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  1. Version 24.05.05

    8768427 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    41 points
  2. Version 24.5.6-PullRequest4285.71

    65024 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    8 points
  3. Find PKMDS for Web on... the web! https://www.pkmds.app/ GitHub Repo: https://github.com/codemonkey85/PKMDS-Blazor Issue tracker: https://github.com/codemonkey85/PKMDS-Blazor/issues Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers. Introducing: PKMDS for Web! Built as an ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokémon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo. Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ). If you have any issues, you may report them here, or feel free to create an issue on the GitHub repository. EDIT: Please note, the app is under development and is super unfinished. Like, "construction zone" unfinished.
    5 points
  4. Version 0.8.1

    916 downloads

    MissingEventFlagsChecker is a PKHeX Plugin for checking event flags states like missed field items, hidden items and trainers. The main purpose is to check your save data and report back important Event Flags that you may have missed during your gameplay. It is really easy to miss a hidden item, or a partially covered field item, or even that isolated trainer that needs lots of entering/exiting cave doors and get you lost in the path. This plugin will report all of the above, so you can properly look for it. For completionists, this may give you that satisfaction that you have explored and gathered all 100% of what the game provides you to acquire. This is a WIP plugin, it already covers the most important parts of each game, but it is far from ideal. Gen1 and Gen2 games are now fully supported, while remaining ones are partially supported. Source Code https://github.com/fattard/MissingEventFlagsCheckerPlugin Setup Instructions Download the plugin from the latest release. Extract and unblock them in Windows' Properties Menu. Put them in the plugins folder that is in the same directory as the PKHeX program path. If the plugins folder does not exist, just create one, all lowercase letters. Actions Export Full Checklist This action will export the internal tracked database of event flags in a checklist format [ ] not completed [x] completed Each entry will have a category, a location name, and a description. This checklist will have all entries current in the internal database, and may be expanded later as research is done. You can find samples of the full checklists at the Wiki section in GitHub. Note: The checklist may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Export only Missing Flags This action will export only the tracked events that are not marked yet, so you can refer only for the stuff you missed. If the result file is empty, you are missing nothing. Note: The list may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Export current view This action will export the current table in the viewer in a checklist format. Use the checkboxes and filters to customize a view before exporting. Note: The list may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Supported Games All mainline games are supported (limited descriptions for many of them) Red / Blue / Yellow (International and Japanese versions) Gold / Silver / Crystal (International, Japanese and Korean versions) Ruby / Sapphire / Emerald / FireRed / LeafGreen Diamond / Pearl / Platinum / HeartGold / Soul Silver Black / White / Black 2 / White 2 X / Y / Omega Ruby / Alpha Sapphire Sun / Moon / Ultra Sun / Ultra Moon / Let's Go Pikachu / Let's Go Eevee Sword / Shield / Brilliant Diamond / Shiny Pearl / Legends: Arceus Scarlet / Violet Support Information You can refer the support thread for help, bug reporting and features request. Check before posting duplicated support request. For Bug reporting only, you may also use the GitHub issues section Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Contributing Refer to the main GitHub repository page on how to contribute
    4 points
  5. Version 20231218

    87280 downloads

    A collection of Pokemon from every game. See thread for more information and progress: And GitHub for latest updates: https://github.com/ReignOfComputer/RoCs-PC
    4 points
  6. There’s always information to check and collate. No ETA. Wait patiently.
    4 points
    3 years later, this is STILL the best Pokémon save editor out there.
    4 points
  7. Version 2.0 [Evolutions & More Quickfix]

    12702 downloads

    This is a ROM Hack of Explorers of Sky that adds an entirely new starter list, new mechanics, as well as tweaking the expressions and dialogue of the entire main story! Hey, my name is Gala and I wanted to share a hack I created! This hack has been in the works since October of 2023, and is a very big feat of mine. The game’s plot itself is unchanged, but bits of everything else have been altered in minor or major ways. There’s a lot of stuff to cover, so I did my best to lay it all out below! If you don’t feel like reading a wall of text, that’s okay! Download it for yourself and enjoy! (This hack was made using the US version of Explorers of Sky!) UPDATE: As of 2.0.X, I have gone on hiatus. I wish to dive back into other passions of mine for the time being. However, this project will return someday! Join the Discord to keep up to date on the latest news regarding EoS: Remixed! You can also check out my YouTube! All the starters have been almost entirely replaced, and many of them have new typings and/or move pools. I recommend checking them all out to find which team comp works best for you! I have added pretty much every SkyTemple community patch, which includes things such as Complete Team Control, Fairy Type, Choosing your Starter, and many more! It all comes together to make the experience fresh and exciting! I've also provided the necessary applications to apply this patch, all you've gotta do is provide your own untampered ROM of Explorers of Sky. I used assets provided by many people through places such as the PMD Sprite Repository, so check it out to give the artists some love! As a reminder, this hack alters aspects of the game’s story. Some characters look different with new names or are different in their entirety. The entire game’s script has edited dialogue to remedy poor translations and poorly conveyed emotions. The portraits of characters are more expressive where possible, as well. However, that is the extent of my meddling. This isn’t EoS rebuilt from the ground up, it’s more so a modified experience that allows me to learn the ropes of making an EoS ROM Hack. I've added many new moves to the game to go along with Fairy Type as well as the newer gen Pokémon added to the hack. As well as this, Protean replaces Color Change, Moxie replaces Pure Power, and Contrary replaces an unused ability slot. Added Moves: Echoed Voice, Disarming Voice, Plasma Fist, Infernal Parade, Bitter Malice, Gigaton Hammer, Dazzling Gleam, Draining Kiss, Moonblast, Play Rough, Accelerock, First Impression I have added new Pokémon to every main story dungeon. They now include all mainline starters from Gen 5-9, as well as the overhauled starter list. Some bosses have been altered as well, as well as potentially adding new boss fights that weren’t there before. Every dungeon will include level-scaling, where evolutions of mons within the base spawn pool will appear after certain points of the story. Best stay on your toes when returning to past dungeons! Here's the list of Starters + Partners and a little bit about them! Due to there being so many different options, I had to divide them in half based on the gender options in the quiz. Please refer to which group your starter choice is under! However, the partner list was unaffected by this decision, so any Pokémon with "(Starter/Partner)" is on the partner list regardless of which group it's in. Pikachu (Starter) [Group 1] Type: Electric Can evolve into Alolan Raichu Kantonian Vulpix (Starter/Partner) [Group 2] Type: Fire/Fairy Eevee (Starter/Partner) [Group 1] Type: Normal Triteon Type: Water/Poison Evolves via Vaporeon at Lv. 36 Vespeon Type: Electric/Bug Evolves via Jolteon at Lv. 36 Wispeon Type: Fire/Ghost Evolves via Flareon at Lv. 36 Chanteon Type: Psychic/Fighting Evolves via Espeon at Lv. 36 Achreon Type: Dark/Steel Evolves via Umbreon at Lv. 36 Paleon Type: Grass/Rock Evolves via Leafeon at Lv. 36 Crysteon Type: Ice/Ground Evolves via Glaceon at Lv. 36 Moireon Type: Fairy/Flying Evolves via Sylveon at Lv. 36 Mareep (Starter Only) [Group 2] Type: Electric/Dragon Cyndaquil (Starter) [Group 1] Type: Fire Can evolve into Hisuian Typhlosion Togepi (Partner Only) [No Group] Type: Fairy/Flying Swablu (Starter/Partner) [Group 2] Type: Dragon/Flying Altaria is Dragon/Fairy Wooper (Starter Only) [Group 1] Type: Water/Ground Snorunt (Starter/Partner) [Group 2] Type: Ice/Ghost (Female) Female evolves into Froslass via Lv. Up Type: Ice/Dark (Male) Male evolves into Glalie via Lv. Up Treecko (Starter/Partner) [Group 1] Type: Grass/Dragon Ralts (Partner Only) [No Group] Type: Psychic/Fairy (Is Male) Turtwig (Starter) [Group 2] Type: Grass/Ground Beldum (Starter) [Group 1] Type: Steel/Psychic Completely overhauled learnset! Piplup (Starter) [Group 2] Type: Water/Steel Riolu (Starter/Partner) [Group 1] Type: Fighting/Steel Joltik (Starter/Partner) [Group 2] Type: Bug/Electric Sandile (Starter/Partner) [Group 1] Type: Ground/Dark Archen (Starter) [Group 2] Type: Rock/Flying Rockruff (Starter/Partner) [Group 1] Type: Rock Lycanroc Midday Type: Rock/Fairy Learns Play Rough! Lycanroc Dusk Type: Rock/Psychic Learns Zen Headbutt! Lycanroc Midnight Type: Rock/Dark Learns Night Slash! Unovan Zorua (Starter/Partner) [Group 2] Type: Dark Ability: Super Luck Salandit (Starter/Partner) [Group 1] Type: Fire/Poison Fennekin (Starter) [Group 2] Type: Fire/Psychic Mimikyu (Starter) [Group 1] Type: Ghost/Fairy Ability: Sturdy/Shadow Tag Espurr (Starter/Partner) [Group 2] Type: Psychic Wimpod (Starter/Partner) [Group 1] Type: Bug/Water Phantump (Starter/Partner) [Group 2] Type: Grass/Ghost Galarian Farfetch’d (Starter) [Group 1] Type: Fighting/Flying Alolan Vulpix (Starter/Partner) [Group 2] Type: Ice/Fairy Snom (Starter/Partner) [Group 1] Type: Ice/Bug Hisuian Growlithe (Starter/Partner) [Group 2] Type: Fire/Rock Hisuian Zorua (Starter/Partner) [Group 1] Type: Normal/Ghost Hisuian Sneasel (Starter/Partner) [Group 2] Type: Fighting/Poison Has missing Portraits until the Repo updates. Nymble (Starter) [Group 1] Type: Bug/Dark Tinkatink (Starter/Partner) [Group 2] Type: Fairy/Steel Has missing Portraits until the Repo updates.
    3 points
  8. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
    3 points
  9. Version 1.7.2

    12580 downloads

    Collection of various PKHeX plugins I have made Plugin Purpose Thanks Sorting Plugin Sorting by different regional Pokédexes Raid Importer Importing Raid and Outbreak Files From Event Gallery in Sword and Shield or Scarlet and Violet SVivillonPlugin Edit Vivillon Spawns in Scarlet and Violet Fashion Editor Pokémon Sword / Shield, Brilliant Diamond / Shining Pearl and Legends Arceus Fashion Editing theSLAYER for original idea SV Profile Picture Viewer View and Save Profile Picture and Icon in Pokémon Scarlet and Violet Pako96 for the original code TM Tool Miscellaneous TM edits Roamer Tool Edit the roaming Legendary Birds in Pokémon X and Y and gen 4 roamers. Teams Viewer View battle and rental teams in Sword/Shield and Scarlet/Violet Special Pokémon Finder Check for Three-Segment Dunsparce, Family of Three Tandemaus or Wurmple Evolution suloku for the original idea Unmaintained Plugin Purpose Original Author Sword/Shield Event Editor Editing Max Lair, Gift Pokémon and CT Legendaries Darkfiggy (GitHub) Sword/Shield Raid Tool Display And Search Dynamax Dens Leanny AutoMod QR Plugins Scan (Defunct) PGL Rental Team QR Codes To Import Them architdate and Kaphotics (GitHub kwsch) BW Tool Various Editors For Gen 5 games suloku (GitHub) Source Code: https://github.com/foohyfooh/PKHeXPluginPile Thanks wubinwww, BlackShark, ppllouf, easyworld, Pako96, ZiYuKing, StevensND for language support If you can contribute multilingual support, please make a PR
    3 points
  10. I know there are already some threads about running PKHeX on Linux (like this or this) but they are all outdated and none of them is simple and straightforward enough. I feel like there’s still a lot of confusion about PKHeX and Linux, especially for what happened recently when the program switched from .NET 7 to .NET 8, so I’m making this thread hoping for it to become the ultimate reference for this subject. I'll keep it up to date. --------------------------------------------------- Latest PKHeX version: 24.05.05 Status: WORKING Known bugs: Drag & dropping save files into the program's window isn't really stable and could lead to a crash. This usually happens when you import/export boxes in a save file, and then import another one into the program. Always make a backup or try to avoid drag & drop at all by only using the File > Open option. --------------------------------------------------- 1) Installing Wine Vanilla Wine is more than enough to run and use PKHeX, however it isn't stable enough if you use plugins (.dll files from the plugins folder), as you'll notice that some plugins prevent the program from starting. If you use plugins, the recommended version of Wine is Wine Staging, which includes more up-to-date patches that support much more plugins. Please refer to your distribution's documentation if you don’t know how to install Wine or Wine Staging. Just make sure to be at least on version 9.3 (or higher), this is very important. Using PKHeX is a matter of a couple of commands and everything will work fine without having to go through a bunch of settings in programs like Lutris and Bottles, which I don't recommend unless you know what you are doing. 2) Creating a Wine prefix It's better to create a separated Wine prefix (the “Windows environment”, for those who don’t know what a prefix is) so that it won't conflict with others (if you have any). You can do that with the following command: WINEPREFIX=/path/to/your/prefix/pkhex wineboot Replace /path/to/your/prefix/pkhex with the folder you want to create the prefix in. For example: WINEPREFIX=/home/anon/Prefix/pkhex wineboot Let it set up everything. If it asks for the Mono installation you don’t need it, so you can click on cancel. 3) Installing .NET Desktop Runtime 8 PKHeX needs the 64 bit version of .NET Desktop Runtime 8 to work. You can download it from here. This is the global page with every download link, just in case the given link dies because of a version change (it is currently 8.0.4). Launch the following command to start the installer: WINEPREFIX=/path/to/your/prefix/pkhex wine /path/to/the/installer/windowsdesktop-runtime-8.0.4-win-x64.exe As seen before replace the paths with your own ones. For example: WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Downloads/windowsdesktop-runtime-8.0.4-win-x64.exe Go through the installation process. 3.1) CJK fonts CJK stands for Chinese, Japanese and Korean. These fonts are not shipped by default with Wine, therefore names or OTs of Pokémon in these languages won't be displayed. The "shinify" icon is also affected by this. Although this is optional, we can fix this by installing CJK fonts with Winetricks (you have to install the package first): WINEPREFIX=/path/to/your/prefix/pkhex winetricks cjkfonts Again, replace the path with the one of your prefix. WINEPREFIX=/home/anon/Prefix/pkhex winetricks cjkfonts This could take a while, so be patient. 4) Launching PKHeX PKHeX can now be launched with this command: WINEPREFIX=/path/to/your/prefix/pkhex wine /path/to/pkhex/executable/PKHeX.exe In my case: WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe 4.1) Note on .NET If you have .NET installed on your system (it is available natively for Linux, it's the Desktop Runtime needed by PKHeX that isn't) PKHeX might not launch. If this is the case for you make sure to add the following arguments to the command: WINEPREFIX=/path/to/your/prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /path/to/pkhex/executable/PKHeX.exe In my case: WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe 5) Making a launcher for PKHeX In case you don’t want to use the terminal every time you want to launch PKHeX you can create a launcher for it. For example you can make a simple bash script for it. Paste the following content into a text editor and save the file wherever you want and with whatever name you want: #!/bin/bash WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe As always replace the paths with yours. Of course this can also be the command seen in paragraph 4.1: #!/bin/bash WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe Now make the file executable by running: chmod +x /path/to/your/script For example: chmod +x /home/anon/Games/Pokémon/PKHeX/Launcher Now you can simply open PKHeX by double-clicking the launcher.
    3 points
  11. PKhex does not support the new patch. My question is, are the new games harder to extract data from than the older 3DS era games?
    3 points
  12. PKHeX hasn’t been updated to deal with saves from the latest SV update. We’re aware of the issue; it happens whenever the game updates and changes the save’s structure. Please wait patiently. No ETA.
    3 points
  13. Save file sizes should be twice that size (64KB -> 128KB). Brief inspection of the save data shows that save sectors 8 & 9 are duplicated; shifting the duplicate to the end allows the save to be recognized. 005 Pokemon Leaf Green.sav
    3 points
  14. Whoa whoa whoa hold your horses. Cheat single player and you're fine. You can do whatever you want when you aren't affecting others. Cheat online against unsuspecting players and you're be against our rules. Those are the rules of this place. End of discussion.
    3 points
  15. It'll be out whenever it's out.
    3 points
  16. Version 1.0.0

    1772 downloads

    Pokémon Let's Go, Pikachu! & Pokémon Let's Go, Eevee! (ENG) 100% ALL Shiny 6 IVs Lv. 1 [Pokémon GO][151 + 2] Pokémon Let's Go, Pikachu! & Pokémon Let's Go, Eevee! 5.mp4
    2 points
  17. Version 1.0.0

    15897 downloads

    Pokémon Platinum, Diamond, Pearl, SoulSilver & HeartGold (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 493 Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 38135 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou ** Entei *** Colosseum/XD Shiny Square Suicune * Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square Pokémon Gen 4 Uxie Shiny Square Mesprit Shiny Square Azelf Shiny Square Dialga Shiny Square Palkia Shiny Square Heatran Shiny Square Regigigas Shiny Square Giratina Shiny Square Cresselia Shiny Square Phione Shiny Square Manaphy Shiny Square (Pokémon Ranger) Darkrai Shiny Square Shaymin Shiny Square Arceus NO SHINY (Pokémon Movie 09) (JPN)
    2 points
  18. Version 1.0.0

    748 downloads

    Pokémon Yellow, Red & Blue (ENG) 100% ALL Shiny All shiny, Level 100 from 1 to 151 Game Boy Color (GBC) Nintendo 3DS (VC)
    2 points
  19. No, gen 5 events are locked to the language of your game. For your second question, since the DS is region free and since the physical system has no effect on if you can receive events, you would be able to use an NA or PAL system with a Japanese cartridge to redeem Japanese events. The redeemed Pokemon would be the language of your game, which would be JP. That Hydreigon event is not able to be another language, only JP. A lot of western events had separate wondercards for ENG/SPA/ITA/FRA/GER, but I think most Japanese events were locked to a Japanese wondercard. I think the few exceptions would be the 2012 Singapore Fes Pikachu.
    2 points
  20. Added a flag in Settings you can toggle for the Entity Editor to show Gender in Gen1 contexts. https://github.com/kwsch/PKHeX/commit/b60648627a53c3dc12799f0d91d2cc7a0061aa02 Currently only in the development build, but will be available in future releases.
    2 points
  21. Version 1.0.0

    40659 downloads

    Pokémon Emerald (ENG)(ESP)(JPN) Instant Cloning ACE (Arbitrary Code Execution) Clone Pokémon & Items instantly from the trainer's PC. Name: ERNESTO/エルネスト TID: 00711 SID: 45496 Thanks to the creators of these tools/Gracias a los creadores de estas herramientas. Used tools: PKHeX By @Kaphotics https://projectpokemon.org/home/files/file/1-pkhex/ Managing GBA Saves https://projectpokemon.org/home/tutorials/save-editing/managing-gba-saves/ Instruction 1: DO NOT MOVE THE EGG GLITCH FROM BOX 2. Instruction 2: How to delete Invisible Pokémon/Bad Egg Pokémon Esmerald - Instant Cloning Egg.mp4 How to delete Invisible PokémonBad Egg.mp4
    2 points
  22. Version 1.0.0

    201852 downloads

    Pokémon Crystal (ENG) 100% ALL Shiny All shiny, Level 100 from 1 to 251 Game Boy Color (GBC) Nintendo 3DS (VC) Pokémon Crystal (U).sav sav.dat Thanks to the creators of these tools/Gracias a los creadores de estas herramientas. Used tools: PKHeX By @Kaphotics https://projectpokemon.org/home/files/file/1-pkhex/ Managing GB/GBC Saves https://projectpokemon.org/home/tutorials/save-editing/managing-gb-gbc-saves/
    2 points
  23. Version 1.0.0

    130134 downloads

    Pokémon Yellow (ENG) 100% ALL Shiny All shiny, Level 100 from 1 to 150 Game Boy Color (GBC) Nintendo 3DS (VC) Pokémon Yellow (U).sav sav.dat Thanks to the creators of these tools/Gracias a los creadores de estas herramientas. Used tools: PKHeX By @Kaphotics https://projectpokemon.org/home/files/file/1-pkhex/ Managing GB/GBC Saves https://projectpokemon.org/home/tutorials/save-editing/managing-gb-gbc-saves/
    2 points
  24. The latest release works fine, the development build is not ready/tested for public consumption. We hadn't yet double checked that form for correct behavior, but I've found the missing code and re-added the loading of that checkbox.
    2 points
  25. Pokémon Rising Ruby | Pokémon Sinking Sapphire A completed 721 hack for Pokémon Omega Ruby and Pokémon Alpha Sapphire. Current Version: v2.1.0 Last Updated: 16th October, 2016 Description Rising Ruby and Sinking Sapphire are modifications of Omega Ruby and Alpha Sapphire that allow you to play through the main game with all 721 Pokémon obtainable and go through the challenge of a significantly stronger Pokémon League. A huge emphasis has been placed on Pokémon availability, with most areas in the game offering 10 or 11 species that haven't been seen before that point. The mostly equal chance of encountering any of the Pokémon in an area also mean you're unlikely to get the same thing twice on the first encounter, making the game lend itself well to Nuzlocke runs (if you can handle the extra challenge from the trainer battles!). In addition to these two main changes, there are also modifications to other things where possible, including new convenient sets of level up moves, modifications to evolutions removing trading demands and overly high level requirements, and buffs and changes to Pokémon base stats, abilities and types. The name of the game is that hopefully, you can use whatever Pokémon you like. The challenge the hack brings is six Pokémon rosters on most important trainers, a much sharper level curve, evolved Pokémon appearing earlier in the game, stronger movesets, the use of held items and more. The game has been built assuming the Exp. Share has been turned off and you're carrying 6 Pokémon around with you, so be sure to turn the Exp. Share off if you're only using 6 Pokémon and want an optimal experience! There are unfortunately no edits to the events that take place within the game as script editing is currently not possible on any games in gen 6, so this hack is purely for an enhanced in-game experience. I'm hoping that part of it should be quite enjoyable though. (The hack itself has been around since November 2015, but I hadn't really popularised it as I wasn't completely happy with how it turned out. Now that I've fleshed the changes out a lot more I felt it was ready to bring it to more attention.) Features > The wild Pokémon lists in each area have been entirely renovated with appropriate mixes of the 721 Pokémon available in Gen 6. Each area contains 10 or 11 Pokémon, with each having a 10% encounter rate (or two with 5% in the case of 11 Pokémon), with some earlier routes containing further species in hordes such as the starter Pokémon and Eevee. Most basic forms of Pokémon are available early, with everything besides legendaries (and Spiritomb) being available for capture before seven badges, but with a huge majority playable before even the fourth badge. Pokémon are usually seen in areas that are somewhat appropriate to them, so if you see a Pokémon in a particular environment in another Pokémon game, there's a decent chance you might find it in a similar environment in Hoenn. It is worth noting that not every Pokémon in the wild is able to be captured using the DexNav, as the DexNav screen is only able to support so many Pokémon. In these cases, Pokémon with more sought after hidden abilities are more likely to be available. > The rosters of every trainer in the game has been edited, now also pulling from the pool of every Pokémon. You'll see the majority of species at least once through the game if you fight every trainer, and their levels scale up much higher compared to before; OR/AS's main game saw levels going from 5 to 59/62, whereas RR/SS pulls it up with levels ranging from 5 to 79/81. The extra experience your Pokémon will gain from fighting more evolved Pokémon and trainers having more Pokémon in general will offset the level gap, letting you keep up with the game. > Special trainers such as the Gym Leaders, Elite Four and the rivals have gained extra modifications in the form of the strongest AI setting (where not already applied), the use of held items, stronger movesets, higher IVs and ideal abilities. Most of these trainers also have 6 Pokémon, with every Gym Leader, Elite Four, and even the team admins and leaders sporting a full roster in their final fights. In keeping with the original game, these trainers will still generally have their signature Pokémon ready to go, with new species brought in either from previous appearances or just being new altogether. Additionally, you'll find a lot of trainers will start using Mega Evolutions against you as to get later into the game. > The personal stats of many weaker Pokémon have been tweaked to give them a fighting chance against the stronger Pokémon in the game. Previous weaklings such as Butterfree, Parasect, Farfetch'd, Magcargo, Delibird and Kricketune now have points invested into their stronger stats to give them a particular niche in your team, although they may still fall off as you proceed! With one or two exceptions, no fully evolved Pokémon should have a base stat total below 440. > Type and ability changes have also been given to some Pokémon, with familiar faces from my old hacks such as Bug/Water Masquerain, Grass/Dragon Serperior and Fighting/Flying Farfetch'd being ready to rumble. The addition of Fairy-type also allows a few new changes to the table, with Pokémon such as Misdreavus, Dunsparce, Volbeat and Illumise sporting the new typing. In many cases, Pokémon with only one ability now gain their hidden ability as a normal second ability, and in some cases have entirely new abilities available such as Gale Wings Chatot and Pixilate Dunsparce. > The level up pools for almost every Pokémon have been shuffled to make them a lot easier to use throughout the game, in the same style as how some Pokémon such as Marill and Eevee received new level up sets in Black 2 and White 2. Level up pools have also been bolstered with the addition of moves ordinarily learned from TMs, HMs, previous generations or egg moves. In some cases, Pokémon have been given completely new moves, with stars such as Megahorn Pinsir, Moonblast Togekiss and Hurricane Sigilyph able to pull their weight. > Some attacks have been buffed, notably making Cut, Strength and Rock Smash a lot more usable throughout the game. Special attention has also been given to some of the weaker Fairy-type moves and the lacking special Rock-type moves, with stronger powers (at the cost of reduced effects) making them feel much nicer to use. > Evolutions have been modified so that no Pokémon needs to be traded in order to evolve. Pokémon with ridiculously high evolution levels (including but not limited to many of those from the Unova region) have also had their evolution levels reduced to keep up with the pace of the difficulty curve in the game. > Some Poké Marts and item stalls through the Hoenn region have been changed, now allowing you to buy evolution stones and items such as Dragon Scales and Reaper Cloths (now USEable from the item menu) and evolve the many Pokémon you can capture. Mega Stones for Pokémon whose are normally unavailable before beating the Elite Four can also be purchased in shops after gaining six (or for some, eight) badges. The prices of some items have also been adjusted, with Poké, Great and Ultra Balls becoming significantly cheaper and heavy costs added to Master Balls and Mega Stones. > Gift Pokémon and Static Encounters have been modified to fit their levels with the new curve as well as have some bonuses if you are able to use a modified CRO file. Highlights include guaranteed 31 IVs for any starters and fossils you receive, fighting Tornadus, Thundurus and Landorus in their Therian formes, and strong, 31 IV, hidden ability encounters when Soaring in the Sky. > Some text edits have been made in the game where needed for certain situations, such as the removal of Maxie or Archie's line about being the first aside from the player to use Mega Evolution and a heavy push towards the player to not use the Exp. Share. > Trainers in the Battle Resort now act as a "hologram system", allowing you to 'rematch' the Gym Leaders of Hoenn as well as fight trainers with teams belonging to characters from other regions such as Blue, Cynthia, and the Gym Leaders/Elite Four from the Kalos region. > Almost all changes are documented and split between five different documents, which can be consulted to find out more about anything you wish. This includes the exact changes made to any Pokémon, the wild Pokémon in an area and the details of rosters held by nearly every trainer in the game, with full information of moves, items and abilities given for important characters. Screenshots Open the spoiler below to see screenshots of Rising Ruby and Sinking Sapphire. Bugs > No (fixable) bugs known at present. > Some Pokémon may be seen on the very edge of the DexNav. This is a consequence of not being able to fit every wild Pokémon on there and not much can be done about it. Suggestions > Ice Punch for Blaziken. Credits > Project Pokémon: Project Pokémon was an invaluable resource when designing the hack, thanks to the pool of knowledge given by the regulars here. I have a special thanks to give to both Kaphotics and SciresM, both for their work on the amazing PK3DS and 3DS Builder applications as well as their research, and for talking to me and probably withstanding a few stupid questions I had to ask. Couldn't have done it without you guys. > Sylphate: Created the Rising Ruby and Sinking Sapphire logos inspired by the Omega Ruby and Sinking Sapphire versions. They look great! > Chevitile: For suggesting the Rising and Sinking prefixes for the hack, the suggestions I found I liked most. > Asia81: For the guide and precise instructions on how to perform the dumping and decryption process on 3DS games. > 3DS Hackers: The creation of exploits such as browserhax and menuhax is what allows hacks like these to be playable, and it never fails to amaze me how people manage to figure out exploits in these environments. It's hard to credit absolutely everyone who had a step in making the hacks playable, but I'd like to draw special attention to smealum and yellows8 for browserhax and menuhax, Plailect for the incredibly well written and detailed guide for A9LH installation, and AuroraWright for the hugely useful Luma3DS custom firmware. > Dio_Vento: The author of Rutile Ruby and Star Sapphire, another pair of OR/AS hacks. Having this threads around provided some tiny bits of inspiration for my own hacks, as well as showing me what the standard is for distributing the files related to the hack. Download The files for Rising Ruby and Sinking Sapphire can be found in -linked removed, as it contained files from the rom- . Basic instructions are given as to how to play the game in the Readme file. I would suggest using arm9loaderhax and Luma3DS with a CIA installation to get the best experience. Failing that, use HANS via the Homebrew Channel. A Gateway cart can be used but I would recommend against it unless you already own one and are feeling lazy. I plan to offer modified versions of some of the files with the new illegal stuff (new moves, base stat changes etc) ripped out but the more legit stuff like held item changes and level up moves from alternate legal sources left in. These aren't available yet unfortunately, but you can pick and choose which GARC files you'd like to bring in. Contact If you need to get in touch with me about the hack, whether it's about a bug, help or just telling me how you're going about playing the game, either post in this thread or to really get my attention, you can talk to me directly through tweeting at my Twitter account @Drayano60.
    2 points
  26. SkyTemple Hack of the Year 2022 Award Winner For: - Hack of the Year - Best Narrative - Best Character (Main Character) - Best Cutscene Direction - Best Boss Fight (Final Boss Sequence) - Nominee for Best Single Cutscene (Sharpedo Bluff Scene) - Nominee for Best Single Dungeon (The Aurascape) --- What is the spirit? Explorers of the Spirit is the first ever playable full-length PMD story hack, starting development in mid-2020 and now reaching a 1.0 release a little under two years later. The team behind the hack has put a lot of love and effort into this thing, and we really hope that you'll enjoy it. Features: Starter Pokemon Adjustments: Launch Trailer: Screenshots: Special Thanks/Abbreviated Credits: Download (CURRENT VERSION: 1.01 - May 6, 2022) - Includes an XDELTA patch for the US version of Explorers of Sky, detailed instructions for patching and transferring saves between versions, a changelog, and a list of known bugs as of the current release EOTS RELEASE 1.01.zip Traducción al Español por Everson y Wolf Igmc4 https://whackahack.com/noticia/pokemon-mundo-misterioso-exploradores-del-espiritu-completo-en-espanol-nds-para-descargar/ Abbreviated dungeon/mechanic change reference guide (last updated 3/16/24): Explorers of the Spirit v1.01 Dungeon Docs.pdf We'd love to hear your thoughts on the hack! Join the discussion on the EotS Discord: https://discord.com/invite/pDxrBVryky
    2 points
  27. How to Edit EZ-Flash Save (.esv to .sav) Step 1: Download the ZIP Step 2: Install (windowsdesktop-runtime-3.1.32-win-x64 or x86)(depends on your operating system) Step 3: Follow the VideoTutorial Any questions I will be on the lookout Sorry, my English is not very good. EZ-Flash editar sav.mp4 Goomba Save Manager.zip
    2 points
  28. PKHeX can read [SAV] from First to Ninth Generation
    2 points
  29. Pokémon Aurora Sappphire is now in development! This game is inspired by Emerald Kaizo, Ancestral X and Drayano Hacks all in all! I'm aiming to make this the most difficult Gen 6 ROM Hack till now. Stay tuned! I will not release a Demo Version of this Game, it will release the time it's finished! Content: Every Trainer has a fully handcrafted Team AI has been improved Every Pokémon till Generation 6 can be caught (Total of 721) Some Pokémon got buffed and every fully evolved Pokémon has a BST of 450+ Some Pokémon Types have been updated Some Moves from later Generations have been added to the Game Some Moves have been updated A bit of story has been modified and much more!
    2 points
  30. Version 1.5.0

    21811 downloads

    This is a mod of Pokemon Rumble (Wii) that was made for the shiny hunting community event Rumble Weekend! The original Pokemon Rumble contains only the 1st and 4th gen Pokemon, but this mod reintroduces the 2nd & 3rd gen Pokemon (and their shinies) to the game in a new terminal known as "GX"! The layer of fog on all stages has also been removed, and the collection screen has been updated to support all 493 available Pokemon! The original base game also remains fully intact in order to preserve the rarity of certain Pokemon. Included are 3 bps patches to be applied to a USA version of Pokemon Rumble to get you into GX! Due to slight differences in dumps of the games out there, there were 3 patches made to ensure it works. (details on how to obtain the original game obviously not provided) This is fully cross-compatible with save files from the original Pokemon Rumble (USA natively, PAL/JP with some additional steps detailed in the FAQ doc linked below), and it can be installed on actual hardware via homebrew. This patch currently ONLY works with the USA version of the game due to slight scripting/file structure differences that exist in the JP/PAL versions of the game, so if you want to play it on a Japanese or PAL Wii, you will need to do some region changing upon installation with homebrew. This mod is still very much a work-in-progress, and for full details on what's available/what is planned for the future, read the readme file inside the zip folder! -NEW- There is now a document with frequently asked questions and answers! I hope to continue updating this as I keep updating the game! https://docs.google.com/document/d/1iVykfxF5ekN4cg3Nes07Akt5ABdmFFDdMr8GbpYmp48/edit?usp=sharing -"WindyPrairie"
    2 points
  31. v5.6.0 Download: https://github.com/MewTracker/sv-research/releases/
    2 points
  32. Here's what I've discovered about Mystery Gifts in Pokemon Stadium 2. Similarities with GameBoy Color Infra-Red Mystery Gifts The logic is the mostly the same between Pokemon Stadium 2 and Mystery Gift between GameBoy Color using infra-red system. The game chooses a random item and decoration separately. The game first tries to give the decoration but you already have that decoration, you will get the item instead. Choosing a specific item or decoration gift to send occurs in two stages. First, the game selects a set from which the gift will come. Then, it uses a part of the player's Trainer ID number to determine which gift from that set to send. (Below, bit 0 refers to the least significant bit of the Trainer ID and bit 15 refers to the most significant bit. Given the Trainer ID 32768, which translates to 1000000000000000 in binary, bit 15 is 1 and bit 0 is 0.) The logic for determining the item given is the same as the logic for Mystery Gift between GameBoy Color using infra-red system. See https://bulbapedia.bulbagarden.net/wiki/Mystery_Gift for more info. Decoration Logic The logic for determining decoration is different however. Random number. Range . Gift set . Overall rate 1st 36-255 Common 223/256 0-35 N/A (pick a 2nd number) 2nd 72-255 Uncommon 25/256 0-71 N/A (pick a 3rd number) 3rd 72-255 Rare 7/256 0-71 N/A (pick a 4th number) 4th 154-255 Very Rare 1/256 77-153 Tentacool Doll 0/256 0-76 Tentacool Doll or Pikachu Bed 0/256 Common, Uncommon, Rare and Very Rare follows a similar logic as GameBoy Color Infra-Red Mystery Gifts (using Trainer ID). The exact bit used for each item and decoration is slightly different. Check https://bulbapedia.bulbagarden.net/wiki/Mystery_Gift for the detailed list. Upon reaching the 4th roll with 0-76, Tentacool Doll is given if Round 2 has not been unlocked and Pikachu Bed is given if Round 2 has been unlocked. No code exists to return Unown Doll (internal decoration ID 35). Why Tentacool Doll and Pikachu Bed are unobtainable You may have noticed that Overall rate for Tentacool Doll and Pikachu Bed is 0/256. Here's why: To obtain Tentacool Doll, the game must roll 0-35, 0-71, 0-71, 0-153 (assuming Round 2 hasn't been unlocked). To obtain Pikachu Bed, the game must roll 0-35, 0-71, 0-71, 0-76 (assuming Round 2 has been unlocked). Those sequences of numbers are not possible. The game uses a 32-bit linear congruential generator: result = (seed * 0x19660D) + 0x3C6EF35F; Mystery Gift logic only uses the last 8 bits of the generated random number. The last 8 bits of the generator follows a cyclic pattern: 0,95,50,233,52,3,134,45,168,231,26,177,92,11,238,117,80,111,2,121,132,19,86,189,248,247,234,65,172,27,190,5,160,127,210,9,212,35,38,77,72,7,186,209,252,43,142,149,240,143,162,153,36,51,246,221,152,23,138,97,76,59,94,37,64,159,114,41,116,67,198,109,232,39,90,241,156,75,46,181,144,175,66,185,196,83,150,253,56,55,42,129,236,91,254,69,224,191,18,73,20,99,102,141,136,71,250,17,60,107,206,213,48,207,226,217,100,115,54,29,216,87,202,161,140,123,158,101,128,223,178,105,180,131,6,173,40,103,154,49,220,139,110,245,208,239,130,249,4,147,214,61,120,119,106,193,44,155,62,133,32,255,82,137,84,163,166,205,200,135,58,81,124,171,14,21,112,15,34,25,164,179,118,93,24,151,10,225,204,187,222,165,192,31,242,169,244,195,70,237,104,167,218,113,28,203,174,53,16,47,194,57,68,211,22,125,184,183,170,1,108,219,126,197,96,63,146,201,148,227,230,13,8,199,122,145,188,235,78,85,176,79,98,89,228,243,182,157,88,215,74,33,12,251,30,229,0 The first random number is selected randomly in that list, then at every new roll, the next random number is the next one in the list. The issue is that there are no 4 consecutive numbers that are 0-35, 0-71, 0-71, 0-153 respectively. This means Tentacool Doll (and Pikachu Bed) can't be obtained. The sequence to obtain a Very Rare decoration (0-35, 0-71, 0-71, 154-255) appears once (15,34,25,164). In short, none of the Pokemon Stadium 2 exclusive decorations are actually obtainable. Special thanks to Lincoln for providing the initial disassembly of Mystery Gift functions of Pokemon Stadium 2. https://github.com/Lincoln-LM/stad2
    2 points
  33. Hi Prejie. The problem is that uniforms, unlike other clothing options, have different internal IDs according to your character's gender. Using clothing cheats in recent PkHex should add the missing uniforms for the updated gender, but wouldn't remove the wrong ones, so, according to the swap you made, you should edit the block named KFashionUnlockedClothing and remove the values for the wrong gender and add the correct ones. The following are female ids: Base uniforms: 581B, 591B, 5A1B, 5B1B Preorder uniforms: 601B, 611B, 621B, 631B Kitakami kimonos: 691B, 6B1B, 6D1B, 6F1B Unreleased tracksuit: 711B These are for males: Base uniforms: 5C1B, 5D1B, 5E1B, 5F1B Preorder uniforms: 641B, 651B, 661B, 671B Kitakami kimonos: 681B, 6A1B, 6C1B, 6E1B Unreleased tracksuit: 701B Keep in mind that, while this fix seems to be working (for what I observed), it's always dangerous in recent games to edit sensitive things like player gender, because there could still be a number of undocumented flags in the save structure depending on fundamental and manipulated data. Good luck!
    2 points
  34. HOLY CRAP I JUST FIGURED IT OUT!!! On PKSM the PID is put in backwards!! I put in the PID in reverse and now it's Legal!!! Hallelujah!!!!!
    2 points
  35. 7350 downloads

    Event description This is an event raid held by Scarlet and Violet. Notably, with this event you get a chance to encounter Tera raids featuring a level 12-75 Gimmighoul. 5-Star raids give players a chance to find a Shiny Gimmighoul. This event started on June 21, 2023 at 3.00 PM UTC, and is planned to end on July 2, 2023. During the first round of this event, the files pushed to the Pokémon Scarlet servers were corrupted, containing Null rewards. Pokémon Violet was unaffected from this bug. The bug was fixed about 2 hours and half later (around at 5.30 PM UTC), with new files on the Pokémon Scarlet servers. What can be done with these files The files to be imported into your save file are placed in the Files directory. We also provide human-readable data in Json format, and an Identifier.txt file containing the event index. Use our tutorial to import these files into your save. After importing you might need to advance one day in the Date/Time from your console System Settings, to reroll the dens. To see other Poké Portal Events, here.
    2 points
  36. Sure, but I'm so busy at the moment I didn't even play the DLC yet This will take some time but I will add DLC support as soon as possible.
    2 points
  37. For More Details refer to this blog. What's new: 1. Main bug fixs 2. Bettter user experience At least, we can happily use the editor edit and saving pokemon stats, moves and texts for gen4 ! I reversion it as PPRE2 v0.2 Download: from github release [both linux and windows] or from attachment [only windows]ppre2.zip
    2 points
  38. By using hacks, it is possible to receive Pikachu Bed, Unown Doll, and Tentacool Doll. In Pokemon Stadium 2 USA 1.0, place a breakpoint at command 0x801454F8 and alter the register V0 to 0x22 for Pikachu Bed, 0x23 for Unown Doll, or 0x24 for Tentacool Doll. Note that the Unown Doll is displayed as "DECORATION".
    2 points
  39. That’s not really a solution I reckon. If the issue was the OT name changing when they received it via trade from sysbot, well.. they’re gonna need to use sysbot to trade to them the file that you fixed, which probably will get changed upon trade again. (assumption here is that they don’t have a CFW Switch, hence why they used Sysbot in the first place) Thus we’ll need to identify *why* it changes. While it’s not a bug on our side, it’ll be good to know why the server insists on changing it.
    2 points
  40. PKHeX does not simulate HOME trackers. HOME trackers are one of the indicators of moving to different games. Lacking the indicators causes other values to be recognized as invalid.
    2 points
  41. Sorry to burst your bubble, but it is likely illegal. At first glance, the name looks legal: However if you go into the trash bytes of the name (trash bytes -> bytes in data after the name is terminated. After the 0x00, in this case the 0x00 is from $08 to $09): there's extra characters at the end, after the Korean name! If you convert all the hex to UTF16 string: You see te from Omanyte. It is normal for Pokemon to have trash bytes in their nickname. However, IIRC, it isn't normal for Korean unevolved Pokémon to have English trash bytes in their name, especially from the English species name. In this case, I reckon someone hatched/genned a English Omanyte, then changed the language in PKHeX, not realizing the trash bytes would remain. And to preempt the 'why PKHeX doesn't validate trash bytes?', I think it tried but what happens is that there are many many scenarios that trash bytes can exist. And they vary from game to game. And some transfers removed trash bytes. I remember PKHeX used to validate basic trash bytes for a while but no idea what happened to it. In any case I don't think Switch games check them for trades, but HOME clearly does.
    2 points
  42. Refer to the pinned thread at the top of this sub forum. https://projectpokemon.org/home/forums/topic/56296-read-home-tracker-value/
    2 points
  43. No reports about that a save from Emunand causing issues in Sysnand and HOME.
    2 points
  44. Thank you so much for sharing this, I will explore all these boxes, much appreciated.
    2 points
  45. If it originates from Gens 3 through 7 (SM/USUM) and Virtual Console, it's easiest to generate them in Gen 7, and then send through Bank and HOME to ensure HOME has the correct data. If it originates in GO, and is LGPE compatible, generate it in LGPE, then send to HOME. (If it isn't LGPE compatible, there's no game you can generate it in where HOME will have 100% correct data for it, and you cannot inject directly into HOME or GO, as both are server-side games that cannot be manipulated.) If it originates from SWSH, generate it in SWSH, then send to HOME. If it originates from BDSP, generate it in BDSP, then send to HOME. If it originates from Legends: Arceus, generate it in Legends: Arceus, then send to HOME. If it originates from Scarlet or Violet, generate it in Scarlet or Violet, then send to HOME. If it's a HOME gift you directly redeem in HOME, there's no way to generate these where they appear 100% legal in HOME, since HOME itself is doing the generation. TLDR, if you want HOME to have the correct data to ensure it appears 100% legal, it has to enter HOME from the "game HOME expects it to enter from for the first time".
    2 points
  46. Version 2.0.2

    6620 downloads

    Introduction Typically dumping savs from bootleg GBA carts will result in a save that won't be usable on emulators nor save editors. That is because the save is typically stored with the ROM data, instead of the designated save location. This program is able to extract and inject saves into bootleg Pokémon GBA ROMs. Usage You can drag and drop the game (.gba/.bin) onto the program, or open it. The save (if available) is then dumped into the same directory as where the game is. You can extract the save for editing, and then choose to inject back the edited save. Technical Explanation This program checks every 0x1000 of the save file, starting from 0xFF8. (if it's a save, the initial 2-words at every 0xFF8 in the save are identical to each other, and the initial 2-words at every 0xFFE in the save are the same, that being blanks) Image example: Tests done. Tested on a copy obtained from here, as well as on an owned bootleg cartridge.
    2 points
  47. Version 1.1

    5018 downloads

    Reset the caught flag of your Dynamax Adventures + Current Implemented Features version 1.1 Reset the caught flag for Dynamax Adventures. *NEW * Change the noted pokemon @ the scientist and modify Peonia's hint. Regi Reset (Reset which new Regi you decided to catch) Swords of Justice Caught reset To be safe please always keep a clean backup of your save just in case! * We want to make sure to say a big thanks to the PKHeX crew for all their hard work on the main PKHeX application thus making this plugin possible. Don't forget to unblock the plugin before use. Example of how to unblock:
    2 points
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