Jump to content

Bassman

Member
  • Posts

    332
  • Joined

  • Last visited

Everything posted by Bassman

  1. You may want to try Pokegen. Rather than working on a complete save you can use this program to create a single Pokemon. There are quite a number of .pkm files around here that can be used with it, so you can get a good idead of the sort of information to add. The program can generate your Action Replay codes for the Pokemon. You have to assign it a slot in either your party or the PC box (my preferred method as you don't inadvertantly overwite one of your "good" Pokemon"). You can download it from here... http://projectpokemon.org/forums/showthread.php?6424-Pokemon-Generator-%28Pokesav-replacement-for-Pokemon-editing%29
  2. Bassman

    hello

    Welcome to the Forum
  3. As an alternative you can download another program from here, The Pokemon Generator (Pokegen) which will read the .pkm file directly... http://projectpokemon.org/forums/showthread.php?6424-Pokemon-Generator-%28Pokesav-replacement-for-Pokemon-editing%29 Having opened Pokegen and loaded the .pkm file, you select on the right of the box where you want the Pokemon to appear in your game (party of a PC box) and right click one of the blank buttons to put the Pokemon there. Press the Generate button at the bottom right and paste the generated code as a new code (right click the game name and select add new cheat) using the ARDS Manager on the PC with a suitable description. The code will be activated by using the Select button in the program when you are happy nothing you need will be overwritten by the new Pokemon. That is my preferred method of creating AR code for a Pokemon in HG or SS.
  4. Your Spinda is ready. PM me to say when would be a good time to trade.
  5. 1) I use Pokesave for Platinum for all my save transfers between the DS and my PC. You can save Pokemon from there to a .plk file which can be edited with Pokegen. You may need to download this http://www.megaupload.com/?d=HQBUHIM1 in case you get a message saying you can't load storage Pokemon 2) I have been using Platinum for my PC saves and trading Pokemon direct from HG or SS. 3) You will probably be OK with Pokegen and your Save editor. Using Pokesav may require the program in 1) as an extra. 4) You can start editing as soon as you have access to a save. It won't matter if the Pokemon are not in the Local Pokedex. Unrecognised Pokemon will be sorted when you get the National.
  6. I used this .pkm file and put in my TID and SID and got Pokegen to give me a shiny PID (the only changes I made to it). I wrote a spreadsheet to work out the Xor's for me. For the egg it says something like "Looks like it will take a very long time to hatch" and that was after going up and down Goldenrod from the Day-Care to the steps into the National Park for about 10 minutes. Would that imply a problem with the egg I made? I used an AR code to load the egg into a PC box. I did a normal Pokemon egg a few hours ago and that worked fine.
  7. <p><p><p><p><p>Hi,</p></p></p></p></p>

    <p><p><p><p><p>Welcome to the forum. There is a lot of useful stuff here. I will maybe try to upload from my original DS to see what I can do with that and hope that the format is the same as for the DS Lite saves.</p></p></p></p></p>

    <p><p><p><p><p>Roger</p></p></p></p></p>

  8. I would recommend a program called Pokegen from here for editing Pokemon. It reads .pkm files (which can be loaded into and saved out of Pokesav). The defailt codes for this program use the Select button to activate. http://projectpokemon.org/forums/showthread.php?6424-Pokemon-Generator-%28Pokesav-replacement-for-Pokemon-editing%29 I am not sure which buttons are used from Pokesav. What is the first line of the code?
  9. There is a program here that can convert from .duc to .sav. http://projectpokemon.org/forums/showthread.php?3751-ARDS-ME-%28%2A-DUC%29-to-%2A-SAV-%28and-back%29-Converter-%28Updated-to-Version-1-2-5%21%21%21%29&highlight=ardstosav I have found that this worked fine for saves from Platinum, Diamond or Pearl that I have backed up myself on my DSi. If I use my DS with the ARDSi then it doesn't seem to work for some reason. If you download files from Gamefaqs then the Shunyweb online converter definitely works on those to convert to Pokesav format. On Gamefaqs, some files are .sav files where the .sav has been changed to .duc so that the file could be added to Gamefaqs. Just renaming is OK for those. I have yet to try this to any extent, but it is another downloadable offline converter program... http://uniquegeeks.net/g/index/saves/offline.aspx
  10. I played a little Disgaea DS this evening. Fired up Test Drive Unlimited on the 360 earlier in the day.
  11. Hi, welcome to the Forum
  12. I have HG and SS code son the ARDSi. I presume the NDS Backup Adaptor Plus is an enhanced version of the original (which would not read an HG or SS save). Looks like I can get one for £20 in the UK. Probably no cheaper to buy from the USA and import.
  13. It was mentioned somewhere that they were likely to be Media Edition saves, or else the .sav had been changed to .duc so they coulkd be uploaded. Thanks for the link, I downloaded it for offline use when required
  14. Had a strange problem today. I initially loaded an AR code that "Riolu Aura Sphere Now" had created into Pokegen and got some odd looking information in the "Met" section. Next, I loaded a Pokemon (.pkm file) I created yesterday into Pokegen. Yesterday this successfully loaded into my game with an AR code. The information was fine. I generated an AR code from this Pokemon. I closed Pokegen, pasted the code into Notepad and reloaded Pokegen. I then used the generated code (less the 3 first lines and last line) to load into Pokegen and got a totally unrelated Pokemon in there. I have had no problems up to now so I am wondering what is happening. Edit... further test. Different .pkm file. Generated AR code in Party and PC and neither looked OK in the program. Tried loading pasted code with and without the "header lines and trailer" and neither worked. Put the code on the AR and the Pokemon looked perfect when loaded into the game.
  15. Pokegen will work with any .pkm files. I have never had a problem with it. Use Pokesav and use the Save option on the Pokemon to write it to a .pkm file that Pokegen can read. I have had problems with Pokesav and converting to .sav files to read correctly. I presume that all of the information in Pokesav looks OK?
  16. Interesting... I backed up my Platinum save on my DS (rather than my DSi), copied it across to the PC and could not convert it to a format that Pokesav could read. I swapped to the DSi and did exactly the same process and Pokesav could read the file correctly. Has anyone else come across this problem? I presume there is no way around the lack of a facility to back up an HG or SS save?
  17. To be "legal" it would need a real Trainer ID from one of the GBA games, though I don't suppose anyone would be any the wiser if it looked OK but was not real. I downloaded the .plm file for one (after Ferralligates gave me a URL).
  18. Note to self... read topic CAREFULLY. I was talking about the joys of Pokegen to create Pokemon to import into the games... doh!
  19. All sorted then as far as the ARDSi is concerned. All working as it should. What were you using to convert the game saves? I eventually got the Gamefaqs saves to work in Pokesav using the Supercard output format (at least it was a long description of formats and Supercard was one of them) for the conversion from .duc to .sav, that using the Shunyweb online file converter.
  20. I used the Load from Code input to solve another topic here a few days ago. Nice option. Useful to create a .pkm file if someone posts an AR code for a Pokemon as I seem to be amassing a collection of .pkm files for future use. I did find a zip file with all 493 Pokemon as .pkm files but a lot were nicknamed. Nice little job to do when I am at a loose end!
  21. Not sure if the PID would be the same for the same nature, but here are mine... Diamond - 4160257049 - Quirky - 24,10,26,16,13,0 Pearl - 1923276395 - Calm - 19,12,6,2,31,5 Platinum - 3041255447 - Sassy - 4,22,5,7,10,1
  22. I just got a little lost in some of the steps the poster was going through to decrypt his file. Having the PP's in Pokegen (excellent program I must say) solves that problem. Thanks for all your work. At some point it would be nice to be able to decrpyt a Pokemon from an AR code (seeing as the codes themselves are not encrypted, just the Pokemon data). I'll have to have a search around on the net and try to figure it out for myself, or at least try to come up with some more precise questions in the other topic...
  23. I just checked my Jirachis in Diamond, Pearl and Platinum. PID is different in each, generated I presume when you get the Pokemon, IV's are presumably allocated then as they are different in each game, unless they are nature dependant as mine have different natures. Using Pokegen, I allowed the speed IV, initially 1 but raised to 5 for a PID to appear. This increase ensured a valid PID. The end result is a legal Jirachi and I am sure that no one would be any the wiser to the fact it was hacked to make it legal!!! Just as an experiment as I have no desire to adjust my Pokemon.
  24. One bizarre thing about the DSi is that I use my PS3 for the AAC music files which is one of the formats that the PS3 uses to store music on its hard disk. I can put my CD in import it to AAC format and put it on my SD card for listening on the DSi. In that respect the PS3 can supply music to the PSPGo (MP3 format) or the DSi series (AAC format)!!
  25. I was thinking about the PP's, which was my reason for the post about the save encryption You must have read my mind!
×
×
  • Create New...