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Everything posted by Aqueel

  1. Thanks for the advice! Felt like forever waiting for someone to leave a comment.
  2. Semi-serious, but still a gimmick since my receiver isn't a standard sweeper... So let me present: Baton Pass to Pikachu!!! [sprite]291[/sprite] Ninjask (M) @ Leftovers Ability: Speed Boost EVs: 248 HP/8 Atk/184 Def/68 Spd Adamant nature (+Atk, -SAtk) - Protect - Substitute - Baton Pass - Harden --- Ninjask is my lead, and it's main purpose is to baton pass speed boosts. Alternate sub and protect until maxed, and then baton pass to another Pokemon. [sprite]235[/sprite] Smeargle (M) @ Shed Shell Ability: Own Tempo EVs: 96 HP/120 Def/252 Spd/40 SDef Jolly nature (+Spd, -SAtk) - Spore - Ingrain - Substitute - Baton Pass --- Smeargle is used for the ever-important Ingrain, which blocks whirlwind and roar, and also heals everyturn, therefore nullifying any sand or hail effects. After the speed boost, Spore ensures a sleeping enemy, and Smeargle can then set up and pass. [sprite]212[/sprite] Scizor (M) @ Occa Berry Ability: Technician EVs: 248 HP/88 Atk/172 Spd Adamant nature (+Atk, -SAtk) - Swords Dance - Iron Defense - Baton Pass - Bullet Punch --- Scizor is a counter to many OU threats, and can also boost defense to pass on. His role is simple - baton pass him against something he can counter, set up, and then sweep what he can before baton passing. [sprite]251[/sprite] Celebi @ Leftovers Ability: Natural Cure EVs: 252 HP/80 Def/176 Spd Timid nature (+Spd, -Atk) - Calm Mind - Grass Knot - Psychic - Baton Pass --- Celebi is bulky, and provides Calm Mind to my team. Psychic and Grass Knot provide coverage against additional threats to my team. [sprite]134[/sprite] Vaporeon (M) @ Leftovers Ability: Water Absorb EVs: 192 HP/252 Def/60 Spd Calm nature (+SDef, -Atk) - Baton Pass - Wish - Substitute - Ice Beam --- Vaporeon can set up extremely bulky substitutes, and Ice Beam can take down many dragon or flying types that try to switch in. (Die Gliscor, die!) Wish provides healing to my team. [sprite]025[/sprite] Pikachu (M) @ Light Ball Ability: Static EVs: 4 Def/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Thunderbolt - Hidden Power [ice] - Grass Knot - Surf --- And finally, my receiver. Pikachu's role is to wait in the back until all boosts have been amassed. Then I baton-pass to Pikachu (preferably behind a sub) and then proceed to sweep the opposing team. Beware the yellow electric rat!
  3. You're hacking a team, just use whatever legendary you want, and put whatever moves you want on it. Once you've cheated, you've cheated, so you might as well go all the way.
  4. Don't get Dragon Rage. It only does 40 damage, there's no point to it. Aqua Tail will give you better coverage.
  5. It would help if in the future you posted it's other moves, it's nature, and what you want to use it for. This is a pretty easy question though. Aqua Tail is definitely the better option.
  6. [sprite]482[/sprite] Azelf @ Focus Sash Ability: Levitate EVs: 4 Atk/252 Spd/252 SAtk Naive nature (+Spd, -SDef) - Stealth Rock - Fire Blast - Psychic - Explosion Weaknesses: Bug, Ghost, Dark Resists: Fighting, Psychic Immune: Ground Azelf is a quick standard lead. Focus Sash ensures that it will get Stealth Rock out. Fire Blast can be used for Scizor, Jirachi, or Metagross. Psychic increases type coverage. However, I will usually use Explosion to heavily damage or even possibly kill the enemy lead. [sprite]251[/sprite] Celebi @ Leftovers Ability: Natural Cure EVs: 252 HP/220 Def/36 Spd Bold nature (+Def, -Atk) - Leech Seed - Thunder Wave - Grass Knot - Recover Weaknesses: Flying, Poison, Bug (4x!), Ghost, Fire, Ice, Dark Resists: Fighting, Ground, Water, Grass, Electric, Psychic Celebi is both a wall and a nuisance. Thunder wave is a powerful move that allows my sweepers to set up easily, leech seed is annoying to the enemy and may force them to switch out, ensuring my stealth rock hits more often. Recover is to allow Celebi to last longer, and grass knot is a strong STAB move that's useful against Tyranitar and Gyarados. [sprite]395[/sprite] King Dedede (Empoleon) (M) @ Petaya Berry Ability: Torrent EVs: 12 HP/12 Def/232 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Agility - Substitute - Surf - Ice Beam Weaknesses: Fighting, Ground, Electric Resists: Normal, Flying, Rock, Bug, Ghost, Steel, Water, Psychic, Ice, Dragon, Dark (Niiiiice) Immune: Poison My favorite sweeper. Switch in on something it resists, use agility, and then sub my way to a special attack + torrent boost. Surf is a powerful STAB that can one-hit many opponents, and Ice Beam provides coverage against dragons and flying types. [sprite]068[/sprite] Machamp (M) @ Leftovers Ability: No Guard EVs: 252 HP/252 Atk/4 Spd Adamant nature (+Atk, -SAtk) - Dynamicpunch - Payback - Stone Edge - Ice Punch Weaknesses: Flying, Psychic Resists: Rock, Bug, Dark No Guard Machamp. A good partner for Celebi in annoying the enemy. Dynamic Punch confuses 100% of the time, and no one likes using a confused Pokemon. Stone Edge is very powerful, especially since it has no chance to miss now. Ice Punch and Payback provide additional coverage. I decided not to use the Restalk set, since I find I always have a hard time getting it to work. [sprite]479[/sprite] Rotom-h @ Choice Scarf Ability: Levitate EVs: 4 HP/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Thunderbolt - Overheat - Hidden Power [Ground] - Shadow Ball Weaknesses: Ghost, Dark Resists: Flying, Poison, Bug, Steel, Electric Immune: Normal, Fighting, Ground Rotom-H covers some weaknesses in my team. It's immune to ground and fighting, and can take down electric Pokemon with HP Ground, therefore completely covering Empoleon's only weaknesses. Shadow Ball is a strong STAB, Thunderbolt is useful against Gyarados, and Overheat helps against steel types. [sprite]461[/sprite] Weavile (M) @ Choice Band Ability: Pressure EVs: 40 HP/252 Atk/216 Spd Jolly nature (+Spd, -SAtk) - Pursuit - Ice Shard - Ice Punch - Low Kick Weaknesses: Fighting (4x!), Rock, Bug, Steel, Fire Resists: Ghost, Ice, Dark Immune: Psychic My revenge killer. Pursuit is a OHKO against Gengar or Alakazham, even if they don't switch out. Ice Shard is a strong STAB priority move, useful against dragon types that may want to set up (Latias). Ice Punch is used against grass types, and low kick is a very powerful move against Pokemon such as Tyranitar. Threats: [sprite]485[/sprite] Heatran with substitute and HP electric poses a threat, as it can counter my Empoleon and take on Rotom.
  7. <p><p><p><p><p>I accidentally deleted all my Shoddy teams.</p></p></p></p></p>

    <p><p><p><p><p>I can recreate three from the rate-my-team threads, but I cannot remember the ultimate awesome super-duper team that was in beta phase. /cry</p></p></p></p></p>

  8. <p><p><p><p><p>How's it going? I have triumphantly returned to kick ass in Shoddy!</p></p></p></p></p>

  9. Cool, because purple is my favorite colour =)
  10. I was in the middle of this, all I had left to do was zip it and upload it. D= Oh well, it needed to be done, so good job =)
  11. Hit Ho-Oh, which is probably already dead, but I lost track and will keep doing so until this thread is updated.
  12. I was under the impression that the class number didn't matter if it only had one ability =S If it does, then my Pinlup is non-legit anymore.
  13. Really? The first Pinlup I got was female. Strange. I could have opened up a breeding business! Despite trying to keep this save legit....l ended up Pokesaving on the Modest nature I wanted - although I didn't mess with anything else. And from now on, no more Pokesaving!
  14. Ah, that's sweet. Trying to get a good nature male Pinlup =) Then I'll name him King Dedede!
  15. Torchic for it's cuteness, but if I had my time back, I would pick Mudkip, since Swampert is amazing. I may try and find Emerald again at EB Games for cheap =)
  16. A logical Pokemon game? Not gonna happen =/
  17. I don't know, ever since copyright laws? You can't just download TV shows and movies - it's illegal.
  18. The Pokesav files on this site are currently missing these Pokemon: Anyone willing to make legit files for these Pokemon? I'm in the middle of compiling all those files into one zip file for this site for the convenience of others. Plus then we can stop all those threads asking for this =/
  19. Yeah, Sucker Punch on Dugtrio will work. I would like a Life Orb for the ability to switch attacks if something EQ resistant moves in, but Choice Band is needed for his main job. Swampert can block HP Ice Zapdos, and HP Grass Zapdos can be countered with Ludicolo. Ludicolo CAN use leech seed, so there's a possible usage there. But really, Rain Dance doesn't provide any stalling benefits (doesn't deal damage), so I don't see the point of running him defensive. I chose him because I wanted a special sweeper who wasn't weak to the same things as my physical sweeper. And yeah, I realized my team had a toxic spikes weaknesses, but somewhere along the line I forgot to account for it. I'll take a look around and see what I can do about that. -Edit- Well, no one on my team can rapid spin. The only solution I see would be to remove Scizor and replace him with something that can. Really, the best two for that would be Tentacruel, who can absorb spikes, set up his own, and use knock off, or Starmie, who can cure upon switch out, recover, and provide good sweeping skills. And I can't believe you ruined Destati's chance to come in and yell that. Really now, shame on you!
  20. [sprite]385[/sprite] Jirachi @ Damp Rock Ability: Serene Grace EVs: 252 HP/176 Spd/80 SAtk Timid nature (+Spd, -Atk) - Rain Dance - Thunder - Stealth Rock - U-turn --- Weaknesses: Ground, Fire Resists: Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon Immune: Poison Jirachi is the lead rain dancer, and mid-rain dancer. Stealth rock is to provide additonal dmg against switch ins, and allows Dugtrio to OHKO Tyranitar. U-Turn is to switch out after doing his job, allowing him to return mid-game to restart Rain Dance in case of a long game. Thunder provides a powerful attack in Rain, with a 60% chance to paralyze. [sprite]051[/sprite] Dugtrio (M) @ Choice Band Ability: Arena Trap EVs: 40 HP/252 Atk/216 Spd Jolly nature (+Spd, -SAtk) - Earthquake - Rock Slide - Night Slash - Sucker Punch --- Weaknesses: Grass, Water, Ice Resistances: Poison, Rock Immune: Electric Dugtrio traps and kills Tyranitar and Blisseys. With a choice band and high attack, Dugtrio can OHKO Tyranitars who have been damaged by stealth rock, and 2HKO Blisseys. He can also trap and kill certain electric types such as Electivire. The Jolly nature is to allow him to get first attack on a single DD Tyranitar. Sucker Punch allows a strong priority attack, Night Slash can be used against a switch in who's resistant to ground/rock, and Rock Slide provides a strong attack against fliers. [sprite]419[/sprite] Floatzel (M) @ Life Orb/Left Overs Ability: Swift Swim EVs: 226 HP/252 Atk/8 Def/24 Spd Lonely nature (+Atk, -Def) - Bulk Up - Waterfall - Ice Punch - Return --- Weaknesses: Grass, Electric Resistances: Steel, Fire, Water, Ice Floatzel is a powerful physical sweeper. 24 speed will allow it to outrun all threats in the rain, and Bulk Up is used to enhance it's already powerful attack. STAB Waterfalls provide a powerful attack, Ice Punch takes care of fliers or dragons, and Return gives a strong normal attack for near perfect coverage. Life Orb is used to boost his already powerful attack, although I may use Leftovers instead. [shinysprite]272[/shinysprite] Ludicolo (M) @ Life Orb Ability: Swift Swim EVs: 4 Def/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Surf - Grass Knot - Ice Beam - Hidden Power [bug] Weaknesses: Flying, Poison, Bug Resistances: Ground, Steel, Water Ludicolo was chosen as my special sweeper for it's potent attack and unique typing. Flying, poison and bug moves aren't usual in the OU tier. Surf was chosen over Hydro Pump because I value accuracy over power. Grass Knot was chosen over Energy Ball because it generally deals more damage, and can 2HKO Gyarados. I have to watch out though, because without Energy Ball, Vaporeon can stall out Grass Knot. Ice Beam gives a strong attack against fliers and dragons, and Hidden Power Bug was chosen because it has a high chance to OHKO a Celebi who was struck with stealth rock. [sprite]260[/sprite] Swampert (M) @ Leftovers Ability: Torrent EVs: 240 HP/216 Def/52 SAtk Relaxed nature (+Def, -Spd) - Earthquake - Ice Beam - Surf - Rain Dance Weaknesses: Grass (x4!) Resistances: Poison, Rock, Steel, Fire Immune: Electric Provided Jirachi opens against a Pokemon who counters it, his goal is to set up stealth rocks, then U-turn out to Swampert. Swampert has good resistances, and only one weakness. His immunity to electric attacks also provide a good switch-in against electric types that Dugtrio might not be able to handle. (Zapdos is one). Other then that, Mixpert is a good attacker, with powerful earthquakes, ice beams, and STAB rain-danced surfs. [sprite]212[/sprite] Scizor (M) @ Life Orb Ability: Technician EVs: 176 HP/100 Atk/56 Spd/176 SDef Adamant nature (+Atk, -SAtk) - Pursuit - U-turn - Roost - Bullet Punch --- Weaknesses: Fire (x4!) Resistances: Normal, Bug, Ghost, Steel, Grass, Psychic, Ice, Dragon, Dark Immune: Poison Scizor. He's a strong attacker, and in a rain dance team, fire attacks are lessened against him. It doesn't completely negate his weaknesses, but it does provide some leeway. A slow U-turn allows a good switch-in, pursuit can also handle celebi and latias, and Bullet Punch is the strong attack we all know and love. Roost allows him to heal. I used this set for a surprise value, as most people expect a swords dance Scizor, but I may switch him to standard since I'm not sure how well this will work.
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