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Showing content with the highest reputation since 06/05/23 in all areas

  1. Version 24.06.03

    8783105 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    39 points
  2. Version 24.6.3

    65136 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    7 points
  3. Find PKMDS for Web on... the web! https://www.pkmds.app/ GitHub Repo: https://github.com/codemonkey85/PKMDS-Blazor Issue tracker: https://github.com/codemonkey85/PKMDS-Blazor/issues Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers. Introducing: PKMDS for Web! Built as an ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokémon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo. Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ). If you have any issues, you may report them here, or feel free to create an issue on the GitHub repository. EDIT: Please note, the app is under development and is super unfinished. Like, "construction zone" unfinished.
    5 points
  4. Version 0.8.1

    932 downloads

    MissingEventFlagsChecker is a PKHeX Plugin for checking event flags states like missed field items, hidden items and trainers. The main purpose is to check your save data and report back important Event Flags that you may have missed during your gameplay. It is really easy to miss a hidden item, or a partially covered field item, or even that isolated trainer that needs lots of entering/exiting cave doors and get you lost in the path. This plugin will report all of the above, so you can properly look for it. For completionists, this may give you that satisfaction that you have explored and gathered all 100% of what the game provides you to acquire. This is a WIP plugin, it already covers the most important parts of each game, but it is far from ideal. Gen1 and Gen2 games are now fully supported, while remaining ones are partially supported. Source Code https://github.com/fattard/MissingEventFlagsCheckerPlugin Setup Instructions Download the plugin from the latest release. Extract and unblock them in Windows' Properties Menu. Put them in the plugins folder that is in the same directory as the PKHeX program path. If the plugins folder does not exist, just create one, all lowercase letters. Actions Export Full Checklist This action will export the internal tracked database of event flags in a checklist format [ ] not completed [x] completed Each entry will have a category, a location name, and a description. This checklist will have all entries current in the internal database, and may be expanded later as research is done. You can find samples of the full checklists at the Wiki section in GitHub. Note: The checklist may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Export only Missing Flags This action will export only the tracked events that are not marked yet, so you can refer only for the stuff you missed. If the result file is empty, you are missing nothing. Note: The list may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Export current view This action will export the current table in the viewer in a checklist format. Use the checkboxes and filters to customize a view before exporting. Note: The list may contain unused data, which will be filtered out later, as well as being sorted in some confusing order that will also be fixed in later versions, as documentation on the flags progresses Supported Games All mainline games are supported (limited descriptions for many of them) Red / Blue / Yellow (International and Japanese versions) Gold / Silver / Crystal (International, Japanese and Korean versions) Ruby / Sapphire / Emerald / FireRed / LeafGreen Diamond / Pearl / Platinum / HeartGold / Soul Silver Black / White / Black 2 / White 2 X / Y / Omega Ruby / Alpha Sapphire Sun / Moon / Ultra Sun / Ultra Moon / Let's Go Pikachu / Let's Go Eevee Sword / Shield / Brilliant Diamond / Shiny Pearl / Legends: Arceus Scarlet / Violet Support Information You can refer the support thread for help, bug reporting and features request. Check before posting duplicated support request. For Bug reporting only, you may also use the GitHub issues section Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Contributing Refer to the main GitHub repository page on how to contribute
    4 points
  5. Version 20231218

    87476 downloads

    A collection of Pokemon from every game. See thread for more information and progress: And GitHub for latest updates: https://github.com/ReignOfComputer/RoCs-PC
    4 points
  6. There’s always information to check and collate. No ETA. Wait patiently.
    4 points
    3 years later, this is STILL the best Pokémon save editor out there.
    4 points
  7. I know there are already some threads about running PKHeX on Linux (like this or this) but they are all outdated and none of them is simple and straightforward enough. I feel like there’s still a lot of confusion about PKHeX and Linux, especially for what happened recently when the program switched from .NET 7 to .NET 8, so I’m making this thread hoping for it to become the ultimate reference for this subject. I'll keep it up to date. --------------------------------------------------- Latest PKHeX version: 24.06.03 Status: WORKING Known bugs: Drag & dropping save files into the program's window isn't really stable and could lead to a crash. This usually happens when you import/export boxes in a save file, and then import another one into the program. Always make a backup or try to avoid drag & drop at all by only using the File > Open option. --------------------------------------------------- 1) Installing Wine Vanilla Wine is more than enough to run and use PKHeX, however it isn't stable enough if you use plugins (.dll files from the plugins folder), as you'll notice that some plugins prevent the program from starting. If you use plugins, the recommended version of Wine is Wine Staging, which includes more up-to-date patches that support much more plugins. Please refer to your distribution's documentation if you don’t know how to install Wine or Wine Staging. Just make sure to be at least on version 9.3 (or higher), this is very important. Using PKHeX is a matter of a couple of commands and everything will work fine without having to go through a bunch of settings in programs like Lutris and Bottles, which I don't recommend unless you know what you are doing. 2) Creating a Wine prefix It's better to create a separated Wine prefix (the “Windows environment”, for those who don’t know what a prefix is) so that it won't conflict with others (if you have any). You can do that with the following command: WINEPREFIX=/path/to/your/prefix/pkhex wineboot Replace /path/to/your/prefix/pkhex with the folder you want to create the prefix in. For example: WINEPREFIX=/home/anon/Prefix/pkhex wineboot Let it set up everything. If it asks for the Mono installation you don’t need it, so you can click on cancel. 3) Installing .NET Desktop Runtime 8 PKHeX needs the 64 bit version of .NET Desktop Runtime 8 to work. You can download it from here. This is the global page with every download link, just in case the given link dies because of a version change (it is currently 8.0.4). Launch the following command to start the installer: WINEPREFIX=/path/to/your/prefix/pkhex wine /path/to/the/installer/windowsdesktop-runtime-8.0.4-win-x64.exe As seen before replace the paths with your own ones. For example: WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Downloads/windowsdesktop-runtime-8.0.4-win-x64.exe Go through the installation process. 3.1) CJK fonts CJK stands for Chinese, Japanese and Korean. These fonts are not shipped by default with Wine, therefore names or OTs of Pokémon in these languages won't be displayed. The "shinify" icon is also affected by this. Although this is optional, we can fix this by installing CJK fonts with Winetricks (you have to install the package first): WINEPREFIX=/path/to/your/prefix/pkhex winetricks cjkfonts Again, replace the path with the one of your prefix. WINEPREFIX=/home/anon/Prefix/pkhex winetricks cjkfonts This could take a while, so be patient. 4) Launching PKHeX PKHeX can now be launched with this command: WINEPREFIX=/path/to/your/prefix/pkhex wine /path/to/pkhex/executable/PKHeX.exe In my case: WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe 4.1) Note on .NET If you have .NET installed on your system (it is available natively for Linux, it's the Desktop Runtime needed by PKHeX that isn't) PKHeX might not launch. If this is the case for you make sure to add the following arguments to the command: WINEPREFIX=/path/to/your/prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /path/to/pkhex/executable/PKHeX.exe In my case: WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe 5) Making a launcher for PKHeX In case you don’t want to use the terminal every time you want to launch PKHeX you can create a launcher for it. For example you can make a simple bash script for it. Paste the following content into a text editor and save the file wherever you want and with whatever name you want: #!/bin/bash WINEPREFIX=/home/anon/Prefix/pkhex wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe As always replace the paths with yours. Of course this can also be the command seen in paragraph 4.1: #!/bin/bash WINEPREFIX=/home/anon/Prefix/pkhex env -u DOTNET_ROOT -u DOTNET_BUNDLE_EXTRACT_BASE_DIR wine /home/anon/Games/Pokémon/PKHeX/PKHeX.exe Now make the file executable by running: chmod +x /path/to/your/script For example: chmod +x /home/anon/Games/Pokémon/PKHeX/Launcher Now you can simply open PKHeX by double-clicking the launcher.
    3 points
  8. Version 2.0 [Evolutions & More Quickfix]

    13015 downloads

    This is a ROM Hack of Explorers of Sky that adds an entirely new starter list, new mechanics, as well as tweaking the expressions and dialogue of the entire main story! Hey, my name is Gala and I wanted to share a hack I created! This hack has been in the works since October of 2023, and is a very big feat of mine. The game’s plot itself is unchanged, but bits of everything else have been altered in minor or major ways. There’s a lot of stuff to cover, so I did my best to lay it all out below! If you don’t feel like reading a wall of text, that’s okay! Download it for yourself and enjoy! (This hack was made using the US version of Explorers of Sky!) UPDATE: As of 2.0.X, I have gone on hiatus. I wish to dive back into other passions of mine for the time being. However, this project will return someday! Join the Discord to keep up to date on the latest news regarding EoS: Remixed! You can also check out my YouTube! All the starters have been almost entirely replaced, and many of them have new typings and/or move pools. I recommend checking them all out to find which team comp works best for you! I have added pretty much every SkyTemple community patch, which includes things such as Complete Team Control, Fairy Type, Choosing your Starter, and many more! It all comes together to make the experience fresh and exciting! I've also provided the necessary applications to apply this patch, all you've gotta do is provide your own untampered ROM of Explorers of Sky. I used assets provided by many people through places such as the PMD Sprite Repository, so check it out to give the artists some love! As a reminder, this hack alters aspects of the game’s story. Some characters look different with new names or are different in their entirety. The entire game’s script has edited dialogue to remedy poor translations and poorly conveyed emotions. The portraits of characters are more expressive where possible, as well. However, that is the extent of my meddling. This isn’t EoS rebuilt from the ground up, it’s more so a modified experience that allows me to learn the ropes of making an EoS ROM Hack. I've added many new moves to the game to go along with Fairy Type as well as the newer gen Pokémon added to the hack. As well as this, Protean replaces Color Change, Moxie replaces Pure Power, and Contrary replaces an unused ability slot. Added Moves: Echoed Voice, Disarming Voice, Plasma Fist, Infernal Parade, Bitter Malice, Gigaton Hammer, Dazzling Gleam, Draining Kiss, Moonblast, Play Rough, Accelerock, First Impression I have added new Pokémon to every main story dungeon. They now include all mainline starters from Gen 5-9, as well as the overhauled starter list. Some bosses have been altered as well, as well as potentially adding new boss fights that weren’t there before. Every dungeon will include level-scaling, where evolutions of mons within the base spawn pool will appear after certain points of the story. Best stay on your toes when returning to past dungeons! Here's the list of Starters + Partners and a little bit about them! Due to there being so many different options, I had to divide them in half based on the gender options in the quiz. Please refer to which group your starter choice is under! However, the partner list was unaffected by this decision, so any Pokémon with "(Starter/Partner)" is on the partner list regardless of which group it's in. Pikachu (Starter) [Group 1] Type: Electric Can evolve into Alolan Raichu Kantonian Vulpix (Starter/Partner) [Group 2] Type: Fire/Fairy Eevee (Starter/Partner) [Group 1] Type: Normal Triteon Type: Water/Poison Evolves via Vaporeon at Lv. 36 Vespeon Type: Electric/Bug Evolves via Jolteon at Lv. 36 Wispeon Type: Fire/Ghost Evolves via Flareon at Lv. 36 Chanteon Type: Psychic/Fighting Evolves via Espeon at Lv. 36 Achreon Type: Dark/Steel Evolves via Umbreon at Lv. 36 Paleon Type: Grass/Rock Evolves via Leafeon at Lv. 36 Crysteon Type: Ice/Ground Evolves via Glaceon at Lv. 36 Moireon Type: Fairy/Flying Evolves via Sylveon at Lv. 36 Mareep (Starter Only) [Group 2] Type: Electric/Dragon Cyndaquil (Starter) [Group 1] Type: Fire Can evolve into Hisuian Typhlosion Togepi (Partner Only) [No Group] Type: Fairy/Flying Swablu (Starter/Partner) [Group 2] Type: Dragon/Flying Altaria is Dragon/Fairy Wooper (Starter Only) [Group 1] Type: Water/Ground Snorunt (Starter/Partner) [Group 2] Type: Ice/Ghost (Female) Female evolves into Froslass via Lv. Up Type: Ice/Dark (Male) Male evolves into Glalie via Lv. Up Treecko (Starter/Partner) [Group 1] Type: Grass/Dragon Ralts (Partner Only) [No Group] Type: Psychic/Fairy (Is Male) Turtwig (Starter) [Group 2] Type: Grass/Ground Beldum (Starter) [Group 1] Type: Steel/Psychic Completely overhauled learnset! Piplup (Starter) [Group 2] Type: Water/Steel Riolu (Starter/Partner) [Group 1] Type: Fighting/Steel Joltik (Starter/Partner) [Group 2] Type: Bug/Electric Sandile (Starter/Partner) [Group 1] Type: Ground/Dark Archen (Starter) [Group 2] Type: Rock/Flying Rockruff (Starter/Partner) [Group 1] Type: Rock Lycanroc Midday Type: Rock/Fairy Learns Play Rough! Lycanroc Dusk Type: Rock/Psychic Learns Zen Headbutt! Lycanroc Midnight Type: Rock/Dark Learns Night Slash! Unovan Zorua (Starter/Partner) [Group 2] Type: Dark Ability: Super Luck Salandit (Starter/Partner) [Group 1] Type: Fire/Poison Fennekin (Starter) [Group 2] Type: Fire/Psychic Mimikyu (Starter) [Group 1] Type: Ghost/Fairy Ability: Sturdy/Shadow Tag Espurr (Starter/Partner) [Group 2] Type: Psychic Wimpod (Starter/Partner) [Group 1] Type: Bug/Water Phantump (Starter/Partner) [Group 2] Type: Grass/Ghost Galarian Farfetch’d (Starter) [Group 1] Type: Fighting/Flying Alolan Vulpix (Starter/Partner) [Group 2] Type: Ice/Fairy Snom (Starter/Partner) [Group 1] Type: Ice/Bug Hisuian Growlithe (Starter/Partner) [Group 2] Type: Fire/Rock Hisuian Zorua (Starter/Partner) [Group 1] Type: Normal/Ghost Hisuian Sneasel (Starter/Partner) [Group 2] Type: Fighting/Poison Has missing Portraits until the Repo updates. Nymble (Starter) [Group 1] Type: Bug/Dark Tinkatink (Starter/Partner) [Group 2] Type: Fairy/Steel Has missing Portraits until the Repo updates.
    3 points
  9. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
    3 points
  10. Version 1.7.2

    12662 downloads

    Collection of various PKHeX plugins I have made Plugin Purpose Thanks Sorting Plugin Sorting by different regional Pokédexes Raid Importer Importing Raid and Outbreak Files From Event Gallery in Sword and Shield or Scarlet and Violet SVivillonPlugin Edit Vivillon Spawns in Scarlet and Violet Fashion Editor Pokémon Sword / Shield, Brilliant Diamond / Shining Pearl and Legends Arceus Fashion Editing theSLAYER for original idea SV Profile Picture Viewer View and Save Profile Picture and Icon in Pokémon Scarlet and Violet Pako96 for the original code TM Tool Miscellaneous TM edits Roamer Tool Edit the roaming Legendary Birds in Pokémon X and Y and gen 4 roamers. Teams Viewer View battle and rental teams in Sword/Shield and Scarlet/Violet Special Pokémon Finder Check for Three-Segment Dunsparce, Family of Three Tandemaus or Wurmple Evolution suloku for the original idea Unmaintained Plugin Purpose Original Author Sword/Shield Event Editor Editing Max Lair, Gift Pokémon and CT Legendaries Darkfiggy (GitHub) Sword/Shield Raid Tool Display And Search Dynamax Dens Leanny AutoMod QR Plugins Scan (Defunct) PGL Rental Team QR Codes To Import Them architdate and Kaphotics (GitHub kwsch) BW Tool Various Editors For Gen 5 games suloku (GitHub) Source Code: https://github.com/foohyfooh/PKHeXPluginPile Thanks wubinwww, BlackShark, ppllouf, easyworld, Pako96, ZiYuKing, StevensND for language support If you can contribute multilingual support, please make a PR
    3 points
  11. PKhex does not support the new patch. My question is, are the new games harder to extract data from than the older 3DS era games?
    3 points
  12. PKHeX hasn’t been updated to deal with saves from the latest SV update. We’re aware of the issue; it happens whenever the game updates and changes the save’s structure. Please wait patiently. No ETA.
    3 points
  13. Save file sizes should be twice that size (64KB -> 128KB). Brief inspection of the save data shows that save sectors 8 & 9 are duplicated; shifting the duplicate to the end allows the save to be recognized. 005 Pokemon Leaf Green.sav
    3 points
  14. Whoa whoa whoa hold your horses. Cheat single player and you're fine. You can do whatever you want when you aren't affecting others. Cheat online against unsuspecting players and you're be against our rules. Those are the rules of this place. End of discussion.
    3 points
  15. It'll be out whenever it's out.
    3 points
  16. Version 2.0.2

    6650 downloads

    Introduction Typically dumping savs from bootleg GBA carts will result in a save that won't be usable on emulators nor save editors. That is because the save is typically stored with the ROM data, instead of the designated save location. This program is able to extract and inject saves into bootleg Pokémon GBA ROMs. Usage You can drag and drop the game (.gba/.bin) onto the program, or open it. The save (if available) is then dumped into the same directory as where the game is. You can extract the save for editing, and then choose to inject back the edited save. Technical Explanation This program checks every 0x1000 of the save file, starting from 0xFF8. (if it's a save, the initial 2-words at every 0xFF8 in the save are identical to each other, and the initial 2-words at every 0xFFE in the save are the same, that being blanks) Image example: Tests done. Tested on a copy obtained from here, as well as on an owned bootleg cartridge.
    3 points
  17. Version 1.0.0

    1799 downloads

    Pokémon Let's Go, Pikachu! & Pokémon Let's Go, Eevee! (ENG) 100% ALL Shiny 6 IVs Lv. 1 [Pokémon GO][151 + 2] Pokémon Let's Go, Pikachu! & Pokémon Let's Go, Eevee! 5.mp4
    2 points
  18. Version 1.0.0

    1110 downloads

    Pokémon Sword & Shield 100% ALL Shiny 6 IVs (793 only GEN Galar Pokédex Complete Isle of Armor Pokédex Complete The Crown Tundra Pokédex Complete
    2 points
  19. Version 1.0.0

    15916 downloads

    Pokémon Platinum, Diamond, Pearl, SoulSilver & HeartGold (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 493 Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 38135 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou ** Entei *** Colosseum/XD Shiny Square Suicune * Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square Pokémon Gen 4 Uxie Shiny Square Mesprit Shiny Square Azelf Shiny Square Dialga Shiny Square Palkia Shiny Square Heatran Shiny Square Regigigas Shiny Square Giratina Shiny Square Cresselia Shiny Square Phione Shiny Square Manaphy Shiny Square (Pokémon Ranger) Darkrai Shiny Square Shaymin Shiny Square Arceus NO SHINY (Pokémon Movie 09) (JPN)
    2 points
  20. Version 1.0.0

    1192 downloads

    Pokémon Emerald, Ruby, Sapphire, LeafGreen & FireRed (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 386 Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 31550 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou ** Entei *** Colosseum/XD Shiny Square Suicune * Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square
    2 points
  21. Version 1.0.0

    760 downloads

    Pokémon Yellow, Red & Blue (ENG) 100% ALL Shiny All shiny, Level 100 from 1 to 151 Game Boy Color (GBC) Nintendo 3DS (VC)
    2 points
  22. No, gen 5 events are locked to the language of your game. For your second question, since the DS is region free and since the physical system has no effect on if you can receive events, you would be able to use an NA or PAL system with a Japanese cartridge to redeem Japanese events. The redeemed Pokemon would be the language of your game, which would be JP. That Hydreigon event is not able to be another language, only JP. A lot of western events had separate wondercards for ENG/SPA/ITA/FRA/GER, but I think most Japanese events were locked to a Japanese wondercard. I think the few exceptions would be the 2012 Singapore Fes Pikachu.
    2 points
  23. Added a flag in Settings you can toggle for the Entity Editor to show Gender in Gen1 contexts. https://github.com/kwsch/PKHeX/commit/b60648627a53c3dc12799f0d91d2cc7a0061aa02 Currently only in the development build, but will be available in future releases.
    2 points
  24. Version 1.0.0

    202591 downloads

    Pokémon Emerald (ENG,ESP & JPN) 100% ALL Shiny All shiny, Level 100 from 1 to 386 GameBoy SP, GameBoy Advance, VisualBoyAdvance (VBA), My Boy! (Android), M-GameBoyAdvance (mGBA) & no$gba. Original & Copy (Reproductions & Bootleg) Cartridge Name Trainer: ERNESTO/エルネスト (ENG,ESP & JPN) TID: 00711 SID: 31550 HP: 31 Atk: 31 Def: 31 SpA: 31 or 24 SpD: 31 Spe: 31 Pokémon Gen 1 Articuno Shiny Square Zapdos Shiny Square Moltres Shiny Square Mewtwo Shiny Square Mew Shiny Square Pokémon Gen 2 All UNOWN Shiny Normal Raikou Shiny Square Entei Shiny Square Suicune Shiny Square Lugia Shiny Square Ho-oH Shiny Square Celebi/セレビィ Ageto/アゲト NO SHINY Ageto Celebi comes from the Bonus Disc for the Japanese Pokemon Colosseum. Nature:Quirky Level: 10 Ability: Natural Cure(1) HP: 31 Atk: 31 Def: 31 SpA: 31 SpD: 31 Spe: 31 Move 1: Confusion Move 2: Recover Move 3: Heal Bell Move 4: Safeguard Pokémon Gen 3 Regirock Shiny Square Regice Shiny Square Registeel Shiny Square Latias Shiny Square Latios Shiny Square Kyogre Shiny Square Groudon Shiny Square Rayquaza Shiny Square Jirachi Shiny Square Deoxys Shiny Square Roamer Latias Shiny Square IVs: HP:31/ Atk:31 / Def:31 / SpA:31 / SpD:31 / Spe:31 (ENG,ESP & JPN) Roamer Latios Shiny Square IVs: HP:31/ Atk:31 / Def:31 / SpA:31 / SpD:31 / Spe:31 (ENG,ESP & JPN) RegiDoll (ENG,ESP & JPN) PERFECT PokéBlock (ENG,ESP & JPN) Unlocked Islands (ENG,ESP & JPN) Mirage Island: Wobbuffet/ソーナンス Level: 40 (ENG,ESP & JPN) Southern Island Navel Rock Birth Island Faraway Island How to redeem any desired shiny / spread CHANNEL Jirachi https://projectpokemon.org/home/tutorials/save-editing/gen-3-specific-edits/how-to-redeem-any-desired-shiny-spread-channel-jirachi-r80/ Thanks to the creators of these tools/Gracias a los creadores de estas herramientas. Used tools: PKHeX By @Kaphotics https://projectpokemon.org/home/files/file/1-pkhex/ PokeFinder By @theSLAYER https://projectpokemon.org/home/files/file/3061-pokefinder/ WC3 Plugin & Mystery Gift Tool By @BlackShark @suloku @ReignOfComputer https://projectpokemon.org/home/files/file/4161-pkhex-plugin-wc3-plugin/ https://projectpokemon.org/home/files/file/645-mystery-gift-tool-gen-3/ Mirage Island Tool https://projectpokemon.org/home/files/file/2888-pkhex-plugin-mirage-island-tool/ Managing GBA Saves https://projectpokemon.org/home/tutorials/save-editing/managing-gba-saves/
    2 points
  25. No losing penalty for Exclusive sounds fair, I'm gonna add it ! Thanks for the idea ! Drastic seems to be 100% compatible in the next version so there's that. Max Elixirs are Beach Cave floor 3 and have a 45% chance to spawn out of 3 to 6 items, which is enough I feel like. The resource is fairly accessible. The Porygon bug is fixed in my version. Waterfall Cave's even floors have a high density of orbs and you can use them floor 9. The Apple Woods floor however wasn't perfectly designed in the public version so I came up with a new design emphasing what I wanted people to do in the room along with a Pitfall Trap allowing to do to the previous floor in order to scout for the resource needed. The full version has additions but most likely this won't affect your immediate experience pre-Aegis Cave. That's a fairly odd bug that was fixed in my version, however it's not addressed in the public one... Sorry about that... Level Scaling directly manipulates the entity level in the spawn list. That means the movesets are altered as a result. Some entities however have hardcoded movesets, for that it's case by case. As someone mentioned there's a public version that adresses the Job Bulletin Board issue. Thanks for the kind words, however it's not just me haha! Without my testers and all the help I got from other modders, this project wouldn't exist! Teamwork makes the dream work! Finally, I'll have you know that 2.0 is proceeding nicely. I tackled one of the biggest issues of Alpha and now that I'm done with it I'm clearing some stuff in my todolist yet again, though life prevents me from working faster, development is going well so far!
    2 points
  26. The latest release works fine, the development build is not ready/tested for public consumption. We hadn't yet double checked that form for correct behavior, but I've found the missing code and re-added the loading of that checkbox.
    2 points
  27. How to Edit EZ-Flash Save (.esv to .sav) Step 1: Download the ZIP Step 2: Install (windowsdesktop-runtime-3.1.32-win-x64 or x86)(depends on your operating system) Step 3: Follow the VideoTutorial Any questions I will be on the lookout Sorry, my English is not very good. EZ-Flash editar sav.mp4 Goomba Save Manager.zip
    2 points
  28. Pokémon Aurora Sappphire is now in development! This game is inspired by Emerald Kaizo, Ancestral X and Drayano Hacks all in all! I'm aiming to make this the most difficult Gen 6 ROM Hack till now. Stay tuned! I will not release a Demo Version of this Game, it will release the time it's finished! Content: Every Trainer has a fully handcrafted Team AI has been improved Every Pokémon till Generation 6 can be caught (Total of 721) Some Pokémon got buffed and every fully evolved Pokémon has a BST of 450+ Some Pokémon Types have been updated Some Moves from later Generations have been added to the Game Some Moves have been updated A bit of story has been modified and much more!
    2 points
  29. Hey- I don't really know much about all this, I just made an account after googling around for info. But I remember years ago people wanted to catalogue the original event Mews on Reddit. I knew I had one, but apparently I have two. (Also yeah, it took me years to finally go through all my stuff and find the cart.) From what I can remember they were both collected at a Toys R Us in Paramus, NJ. Both are YOSHIRB and on the same Pokemon Yellow cart. I vaguely recall the lady at the register calling someone to bring out the distribution console, and somehow I was able to convince her to give me two. (Or was there some other requirement to get them? It's all pretty foggy at this point. We're old.) Anyhow, I don't know if this is even important these days, I'd imagine it isn't. But I'll attach pictures since it's still pretty cool. From what I can tell I never actually played the game - I only have 3 Pokemon. That's it. The Pokedex only shows 2 or 3 more, which I'm assuming had to be used for the trade, since they're not on my character and the boxes are completely empty. It's just these 3 guys. My Pokemon Red cart was pretty empty too. I guess I only actually played Blue! I have 35926 and 35927 for what it's worth.
    2 points
  30. Partially untrue .NET 8 works on macOS and Linux; the issue you are having is that Windows Forms .exe does not work for those operating systems unless you use a compatibility shim like Wine, because the .exe uses Windows Forms (Windows-specific drawing GUI stuff) rather than something like Avalonia. The repo is divided into multiple projects. PKHeX.Core being just a code library, no GUI, which works on any OS, and PKHeX.WinForms that uses Windows Forms. The releases that are posted are not code-signed, and new releases are "new" in that it is new to the antimalware scanning (not a scanned definition). The release pipeline is me just clicking Publish on the WinForms csproj and zipping the exe; nothing special beyond that. If you have an extremely high DPI monitor, then yes it might look tiny. If your OS is sandboxing it, then it might be interfering with its rendering. Without seeing a screenshot, can't diagnose/advise. == There have been discussions about Linux/Mac support, and the answer is always that you're free to port whatever. The GUI code is some of the oldest & least abstract code in the repo, and most of the contributions are in the PKHeX.Core side of things as we try to keep up with mechanics on each new game content release. The GUI has been a relative afterthought, and porting >100 forms/controls to another GUI framework when the current one works well enough for most users. Using Avalonia would require each release to include the Avalonia GUI libraries (or require people to install something NOT from Microsoft), which would be a "bloated" exe rather than the ~22 MB zip it is currently. MAUI hasn't shaped up well (Linux support for Desktop lol). So the suggestion from us has always been to just use Windows/vm/wine on a desktop PC, because nobody wants to spend the time porting it to another GUI/mobile framework with full support. Running as a web app (wasm blazor) has its own pitfalls, like some crypto (md5, aes) not being supported (so can't export certain save files). == Checking the contributor graph (and knowing the content of every commit), PKHeX is mostly a solo-contributor project with others chipping in occasionally. I have other projects and interests, and duplicating the GUI (learning a new framework/language) is not something I have much of an interest in.
    2 points
  31. New game updates change the save size/format. So PKHeX needs to be updated to handle the new format. There is no ETA. Just be patient and try to enjoy the game without PKHeX until then.
    2 points
  32. Hey when will the new updates will be out for pkhex because it is saying input file is too large every time I go to run it on my computer? let me know thank you.
    2 points
  33. Hey I'm having the same issue, I'm sure it'll be a day or two before the new PKHex comes out.
    2 points
  34. v5.6.0 Download: https://github.com/MewTracker/sv-research/releases/
    2 points
  35. Here's what I've discovered about Mystery Gifts in Pokemon Stadium 2. Similarities with GameBoy Color Infra-Red Mystery Gifts The logic is the mostly the same between Pokemon Stadium 2 and Mystery Gift between GameBoy Color using infra-red system. The game chooses a random item and decoration separately. The game first tries to give the decoration but you already have that decoration, you will get the item instead. Choosing a specific item or decoration gift to send occurs in two stages. First, the game selects a set from which the gift will come. Then, it uses a part of the player's Trainer ID number to determine which gift from that set to send. (Below, bit 0 refers to the least significant bit of the Trainer ID and bit 15 refers to the most significant bit. Given the Trainer ID 32768, which translates to 1000000000000000 in binary, bit 15 is 1 and bit 0 is 0.) The logic for determining the item given is the same as the logic for Mystery Gift between GameBoy Color using infra-red system. See https://bulbapedia.bulbagarden.net/wiki/Mystery_Gift for more info. Decoration Logic The logic for determining decoration is different however. Random number. Range . Gift set . Overall rate 1st 36-255 Common 223/256 0-35 N/A (pick a 2nd number) 2nd 72-255 Uncommon 25/256 0-71 N/A (pick a 3rd number) 3rd 72-255 Rare 7/256 0-71 N/A (pick a 4th number) 4th 154-255 Very Rare 1/256 77-153 Tentacool Doll 0/256 0-76 Tentacool Doll or Pikachu Bed 0/256 Common, Uncommon, Rare and Very Rare follows a similar logic as GameBoy Color Infra-Red Mystery Gifts (using Trainer ID). The exact bit used for each item and decoration is slightly different. Check https://bulbapedia.bulbagarden.net/wiki/Mystery_Gift for the detailed list. Upon reaching the 4th roll with 0-76, Tentacool Doll is given if Round 2 has not been unlocked and Pikachu Bed is given if Round 2 has been unlocked. No code exists to return Unown Doll (internal decoration ID 35). Why Tentacool Doll and Pikachu Bed are unobtainable You may have noticed that Overall rate for Tentacool Doll and Pikachu Bed is 0/256. Here's why: To obtain Tentacool Doll, the game must roll 0-35, 0-71, 0-71, 0-153 (assuming Round 2 hasn't been unlocked). To obtain Pikachu Bed, the game must roll 0-35, 0-71, 0-71, 0-76 (assuming Round 2 has been unlocked). Those sequences of numbers are not possible. The game uses a 32-bit linear congruential generator: result = (seed * 0x19660D) + 0x3C6EF35F; Mystery Gift logic only uses the last 8 bits of the generated random number. The last 8 bits of the generator follows a cyclic pattern: 0,95,50,233,52,3,134,45,168,231,26,177,92,11,238,117,80,111,2,121,132,19,86,189,248,247,234,65,172,27,190,5,160,127,210,9,212,35,38,77,72,7,186,209,252,43,142,149,240,143,162,153,36,51,246,221,152,23,138,97,76,59,94,37,64,159,114,41,116,67,198,109,232,39,90,241,156,75,46,181,144,175,66,185,196,83,150,253,56,55,42,129,236,91,254,69,224,191,18,73,20,99,102,141,136,71,250,17,60,107,206,213,48,207,226,217,100,115,54,29,216,87,202,161,140,123,158,101,128,223,178,105,180,131,6,173,40,103,154,49,220,139,110,245,208,239,130,249,4,147,214,61,120,119,106,193,44,155,62,133,32,255,82,137,84,163,166,205,200,135,58,81,124,171,14,21,112,15,34,25,164,179,118,93,24,151,10,225,204,187,222,165,192,31,242,169,244,195,70,237,104,167,218,113,28,203,174,53,16,47,194,57,68,211,22,125,184,183,170,1,108,219,126,197,96,63,146,201,148,227,230,13,8,199,122,145,188,235,78,85,176,79,98,89,228,243,182,157,88,215,74,33,12,251,30,229,0 The first random number is selected randomly in that list, then at every new roll, the next random number is the next one in the list. The issue is that there are no 4 consecutive numbers that are 0-35, 0-71, 0-71, 0-153 respectively. This means Tentacool Doll (and Pikachu Bed) can't be obtained. The sequence to obtain a Very Rare decoration (0-35, 0-71, 0-71, 154-255) appears once (15,34,25,164). In short, none of the Pokemon Stadium 2 exclusive decorations are actually obtainable. Special thanks to Lincoln for providing the initial disassembly of Mystery Gift functions of Pokemon Stadium 2. https://github.com/Lincoln-LM/stad2
    2 points
  36. 7373 downloads

    Event description This is an event raid held by Scarlet and Violet. Notably, with this event you get a chance to encounter Tera raids featuring a level 12-75 Gimmighoul. 5-Star raids give players a chance to find a Shiny Gimmighoul. This event started on June 21, 2023 at 3.00 PM UTC, and is planned to end on July 2, 2023. During the first round of this event, the files pushed to the Pokémon Scarlet servers were corrupted, containing Null rewards. Pokémon Violet was unaffected from this bug. The bug was fixed about 2 hours and half later (around at 5.30 PM UTC), with new files on the Pokémon Scarlet servers. What can be done with these files The files to be imported into your save file are placed in the Files directory. We also provide human-readable data in Json format, and an Identifier.txt file containing the event index. Use our tutorial to import these files into your save. After importing you might need to advance one day in the Date/Time from your console System Settings, to reroll the dens. To see other Poké Portal Events, here.
    2 points
  37. Sure, but I'm so busy at the moment I didn't even play the DLC yet This will take some time but I will add DLC support as soon as possible.
    2 points
  38. For More Details refer to this blog. What's new: 1. Main bug fixs 2. Bettter user experience At least, we can happily use the editor edit and saving pokemon stats, moves and texts for gen4 ! I reversion it as PPRE2 v0.2 Download: from github release [both linux and windows] or from attachment [only windows]ppre2.zip
    2 points
  39. I just tested Mystery Gifts on Japanese version. The RNG function and the 4 consecutives check (< 36, < 72, < 72 < 77) are the same. I confirm that the Tentacool Doll and Pikachu Bed decorations can't be obtained on Japanese Pokémon Stadium either.
    2 points
  40. The only way to tell that a Pokémon is 100% hacked is to find a trait that is 100% impossible. If you do not have access to the data and can only view in-game summary screens, that will limit your ability to see impossible traits. Even with access to PKHeX, there are some traits that are highly improbable but still legal. As others have said before, knowing what is an impossible trait or an improbable trait requires knowledge about the game and encounter. That kind of information could fill textbooks. An impossible trait might be easily visible, such as an impossible Poké Ball or a shiny-locked Pokémon that is shiny. Likewise, an impossible trait may require you to have the data, such as calculating the RNG correlation for SWSH Pokemon which requires hidden values such as PID and EC. Many users use common streamer OTs as a sign that a Pokémon is very likely to be hacked, even if the Pokémon is fully legal. The chance of a random wild Pokémon in SV with no fixed IVs to be shiny and 6 IV is at best 1 in (512 x 32^6) and it's very common for people to use these kind of odds as reason to find a mon suspicious. You're looking for something like this page, but there isn't a resource with every tell possible for every game. That requires the user to do the research. I believe that page is also not completely up-to-date, so some of the information on there has since changed due to new mechanics.
    2 points
  41. Break it down into smaller questions. 1. Is the encounter the Pokémon originated from subject to any RNG correlation or pattern? 2. Did the encounter get generated with the correct pattern straight from the database? 3. Is the correlation possible to calculate in near-realtime? 4. Is the correlation calculation implemented in the program? Good luck answering all for every encounter available in the games.
    2 points
  42. The project uses .NET 7 to install, so you need the .NET 7 SDK https://dotnet.microsoft.com/en-us/download/dotnet/7.0 Use Visual Studio 2022 Community, as it's always going to be better than 2019. I myself use GitHub Desktop, which makes it incredibly easy to manage GitHub projects. Once you've forked the project to your own account/repo (you've already figured this out), open up GitHub Desktop and File->Clone Repository (this will clone it from GitHub's server to your local machine) Once it is loaded, you can view the files (ctrl-shift-f), which will show the root folder of the code project We want to open and edit the .sln (solution) file. With the sln open, you want to update the NuGet code libraries that Pokefilename reuses. Manage... Install the NuGet for PKHeX.Core to the latest: With NuGet updated, you can rebuild the entire project to get the outputs. Since the project is kinda outdated, the methods it uses in PKHeX.Core have been relocated. You'll see the following errors in the bottom pane: The first error indicates it was unable to build the application (csharp compiler), and the second indicates it was unable to reference a specific method in PKHeX.Core. We need to correct that. `PokeCrypto.GetCHK` was relocated to a different class & method name, namely: `Checksums.Add16`. With that fixed, we can rebuild the sln again (CTRL-SHIFT-B) and it succeeds (with some warnings)... but the output folder (PokeFilename\PokeFilename.GUI\bin\Debug\net7.0-windows) should have your *GUI.dll plugin file. Now, you don't need to do the remainder, but here's how you can contribute these fixes/updates back to the owner's repo: In the GitHub Desktop UI, it'll show you a diff of the files you changed, and the ability to "commit" them to your local repository. Go ahead and "commit" to "master". Once committed, the commit will only live in your local repository. You can "push" it to the remote host (origin) on GitHub. You can then create a "Pull Request" to request your commit be integrated into the main repo codebase. Branch -> Create Pull Request Create a new Pull Request, which will allow you to send it to the owner's repo (whoever you forked it from) and they can accept & merge the pull request.
    2 points
  43. PKHeX does not simulate HOME trackers. HOME trackers are one of the indicators of moving to different games. Lacking the indicators causes other values to be recognized as invalid.
    2 points
  44. Version 1.0.0

    63390 downloads

    pokemon fire red legit completed save file.
    2 points
  45. This is how HOME behaves when there is no original SV data for it to fetch the tera data for. I can add some "rejuvenation" for the conversion logic to detect what the legal values would have originally been. edit: added https://github.com/kwsch/PKHeX/commit/b212ef42b508e86ea988771d159fbb619b88d6ac
    2 points
  46. No reports about that a save from Emunand causing issues in Sysnand and HOME.
    2 points
  47. If it originates from Gens 3 through 7 (SM/USUM) and Virtual Console, it's easiest to generate them in Gen 7, and then send through Bank and HOME to ensure HOME has the correct data. If it originates in GO, and is LGPE compatible, generate it in LGPE, then send to HOME. (If it isn't LGPE compatible, there's no game you can generate it in where HOME will have 100% correct data for it, and you cannot inject directly into HOME or GO, as both are server-side games that cannot be manipulated.) If it originates from SWSH, generate it in SWSH, then send to HOME. If it originates from BDSP, generate it in BDSP, then send to HOME. If it originates from Legends: Arceus, generate it in Legends: Arceus, then send to HOME. If it originates from Scarlet or Violet, generate it in Scarlet or Violet, then send to HOME. If it's a HOME gift you directly redeem in HOME, there's no way to generate these where they appear 100% legal in HOME, since HOME itself is doing the generation. TLDR, if you want HOME to have the correct data to ensure it appears 100% legal, it has to enter HOME from the "game HOME expects it to enter from for the first time".
    2 points
  48. Just to make it clear, there’s no official shiny variant of these images. Gen 1 Gen 2 Gen 3 Gen 4 Gen 5 Gen 6 Gen 7 Gen 8 Gen 9
    2 points
  49. Version 1.1

    5018 downloads

    Reset the caught flag of your Dynamax Adventures + Current Implemented Features version 1.1 Reset the caught flag for Dynamax Adventures. *NEW * Change the noted pokemon @ the scientist and modify Peonia's hint. Regi Reset (Reset which new Regi you decided to catch) Swords of Justice Caught reset To be safe please always keep a clean backup of your save just in case! * We want to make sure to say a big thanks to the PKHeX crew for all their hard work on the main PKHeX application thus making this plugin possible. Don't forget to unblock the plugin before use. Example of how to unblock:
    2 points
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