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Popular Content
Showing content with the highest reputation on 04/22/17 in all areas
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Hello everyone, Today I bring you a legit Celebi tour Celebi! This Celebi belongs to @Dr.Matt and he retrieved it back in 2001 in the spanish stop of the Celebi Tour; in fact he provided most of the data for it a year ago, data I posted here: https://projectpokemon.org/forums/forums/topic/13226-pokemon-crystal-version-with-pcny-event-pokemon/?do=findComment&comment=196197 This week I was able to finally meet in person with Dr.Matt. He was able to keep his Celebi from battery dying by storing it in his Stadium 2 cartridge and because he owned a Mega Memory Card which allowed him to backup and dump savegames (but not to transfer over to computer), and with that he also was able to keep multiple copies of the Celebi, including an untouched one just as he received from the Celebi Tour Truck. Unfortunately his Mega Memory card glitched long ago and he lost most of his untouched saves, so after changing the battery to his cartridge he had to restore a save that had AR codes used on it to retrieve the celebi from Stadium 2 (he didn't have the time to play trough the game to reach the point in which Stadium 2 allowed him to retrieve the pokémon), which is why instead of dumping his savegame he traded it over to mine (which is completely clean). Data-wise this should have no effect at all, since the AR codes were used BEFORE any transfer or trade took place, and the AR codes were never used in the process of getting the Celebi out of stadium and trading, but that is the reason why it is my savegame which being uploaded and not his. Only real hardware has been used for all the Stadium 2 transfer and trade process, here are some pictures (sorry for the blurry ones, we were in kind of a hurry): The Celebi as Dr.Matt had in his Stadium 2 (this picture is from a clone he fully trained). Dr.Matt's authenticity certificate, my laptop and my GBC Cart reader/flasher: Dr.Matt's certificate, his Mega Memory and his Gameboy (sorry for blurryness) A close up of the ID number on the certificate. As you can see it's 2234 and the Celebi actually has 02233. Dr.Matt thinks distribution started at ID 00000 but they wrote 1 in the first certificate they gave and they just keept adding numbers. Some pictures of the actual trade (I brought two gameboys just in case and we used mine which had full batteries): The savefile contains both an untouched Celebi as Dr.Matt received in 2001 and the same Celebi at level 100 and EV maxed. As a bonus, I also included the legit EUROPE Mew that can be found here: https://projectpokemon.org/forums/forums/topic/40508-gen-1-europe-mew-denmark-event-mew/ The savegame also contains a full legit gen 2 living dex and unowndex in the boxes if anyone is interested. Download: Gold_europe_mew_celebi.sav Note: this is a Spanish Gold savefile, but it will load in any non japanese rom. All trades have been done using real hardware, no emulators or other means where involved in the process of getting the Celebi out of Stadium 2 until I dumped my savegame. Thanks to @theSLAYER for making it possible for me to get in contact with Dr.Matt, and lots of thanks to Dr.Matt himself for keeping the Celebi so many years and being so kind to meet with me so we all can enjoy an European Celebi. This had a special personal meaning to me, since I became aware my savegames banished in 2011 and finally re-completing the 251 original pokédex by getting the two exclusive legendaries in person is like reliving that moment in my childhood when I first completed my dexes.4 points
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Thanks to both @suloku and @Dr.Matt for this rare rare contribution! I've uploaded it!3 points
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How could they sue over publacizing a illegally sold rom whose distro cart was stolen from the distribution site? Should always archive. Original will always be worth something. There's a reason why anyone can download Nintendo World champion chips for NES for free and the last original physical cartridge sold for 25 k2 points
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For anyone interested,here you can read information about the celebi tour in Spain: http://es.pokemon.wikia.com/wiki/Celebi_Tour EDIT: some more info: http://archive.li/C1T6n http://www.rcb.es/rcb/programes/sonic2.htm2 points
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2 points
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2 points
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Version ᅟᅟᅟ
4309 downloads
Throughout August to November 2001, a Celebi Tour was held across Europe. At that point, @Dr.Matt was able to grab the Celebi during the Spanish stop of the Celebi Tour. Trainer ID can span from 0 - 65535, possible Original Trainer Names being CTOUR, FRANCO, JENS, NICO. He was able to save his FRANCO Celebi from the plague which is Gen 2 cartridges dying batteries wiping the saves, using the combination of storing the Celebi on his Mega Memory Card (though it sadly glitched up and become corrupted) and Pokemon Stadium 2. After finding out that Dr.Matt has the Celebi but is unable to upload it, @suloku contacted Dr.Matt, in hopes being able to grab it and contribute it, as suloku has a GCB cart reader/flasher. Dr.Matt's trained Celebi can be seen in the screenshot with Stadium 2, as well his legitimate certificate for it. Huge thanks to @Dr.Matt for keeping this Celebi alive for so many years, and @suloku for reaching out to help obtain this. Many event Pokemon were lost to time thanks to the drained battery plague, so this is a very rare find! THIS POKEMON WILL NOT BE LEGAL ON ANY VIRTUAL CONSOLE RELEASE, As it has Location as "Event", not normally obtainable in game. Original Thread:1 point -
Version ᅟᅟᅟ
2723 downloads
Back in the good old days (insert year here), A Mew giveaway was arranged by Bergsala, the Nintendo distributor in Denmark, through the official Nintendo magazine they were running at the time. They had participants send in their cartridge, and then they put a Mew on the cartridge. It was done in two rounds; one was a limited giveaway where approx. 30 people were selected in a contest, and then a general distribution later on with the same method. @suloku found the information regarding this online, and contact the player (using alias Michael, who wants to stay private), and managed to get his cartridge to back up the save and contribute the Mew online. While this Mew is already trained, I've attached a version which I reverted it to an "untrained" state. Big thanks to @suloku and Michael for this historical Mew find! THIS POKEMON WILL NOT BE LEGAL WITH ANY VIRTUAL CONSOLE RELEASE (AND BY EXTENSION, CANNOT BE TRANSFERRED TO GEN 7 AND ONWARD). Original Thread:1 point -
Time Frame: April 29th - May 7th Pokemon Distributed: Drampa, Goomy, Turtonator, Mareanie, Oranguru, and Passimian Method: Infrared Where: Songdo Triple Street D 1st Floor Pokemon Pop-Up Store Source: http://pokemonkorea.co.kr/news/720 Notes: They specifically say you can only 'purchase' one per day. Also they will be checking for hacks. This looks like a clone of the PCJP eggs.1 point
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Version 1.0.0
1613 downloads
WonderCard Distribution Patcher What it does: WCDPatcher swaps out wondercards (pokemon and items) in the Deoxys Distribution Cart 2008 and replaces it with a user specified wondercard Supports all Pokemon DS games It also enables selection of the distribution region, setting the friend distribution limit, removing distribution date limits and editing of the ROMs header info What you will need: - Deoxys Distribution Cart 2008 ROM (google for this) - A valid wondercard (Project Pokemon event downloads)1 point -
Download links at the bottom of this post. Please do not submit wondercards edited with this program to the Event Contributions. This is a program that allows you to view the details of (and edit) 6th Generation Wondercard (.wc6) files. If you want to inject a wondercard in to your save, use PKHeX. Credits: Kaphotics, for making PKHeX, without which this program could not exist. Update History: 12-11-14: Added support for ORAS exclusive stuff. 8-10-14: Fixed "Flawless" mistake as well as added OTGender control. Downloads: WC6 Editor.zip WC6 Editor (ORAS Support).zip1 point
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yeah but many details may not be legit, also wonder card editor leaves watermarks, so it'll possibly affect legitimacy. Also with game sync and bans going around, it's probably not safe in Gen 7. edit: I've haven't seen much activity from SciresM regarding this. If he wants to update this, he'll probably unlock this thread Until then, I'm locking it1 point
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There has been something bothering me for a long time: there's no GB emulator with infrared link support. It is understandable, as not many titles use that function and even then it's a really minor feature and doesn't really hinder gameplay. For Gen 2 pokémon games the feature was really minor, but it still provides things that can currently only be obtained either via real hardware or emulating pokemon stadium 2 and the transfer pack. I would normally prefer IR emulation over savegame editing, but for the Gen 2 pokémon games we have something not available for other IR games: full disassemblies: https://github.com/PikalaxALT/pokegold https://github.com/pret/pokecrystal Since we have the disassemblies, we can know exactly how the IR connection works, which data is sent, which data is expected to be received and how the connection alters the savegame. I don't exactly know asm language, but someone who does could write a program that given two savegames from GSC as input simulates the IR connection between them. By simulating I mean mantaining the 5 trainers per day limit, same random chances to get each item/decoration, etc. I think it would be great to have such a program. At the very least if someone knows asm I would like him to tell me exactly what is changed in the savegame after the transfer, since while my ideal would be a simulator program, adding editing capabilities to pkhex would also be nice (decoration and the trainer house at viridian city). This is what I understand from the gift connection: - Randomly, item or decoration is selected with 50% chance. - Randomly, a slot is selected. It seems some slots are rarer than others (can't really understand the code). - Some trainer and party data is sent for the trainer house (I would need to know the data exactly) - OT ID is stored to prevent another transfer with the same trainer. - Trainer and party data is stored at trainer house. - Gift is stored to be received at pokemon center. This is my rough understanding of the disassembly, but I'm missing things for sure, so propper understanding of the process data-wise would be great if someone is able to provide it. ps: pokémon pikachu color apparently can always send gift, I suspect this is due to it sending ID 00000, but something else might be in place in the connection, like a direct skip of the 5 trainer a day limit.1 point
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Sure, go ahead and figure out how to edit everything first before it can be considered for implementation in PKHeX. https://projectpokemon.org/forums/forums/forum/4-save-research-amp-development/1 point
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I need French, German, Spanish and Italian saves for Pokemon Colosseum. I intend to get all of the Colosseum E-reader mons in the various languages. I've heard with the games that you can't boot the save up outside of the language it was started in. (I have NA, PAL and JP copies of the game). I also have access to the COLOS/XD: Save editor. My intention is to first see if the E-reader room will load/work with the PAL copy of the game. If not, I intend to convert the save to English/JP, fight the trainers up to the shadow Pokemon and then convert it back to it's original language and catch the E-reader mons. I'm a bit lazy so it might take me a bit to get around to this. Any chance somebody with Dolphin and a PAL file of the game would be willing to help me run an experiment? I have 3 save backups (90% sure I made backups of my JP save before I caught the E-reader mons) . I'd change the file to your language and send it your way to see if it loads up fine in Dolphin and if you can catch the test E-reader mon. (I could do this myself. But I'd have to find the file, convert it, write it to my memory card and use my region free disk to boot up the pal copy and test it. Being the lazy mofo that I am, I don't want to so it might take another year before I bother.) EDIT: I'm attaching 2 of my Japanese save. One is titled "Save before E-reader" and one is titled "After catching E-reader" or some nonsense. If anybody could load them up and tell me where in the game they are, it would be so helpful, you don't even know. If the first one is before and E-reader trainer or the second has at least some trainers battled, it will save me a TON of time. Edit 2: I feel like I should re-word that. You have to fight 65-70 trainers to get all of the E-reader mons. If either of those saves are right before an E-reader battle or have say caught one E-reader mon and is 10/25 fights into the next one, that's a ton of time saved for me. The reason I don't test this myself: I have multiple memory cards. Each with their own save files to deal with. As well as a region free disk (Yeah, I have a JPN console but I always take the path of most resistance.) that's really annoying to deal with. I figure it would take a lot less time for somebody who has Dolphin to boot up and do a test and let me know the results. If you want the 4 remaining E-reader mon languages, this is how you help me help you. JPColoAfterCatchingEReader.gci JPColoBackupforEReader.gci1 point
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I doubt it works like that. It should just be one random egg per day per save. So if you get lucky, you could possibly get all 6 in a day if you stand in line 6 times and restart your game in between.1 point
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If it's a long line then I guess there's also less time to snap pics and vids... WTF is up with South Korea, a country with advanced technology doing Game Boy like methods? lmao1 point
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Hello everyone, I bring you a Gen 1 legit European Mew. Some months ago I found a very old webpage on which someone was showcasing the data for his legit Mew and Celebi. The page was last updated on 2003 but the site was a little active, so I tried the contact mail that was there to ask about those Mew and Celebi. Long story short, the Celebi was gone due to battery dying, but the Mew was still in his red cartridge. I asked the owner, Michael, if he would agree to send me his cartridge to backup the save, then send him back, and luckily he trusted me and everything went fine, so here's Michael's savegame: Download (savegame for english red, will work in any non japanese red/blue): Red.sav The Mew is at level 100 (Michael didn't keep it untrained), but it is easy for anyone interested to revert it back to distribution state with pkhex: just set level to 5, set EVs to 0 and set moves 2, 3 and 4 to "None". The Mew has the standard DV used for gen 1 distributions (HP:5, ATK:10, DEF:1, SPEED:12, SPECIAL:5), so there's really not much special about it, except if being one of the ones distribute in Europe. This is how Michael obtained the Mew: Michael wanted to stay anonymous, so that's why I won't reveal any more data or the website I found and used to stablish contact with him. I'm really grateful, specially because he trusted an unknown person and sent me his cartridge in the hope I would send it back, so if you ever read this, thank you yet again Michael!1 point
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Any chance for the Join Avenue editor to add an option to obtain random visitors? For example, after I'm done receiving my visitors, I edit the save to unlock a new batch of random visitors, and so on.1 point
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I got the Jirachi from Trainer Zala (Bonnie in french) based on the film Jirachi and the wishmaker (I also got the Flygon, Kirlia ... but they are not really interesting). JirachiColo.pkm1 point
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1 point
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Eon ticket for pokemon oras Eon ticket.zip1 point
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when will you update this tool for generation 7? it would be great if you could do that! Thank you.1 point
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Will you update this program for gen VII?1 point