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Codr

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Everything posted by Codr

  1. ... Noted. Edit: You can use the up and down arrows to make it select them. Or just type them. Edit2: This is fixed in beta 27.
  2. I wonder how that got messed up. I added it to the list. Edit: This is fixed in beta 27.
  3. Oh, I failed at reading. I guess that menu missed the translation change. Edit: I failed even more. I see that it is translated, but it was pointed out that it just doesn't change upon changing languages.
  4. I'm not seeing this happening. The tooltip thing is a Windows problem that I can't do anything about.
  5. 3.0.0b26 FIXED: Saving a party Pokémon with the target game set to Black/White was resulting in a 236-byte file, rather than the proper 220-byte file. FIXED: The new update system couldn't detect an update when going from a beta release to a stable release. FIXED: Missing language files (Improperly named files count as missing.) would cause the program to crash on startup. (Found by Dreamer.) FIXED: The update system was causing crashes. CHANGED: If language files aren't available on startup, those languages will be disabled in the menu. CHANGED: All language files are now named using only ASCII characters, since there are issues with extraction tools failing to handle Unicode characters properly.
  6. Nobody can do this except me. Korean would be too difficult for me to do, since I have to generate the large lists (Pokemon, items, attacks, etc.) myself. I was only able to do Japanese because I had Guested's help constantly. Korean data is also incompatible with the other languages prior to Black/White, as far as I know.
  7. The problem with filenames is verified to be the fault of the program used to extract. WinRAR 3.8 and above will do it properly. I don't know about others. Edit: I just noticed that the built-in zip extraction in Windows doesn't work... how fail. I'll be renaming the language files for the next release.
  8. You're obviously not using English for Windows, which may have something to do with it. Those filenames are not what they should be, that's for sure. If you're not already, use WinRAR or 7-zip to extract the files to ensure that the filenames are preserved as they're intended to be. Edit: This is fixed in beta 26. Your filenames being wrong, however, is a problem regardless and not PokeGen's fault.
  9. I've figured out what this problem is. It's definitely a result of the language files not being present. Unfortunately they ALL need to be present at the moment or it will crash. I'll have it fixed for the next release.
  10. I have experienced some random crashes myself, but it's so erratic that I can't reproduce it to determine what's wrong. In my case, it doesn't happen on startup though. Edit: If the language files aren't available to the program, it does in fact crash on startup. The simplest way to fix this is to put them in the same folder as the exe. Alternatively a shortcut can be made that sets the "Start in" directory to the one the language files are in.
  11. I heard Bond697 wants to add it to PokeGen. (Well, honestly, so do I, but that very likely won't happen.)
  12. The translation display perfection that I had hoped to get out with this release is just taking too long. I omitted it for now in order to get these fixes/changes out first. 3.0.0b25 ADDED: An automatic update system is now in place. This will download updates and "install" them for you, eliminating the need to do anything manually. (Unless something goes wrong during the update process.) ADDED: Some more generation 4 location values that're preserved upon Pokétransferring have been added to the generation 5 location lists. (Thanks to Guested.) ADDED: French translation. (Thanks to Drakul and Pingouin7.) ADDED: Italian translation. (Thanks to Acanto.) ADDED: Version changes information is now available in the help menu, rather than by an external .txt file. ADDED: The language you set the program to is now saved and used on startup. FIXED: Diamond/Pearl save detection was wrong. (Found by Guested.) FIXED: The save dialog listed Black/White party .pkm files as 236 bytes. They're supposed to be 220. (They were still saving properly as 220.) FIXED: Validation of Black/White save files should be more reliable now. This was causing malformed generation 4 save files to be treated as generation 5 instead of issuing an "Invalid save file" message. FIXED: When using the PID finder with a generation 5 game as the target game, the PID list wasn't displaying the correct ability value at times. (Found by cH053n.) FIXED: Generation 4 name characters with values 2-79 were written incorrectly. (Found by cH053n.) FIXED: Switching languages was temporarily blending the current and new language text in a lot of the controls during the switch. FIXED: Dragging .pkm files to box slots above 1 was only modifying box 1. (Found by IceSage.) FIXED: Only 18 boxes were visible when the target game was set to Black/White. The remaining 6 boxes were still there, they just couldn't be viewed. (Found by darklink502.) FIXED: Starting the program with a .pkm file via a command line argument (This is the same as dragging a .pkm file onto the executable.) displayed the data incorrectly. (Found by Avery Goodgame.) FIXED: Selecting an entry in a combobox wasn't always triggering an update on related controls. (Thanks to cH053n for reminding me.) FIXED: Checking "Seen" in the Pokédex was always setting Japanese for Black/White, and English for generation 4 games. It'll now set the current program language instead. (Found by Blaziken257.) FIXED: The code generator and Pokédex dialogs weren't centering on the main window upon being displayed. FIXED: Changing languages wasn't updating the menus. CHANGED: Program startup should be slightly faster now, although controls will briefly not be displayed while lists are loaded. CHANGED: Pokémon data will no longer be processed by PokeGen when saving a save file unless the data was specifically changed by the user by using "Set" onto a slot. This will protect against problems in the program affecting all Pokémon in a save file. CHANGED: PGT/PCD (Wondercard/Mystery Gift) file support has been removed. This was never full support and was more misleading than anything.
  13. Codr

    Translations

    If you have a suggestion/correction/update for any of the translation files, please post here. Since all of the translations are present with the release of beta 25, it'd be preferable to only post corrections to individual lines, rather than uploading a whole file. There are untranslated lines in just about every language at the moment, so updates are appreciated. Note: Translations are not done by me, therefore I can't guarantee their accuracy.
  14. What's a tab? And what's a search feature??????????? This is all so complicated.
  15. After looking at the code, either I already fixed problem 1 at some point between beta 24 (Assuming that's what you were using.) and the current program state, or the problem never existed in the way you described. Problem 2 has been fixed for beta 25.
  16. This is fixed in beta 25, at least for me.
  17. This is fixed in beta 25. The data was actually being read correctly, it just wasn't displayed.
  18. This is now fixed in beta 25.
  19. Just so you know this isn't being ignored, I have read your post and will look into it when I can/have the will. My initial thoughts are that this behavior (for your first problem, that is) is intended, but I didn't consider the situation you're dealing with. It'll need to be changed.
  20. You're right, I can reproduce it on 3.0b24 as well with those steps. After looking at the fixes in versions.txt... "FIXED: Generation 4 name characters with values 2-79 were written incorrectly.". I'm afraid you'll have to wait for the release to fix it in a tolerable way. I don't have an alternative for you for the moment either.
  21. Codr

    PokeGen Port

    It does, because I didn't, and still don't, care about other platforms.
  22. I'm not having any issues. What game are you trying to generate for? Are you actually "Set"ting the Pokemon after making changes?
  23. You obviously lack the ability to communicate without sarcasm/hostility, so you can have a locked thread. Don't post again until you lose the pointless attitude.
  24. That seemed really, really random in the context of your post. However, you just gave me the perfect opportunity. You'd need about 20 phones arranged in a grid to display the whole thing. As for a Pokemon editor on a phone... it's really not worth it in my opinion. The hassle of dealing with transfer of files from phone to PC, or just managing files on a phone in general, makes it impractical. The UI would have to be really constrained too. There's not enough display area on phone screens. Not to mention they have to be touch-compatible, meaning everything is huge. You couldn't even begin to replicate PokeGen's UI on a phone, so if you decide to try making something, there's no need for my permission. It'd be nothing like this program.
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