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Poke J

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Everything posted by Poke J

  1. I did a quick search for this glitch and didn’t find results that aligned with what you found. Do you remember the source of this article?
  2. In terms of the Ultra Spaces all of them are in both versions. You can find the map coordinates for each location in the thread below.
  3. For the gen 2 Rhydon and Rapidash I can confirm that they are from Gold/ Silver as they look like the ones from the lowest possible level thread.
  4. To do that you'll either need to find a ROM hack with those modifications already made or you'll have to make the hack yourself. I'm not to much into making hacks myself, but you might be able to find a ROM editing program in the download section of the site that might allow you to do that. https://projectpokemon.org/home/files/category/54-rom-editing/
  5. Funny, my original plan included getting all of Bianca's and Cheren's Pokemon from every encounter to see how their Pokemon changed between battles, but as you can see I only got the final battle ones.
  6. No body has asked for this, but here it is anyways. Full Pokemon teams of notable trainers from Black and White, as well as, the 3 shiny Pokemon that NPCs have in the Trainer Tower from Fire Red and Leaf Green. For the shiny Pokemon I had to edit their ID and SID in order for them to retain their shininess. Also, fun little tidbit the flag in BW that keeps track of your starter Pokemon is at 00020160 where 0 = Snivy/Defult, 1 = Tepig, and 2 = Oshawatt. Changing this flag changes the Pokemon that Bianca and Cheren use. I've not tested, but can assume that it also controls who the player battles at the Striaton City gym and Bianca's and Cheren's team that they use in BW2 after the memory link is used. Black White Special Trainers.zip 052 ★ - MEOWTH - AD710000008A.pk3 119 ★ - SEAKING - FF4700000017.pk3 196 ★ - ESPEON - 97350000000A.pk3
  7. In gen 4 PID, IVs, and nature all correlate to one another. Therefore, your issue is these aspects are not correlating. Use RNG Reporter to find a valid combination. https://www.dropbox.com/s/i0cv5te2pbab6ha/RNGReporter 9.96.6 ALPHA 3.zip?dl=0#download .
  8. Since VC Crystal is not yet released there is no way of knowing if that Celebi can be transferred. In terms of a Mew I'm going to lean towards because a Mew obtained using the trainer fly glitch in Red and Blue can't be transferred because the OT and ID of the Mew is checked to see if it matches the event Mew. However, if ID and OT of the Mew is changed to match the event either through glitches or hacking the Mew can then be transferred. By changing the OT and ID the Mew will be seem as legal by the game. Now this is my personal theory about how the Celebi transfer will work but, I'm assuming that when Crystal is released later this month the Poke Transfer app will check the met information to ensure that the Celebi is from Crystal.
  9. You can definatly make use of the Shadow Circle and 2 Hoopa and Recyclers will probably be good enough. Also, I forgot that you run Pokemon Communication with is a decent Pokemon search card so just ignore my Ultra Ball suggestion.
  10. 3 Skyla might be a little too much, but ultimately it comes down to how vital you feel that card is for your deck. Also that many cards to get energy back from the discard pile might be a little much since as far as I can tell from the list you posted earlier there isn't too many cards in your deck that require you to discard cards in the first place. For example in my current deck I run 7 energies and only 2 Super Rods where I usually only use to get back 2 to 3 energies per game. Darkrai GX is a very good card and you could make it work with Malamar EX. Just remember it's better to discard Darkrai GX early on and then use its ability to get it into play. Again it sounds like you have too many cards to get energy from your discard consider running search cards like Ultra Ball or some other search method to get the exact Pokemon you want into play. As I stated earlier it ultimately comes down to how vital you feel that card is for your deck and the risk factor you're willing to take with how many you want to run. But, remember to have fun and learn from play testing and the tournament to know what should or shouldn't be in the deck. As well, the more decks you face will help you get a better idea of the speed and flow of the deck and how to best run it.
  11. A good place to get help on deck building is PokeBeach since that site focuses on the Pokemon Trading Card Game. Secondly, check the format of the tournament because you have Lost Remover in your deck list which is from a gen 4 set and most tournaments are usually either expanded (gen 5 onward) or standard (Break Through and newer). From your post I'm going to assume you want competitive advice for the expanded format. I'm going to be blunt here and just say the deck won't run as well as you think it will. There is way too much clutter that will affect the consistency of the deck overall. As I don't know what cards you have on hand so I'll give you advice based on that you're wanting to take a Malamar EX and Absol EX deck. First lets look at your Pokemon line up. M Absol EX is not a great card by any means and with Trick Shovel hitting that 160 will be hard since you only have 4 Trick Shovels and no way of getting then out of the discard pile. Also since Absol doesn't have a Spirit Link it will use up your turn by Mega Evolving. So with that said how can you make M Absol EX work? First, having Malamar EX is a good start since it can stall a bit and give you that turn you'll need to evolve. Second, you can try using Hoopa from Shining Legends because when Hoopa its ability prevents damage and the effects of attacks from Pokemon EX and GX. Malamar EX is a decent card all around, but I would suggest running 2 of them instead of 4. Malamar's ability is good, but rely on it too much since waking up from sleep is only a coin flip at the start of your opponents turn and after their turn. So if you're planning to use Energy Switch to move energies is a good plan, but again just remember you can only do that 4 times and there is still the large chance that you'll just be unable to get that card into your hand. Two Pokemon you should really consider for you deck is Hoopa EX from Ancient Origins because your deck lacks search options for Pokemon and Darkrai EX from Dark Explorers because having free retreat is really good. Next stand in Zoroark is a very strong card when your opponent has a full bench allowing it to hit for 160 and with the correct item card hit for 190 knocking out a lot of the basic Pokemon in the current meta game. With that said I'd suggest increasing your Zorua card count to possibly support another stand in Zoroark and if you can get your hands on one or two Zoroark GX which would help with your lack of a draw engine. All other Pokemon don't seem to beneficial and will just use up your valuable bench space so I suggest removing them from your deck. With all of that said where will this new Pokemon line up struggle? For starters Espeon EX will be a nightmare for your deck since it will devolve all of your Pokemon in play and send the highest evolution card back to your hand. This is especially troublesome since M Absol EX is such a prominent part of your deck you'll have to constantly waste a turn by evolving again. Next are Pokemon that take advantage of your Pokemon having a lot of energy on them such as Tapu Lele GX and Espeon GX. This will only be a problem for your Malamar. The major Pokemon your deck will struggle with are fighting type cards like Lyconrock GX and Buzzwole GX which both decks are very popular in the current meta game. Keep this in mind while making adjustments and during matches. Now lets look at your Trainer list. As you probably know these cards should take up over 50% of your deck. You have some really good ideas here on how to buy turns, but there are some staple deck cards that you may want to consider to add a lot of consistence to the deck. Most decks run 3 to 4 Professor Sycamore or Juniper, 2 N, 3 to 4 Ultra Balls, 4 Vs. Seeker, and 2 of in any combination Lysander and or Guzma. That combination of cards adds draw power and consistency to the deck. In terms of getting energy back into play or just accelerate energy I suggest Dark Patch, however; now a days that card is quite expensive so running Energy Retrieval could service. Other options for getting energy back is Energy Recycler (shuffle 5 energies back into your deck) and Super Rod (shuffle any combination of Pokemon or energies back into your deck). I'll leave your Trick Shovels alone since it will assist with Disaster Wing. Next, consider adding Choice Bands into your deck which will increase your damage output by 30 to EX and GX Pokemon giving you once again the nice 190 damage output knocking out a lot of the basic Pokemon in the meta game. If you're not wanting to run Darkrai EX run 2 Float Stones to assist with Zoroark's Stand In which allows for free retreat. As well, look at some stadium cards that can increase dark types damage output, this can help you to reach the 200 damage output which will knockout some of the common stage 1 Pokemon. Crushing Hammer is an alright card, but it is better suited for deck that are bulky or that are mill decks that thrive on having the opponent struggling until they deck out. Skyla is a good niche card which I'll suggest play test with it to get a feeling on how and when to use it. Professor Letter is good, but consider running it as a 1 of or a 2 of. Pokemon Catcher is an unreliable card which Lysander and Guzma do much better. But, cards that should just be removed from your list include; Max Potion, EXP Share, Lost Remover (it probably isn't legal), and Shauna because N is just a stronger card. That just leaves your energy left. I think what you are calling a Darkness Energy is not a legal energy anymore so that will need to be removed. Your Dangerous Energy I'll also say remove since GX Pokemon are way more common in the current meta game and do not take damage from it. So I suggest running 8 or 9 Dark Energy and 4 Double Colorless Energy (DCE). DCE assist with Malamar EX's attack and stand in Zoroark's attack. In general this deck is a hard deck to run and there are a lot of stuff that can straight up beat this deck, but my suggestions should help with the beck running a bit better.
  12. PKHex only edits save files. What you’re wanting to do requires modifications to the ROM of the game. So no you cannot gen a Pokémon to use another Pokémon exclusive Z-Move without modifying the ROM first.
  13. If I understood your question correctly you just want to know what the met table should look like for the Nidoran. Below is an image for my Trapinch met information, but it is identical to what a a Nidoran met information would be. Also, if you're making the Pokemon for a gen 5 game make sure that the extra bytes 0x42 is set to 1. If it is for a gen 6 or 7 game all of the extra bytes are 0.
  14. There you go I hope that helped you out.
  15. @jcro26 don't worry about trading me anything since it'll just end up sitting in my bank. My FC is 3394-3554-3715.
  16. Since the Pokemon is originally from gen 3 and from the sounds of it you you caught it in the the wild you can mathematically determine your SID as long as you know the IVs of the Pokemon. http://www.smogon.com/ingame/rng/deducing_secret_id If you don't know the IVs I could get the SID for you.
  17. Without seeing the actual file I can only assume that the error is on the met tab that you didn't show. I am assuming you left the Egg Met Conditions as "Pokemon Ranger" instead of setting it to "Link Trade (Egg)" indicating the egg was traded before hatching. Here is an example of what I mean.
  18. Thanks @JISN[064] I was unaware of that change. Then that means that yes Tapus and Bedum can be caught in Heavy Balls.
  19. As far as I'm aware the way the Heavy Ball calculates if the Pokemon is caught or not did not change from Sum and Moon to Ultra Sun and Ultra Moon therefore still making it impossible for the Tapus and Beldum to be caught in a Heavy Ball. The only list I know of that outlines all possible ball combinations is the one on Serebii. https://www.serebii.net/games/pokeball.shtml
  20. From my understanding that flag should be checked if you have not entered the Hall of Fame yet. If that flag was unchecked you would encounter Lunala or Solgaleo too early in the story. With the flag checked the game will not load the event when you enter the area and once you become the champion the flag will become unchecked so that you can enter the area where you catch them and the event will happen as intended. So no you should leave the flag checked and your game is functioning as it should. If I am incorrect or left something out please correct me.
  21. Thanks @Reisyukaku that code did the trick. I'm positive that I tried that one before and it didn't function at all, but I must be mistaking it for a different code that I was messing around with.
  22. The error in the info was the reason I edited my previous comment. So that doesn’t apply the your issue. All I could see that was wrong was the 2 Pokémon were holding items that you manually have to remove before placing into box 1 for transport.
  23. When I use the gen 4 equivalent of this code that is the case, but from all the trials I've done in gen 5 it only ever catches the first Pokemon of the opponents team. Even if I've already knocked multiple Pokemon in their team it still only catches the first Pokemon.
  24. Your Meganium and Espeon both are holding items which have to manually removed before transport. As for Lugia I'm unsure of what's the issue at the moment.
  25. I've been playing around with Pokemon Black the last few days trying to get the gym leaders Pokemon. Since I don't know the offset of the opponents Pokemon in the RAM during battle I decided to mess around with the AR code and try to modify it to catch the Pokemon that aren't in the first slot of the opponents team. Keep in mind that this is the code that I am using and where I put and 'X' is parts of that I've tried to modify. 521CBAAC 2F06D134 121CBAAC 0000E001 121CBAE6 00002001 121CBACC 00002000 D2000000 00000000 Changing these 4 values causes the code to no longer function as catch trainers Pokemon code 521CBAAC 2F06D134 121CXXXX 0000E001 121CBAE6 00002001 121CBACC 00002000 D2000000 00000000 Increasing the values of the code to higher values such as FFFF freezes the game, but low values such as 1000 or 0000 have no effect on the codes functionality 521CBAAC 2F06D134 121CBAAC 0000E001 121CBAE6 0000XXXX 121CBACC 0000XXXX D2000000 00000000 Changing these values to any value don't seem to have any effect on the functionality of the code 521CBAAC 2F06D134 121CBAAC 0000XXXX 121CXXXX 00002001 121CXXXX 00002000 D2000000 00000000 Lastly, removing these lines of code do not effect the functionality of the code 521CBAAC 2F06D134 121CBAAC 0000E001 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX D2000000 00000000 So in the end just use this code that @Reisyukaku provided. 02002300 68006868 02002304 60012100 02002308 00004770 521CBAA4 F7EC6868 121CBAAA 0000F636 121CBAAC 0000FC29 D2000000 00000000
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