Jump to content

theSLAYER

Administrator
  • Posts

    22422
  • Joined

  • Last visited

  • Days Won

    914

Everything posted by theSLAYER

  1. You should keep a safe backup of your main before you do any edits. Now, the Y = Restore should be option to import the save back into your game.
  2. @Gajeel on that last image, what happens when you click on save data. Is that dump only (I'm assuming the third image is after you select Dump Selected (Y) on the second image) Does it lead to a Overwrite and Export option? What Homebrew are you using to access JKSM?
  3. Take a few photos/screenshots of your JKSM menu, revolving around selecting the game and exporting the save, and place them in a spoiler. I need to see what you're working with, to have a better idea of what advice to give.
  4. @Gajeel What save manager are you using the import and export saves?
  5. I found the flag to reactivate the Roamers from the basement of the Burned Tower, in Pokémon GS. For GS, tested to work on INTL, KOR and JPN version, and for C, tested on INTL version. [JPN version of event flags doesn't seem to work properly on PKHeX right now] For GS, Both of these has to be done: Unset Flag 1867 Event Constant 41: set to 0 For Crystal, Both of these has to be done: Unset Flag 1867 Event Constant 54: set to 0
  6. That review was hidden by a staff, presumably because it was not review-esque. It looks more like a please help me message, and less like an actual review. Based on what I'm seeing, reviews are not locked out to any members, so I believe you could not write another review because that old review wasn't deleted, just hidden. (and it doesn't make sense for a member to be able to write multiple reviews) In any case, do not use 'reviews' to ask for help etc. That 'review' option isn't meant for ask for help, it's literally meant for a review. The thread to the tool still exists. If you need help, that's the place to go. Is that the only reason why you think you were under moderation?
  7. @lolcatzidk there isn't any real need to bump the thread. If anyone knew they answer, they likely would have already replied to ya. Or did you expect every single member to reply "I don't know" XD As Poke J said, it's likely unresearched. When you attempt to find the value, as per described Poke J, it might do you some good to check around this ranges:
  8. As far as I can tell your posts are not being moderated. Where and when did you make a post and it doesn't show up?
  9. To prevent any confusion: Possible to boot on emulator to connect to GBA: NO. Any alternatives to attempt to boot it: On actual GBA, using with GBA FLASHCARD. Needs 2 GBAs to connect.
  10. I re-added Raikou, Entei and Suicune. Based on research here (on the offsets; I knew the International offsets, but not the Japanese ones), and location data from here, which is Fx 28 1A 02 (if I'm not mistaken, without setting the location data, it's roaming location would not move and would be stuck somewhere off the map) Pocket Monsters Kin fixed.sav
  11. @DCGI do you mind uploading your save? I might be able to do something.
  12. There are some kind of event flags for Gen 2 roamers. (I've got the ACE functionality for the English versions, showing it's structure here) However, without documentation for the Japanese versions, I don't think it's implemented on PKHeX
  13. As far as I can tell, no. It wasn't researched, so not implemented by PKHeX. Besides, PKHeX can edit contest stats directly. Perfect stats means all 255
  14. theSLAYER

    4go max ?

    Erm, what are you doing? PKHeX cannot edit ROMs (the file link shows it is a .3DS file) PKHeX edits SAVES. (.sav, .dsv, main etc)
  15. This page's homebrew is able to have you run games straight from your 3DS' SD card. However if the game isn't patched and has Anti-Piracy protection, then the game won't run as intended. With that in mind, NDS flashcarts would likely work better (most updated firmware for flashcarts have AP bypass) Relating to the purpose you seek, you can either ask gbatemp in relation to their homebrew (as they'll know better) or buy a NDS flashcart.
  16. As far as I can tell, it looks legit to me. Guess it is a Nintendon't problem after all.
  17. In that case either it wasn't extracted properly with Crystaltile, or the surrounding data is different (which it frankly shouldn't be). In any case, as it stands I won't be able to assist you any further. Hopefully someone with a better idea of what is going on would pop in to help you.
  18. Show me the "Find" window you use, before you hit enter.
  19. Not the entire game. Use Crystaltile2 to extract the arm9, THEN use HxD to look for it.
  20. extract it out then use HxD (a hex editor)'s search function. In case you didn't realize, I'm not using Crystaltile's Hex viewer. In any case, even if you manage to replace the value and import the arm9 file back in, I cannot guarantee it'll work, so I don't make edits like that. ALSO, don't multi-post. If no one replied you, edit the new information into your latest unanswered post.
  21. perhaps post an image of the front, back, and the bottom (to show the chip) of the cartridge, so that people can identify if the cartridge is the problem.
  22. Black 2 arm9 I know offset and data above for Black 2 is correct, as it matches what was given in the other thread: I tried using the offset of 0x13F0C for Black, but noticeably it didn't work for my copy of Black version. Offset probably is different because it's a different variant or different version ID. Since you mentioned you couldn't find it, I assume it's the same for you too. Based on the bytes found in the Black 2 arm 9, I searched for these bytes (not just 08 28, but rather the whole highlighted portion below), and a different offset with the same parts of data appeared. I'm assuming this is correct for my version of Black. You could do the same thing as me, and search for those bytes. Black arm9
×
×
  • Create New...