conditions as "Pokemon Ranger" instead of setting it to "Link Trade (Egg)" indicating the egg was traded before hatching. Here is an example of what I mean.
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Thanks @JISN[064] I was unaware of that change. Then that means that yes Tapus and Bedum can be caught in Heavy Balls.
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As far as I'm aware the way the Heavy Ball calculates if the Pokemon is caught or not did not change from Sum and Moon to Ultra Sun and Ultra Moon therefore still making it impossible for the Tapus and Beldum to be caught in a Heavy Ball. The only list I know of that outlines all possible ball combinations is the one on Serebii. https://www.serebii.net/games/pokeball.shtml
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From my understanding that flag should be checked if you have not entered the Hall of Fame yet. If that flag was unchecked you would encounter Lunala or Solgaleo too early in the story. With the flag checked the game will not load the event when you enter the area and once you become the champion the flag will become unchecked so that you can enter the area where you catch them and the event will happen as intended. So no you should leave the flag checked and your game is functioning as it should. If I am incorrect or left something out please correct me.
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Thanks @Reisyukaku that code did the trick. I'm positive that I tried that one before and it didn't function at all, but I must be mistaking it for a different code that I was messing around with.
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The error in the info was the reason I edited my previous comment. So that doesn’t apply the your issue. All I could see that was wrong was the 2 Pokémon were holding items that you manually have to remove before placing into box 1 for transport.
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When I use the gen 4 equivalent of this code that is the case, but from all the trials I've done in gen 5 it only ever catches the first Pokemon of the opponents team. Even if I've already knocked multiple Pokemon in their team it still only catches the first Pokemon.
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Your Meganium and Espeon both are holding items which have to manually removed before transport. As for Lugia I'm unsure of what's the issue at the moment.
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I've been playing around with Pokemon Black the last few days trying to get the gym leaders Pokemon. Since I don't know the offset of the opponents Pokemon in the RAM during battle I decided to mess around with the AR code and try to modify it to catch the Pokemon that aren't in the first slot of the opponents team. Keep in mind that this is the code that I am using and where I put and 'X' is parts of that I've tried to modify. 521CBAAC 2F06D134 121CBAAC 0000E001 121CBAE6 00002001 121CBACC 00002000 D2000000 00000000 Changing these 4 values causes the code to no longer function as catch trainers Pokemon code 521CBAAC 2F06D134 121CXXXX 0000E001 121CBAE6 00002001 121CBACC 00002000 D2000000 00000000 Increasing the values of the code to higher values such as FFFF freezes the game, but low values such as 1000 or 0000 have no effect on the codes functionality 521CBAAC 2F06D134 121CBAAC 0000E001 121CBAE6 0000XXXX 121CBACC 0000XXXX D2000000 00000000 Changing these values to any value don't seem to have any effect on the functionality of the code 521CBAAC 2F06D134 121CBAAC 0000XXXX 121CXXXX 00002001 121CXXXX 00002000 D2000000 00000000 Lastly, removing these lines of code do not effect the functionality of the code 521CBAAC 2F06D134 121CBAAC 0000E001 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX D2000000 00000000 So in the end just use this code that @Reisyukaku provided. 02002300 68006868 02002304 60012100 02002308 00004770 521CBAA4 F7EC6868 121CBAAA 0000F636 121CBAAC 0000FC29 D2000000 00000000
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I would like to point out that there maybe an issue with the Togepi since Tri-Attack is a Pokemon XD exclusive move and the only Togepi that can use the move is the one you purify from XD.
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Decidueye Dusk Lycanroc Zoroark female (Xion) Espeon (Espeonage) Alolan Sandslash/*Manaphy Toucannon/*Feraligatr *It looks like I'm going to be playing through the game slowly this time around so there will be a chance that Pokemon Bank and Pokemon Transporter will be updated in time to use Manaphy and Feraligatr.
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Editing the contest stats of a Pokemon in Gen VII
Poke J replied to Dunsparce's topic in Saves - Editing Help
The conditioning for contest data is still available in in gen 7, but it's not visible and unmodified in game. For example my Lampent from gen 5 that is now in gen 7 still has all of its contest conditioning. -
Legit Virtual Console Silver Eggs Pkhex
Poke J replied to ElectroPopBoss's topic in Legality Checker
Gold and Silver don’t record the met location so all Pokémon obtained in Gold and Silver should have a met location of (none) at level 0. -
I enjoy that in a lot of the promotional content that has been release has had Ultra Necrozma in the background. Like the image below.
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You are correct that this is a Crystal only event, but you also have to keep in mind the event was only accessible in the Japaneses version of Crystal since that version took advantage of the mobile system which isn't present in all other languages of the game. However, from what I've read that the Crystal patch that wasn't removed from the VC release of Gold and Silver, the mobile system functionality has been patched out for the Japanese version of the game. So if there is ever a release of VC Crystal this Celebi event will most likely not be available and therefore would most likely not be able to be transferred to gen 7. The only hypothetical Celebi that could possibly be transferred to gen 7 is if there is a Celebi giveaway similar to the one for Mew for VC RBY. Which in that case the Celebi would have fixed DVs and therefore would never be shiny.
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The games them selves look really good and I excited for the new story elements and move tutors. However, what I'm most excited for isn't exactly USUM per say, but future update to the Pokemon Transporter so that I can bring the last remaining Pokemon from my childhood to the new game and not let them sit on Stadium 2 anymore.
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I'm not sure if my idea for a N64 save dumping program would even work based solely on the hardware, but I'd like to get other peoples opinion on this topic before I begin trying to make it. My idea is to write a script that would be placed on a Game Boy flash cart which would make uses of the Game Boy Game Pack accessory and if the game uses the game pack accessory when the game tries to read the game pack the script would activate and copy the save file from the N64 game to the Game Boy flash cart.
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Actually, the starters, gift, stationary, and trade (need to double check trade) Pokemon can have a DV combination that would result in them being shiny when traded to gen 2. Only Pokemon found from wild encounters can not have DVs that will result in a shiny in gen 2.
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Despite your PKHeX not being up to date, the issue is that you're trying to transfer a Pokemon that knows an HM move from gen 3 to a later generation. In all cases of transferring a Pokemon from gen 3 to gen 4 all HM moves must be forgotten from the NPC that can make Pokemon forget moves. However, in your case the Pichu would have to forget Surf in gen 3 to transfer, but since Pichu or its evolutionary line can't learn Surf through from HM it can never legally relearn the move after transfer.
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The sprites made it easier to identify the Pokemon without reading each name. Are you wanting to add sprites to all of the Pokemon in the list?
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