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  1. Past hour
  2. NuGet Gallery | PKHeX.Core 25.12.21 You can write your own C# scripts and run them with LINQPad; you can aggregate all the donuts as you see fit with a dozen or so lines of code: const string path = @"D:\main"; var data = File.ReadAllBytes(path); var sav = new SAV9ZA(data); var donuts = sav.Donuts; for (int i = 0; i < DonutPocket9a.MaxCount; i++) { var donut = donuts.GetDonut(i); // interact with the Donut9a object }
  3. Today
  4. I’m currently trying to reverse-engineer the mechanics and probabilities of combination effects for donuts in the Pokémon Legends: Z-A DLC. However, this approach requires a very large sample size. The only way I’ve been able to record this sample data so far is by manually noting down the results one by one in the game. I noticed that PKHeX can read save files and export donut data, but as far as I can tell, it only allows exporting one donut at a time. I’m wondering if there’s a way to export data for all donuts at once? Having just the effect data would be enough, but it would be even better if other attribute values could be included as well. Ideally, the exported data should be in a format that’s easy to work with in Python or Excel. If anyone knows of a method like this, I’d really appreciate the help. Thank you in advance!
  5. Thank you for your help. I did what you recommended: I saved the game again and made a copy. Today it reads without problems. Thank you very much.
  6. The expected size is 0x309FA6, not 0x309F9E. Your save file is 8 bytes too small. Based on save file structure, 8 bytes different is assumedly "wrong" in that it can't be a missing block (a block is 4 bytes identifier, 1 byte type, then however many bytes needed for data -- 3 is not representative of anything, and not a 2-byte boolean array missing). If you transferred the same truncated save file back to the console, then the original (correct) size file is probably lost. Try backing it up again? Try saving again in-game, and transfer that file? If that still doesn't work, you can try private messaging me the file so I can see what is actually missing (truncation, or cheat codes corrupting the save data).
  7. I've transferred the file in several ways: from my Type-C cable and directly from the micro SD card, and it's always the same size error. To back up my save, I'm using JKSV, but it's not working. If you could help us with the steps, that would be great so you can see that the error isn't ours. Thank you very much.
  8. Yesterday
  9. Is there a quick way to find specific posts in a post history? I've never really navigated through this website before, and scanning through 30+ pages to see if a bug or particular question has already been addressed anytime I find one would take a lot of time.
  10. Hi! I didn't rename the files, the only items I added to the save were the Kalos starters' megastones, and the transfer was done with JKSV. I did a copy of the file, turned the switch off, then conected the SD to the PC, edited w PKHeX, then replaced the save, put the SD back into the switch, and used JKSV to inject it back into the game. Anyways, I started a new save since I deemed this one dead. This time tho, I couldn't even change the Event Flag for the Mewtwo and Diance missions (and add the megastones for said pokemon) nor add the free Ralts and Charizard (all of which I was able to safely add into the first save without the game crashing) without it crashing it so I just gave up and played the whole thing again without those rewards haha
  11. Did you search for anything? It's not going to display every single encounter because that is a little wasteful.
  12. I am not sure it just me but I am trying to use the encounter database and it stuck on a loading. I waited 10-20 minutes but it is still stuck
  13. Version 1.0.0

    3 downloads

    - All Gym Badges obtained - National Dex complete - All Pokemon are legal - Male Lopunny (with Cute Charm ability) as lead Pokemon, target gender is female, TSV 2 (Mild, Quiet, Bashful, Rash, Calm, Gentle, Sassy, Careful)
  14. Transfer it correctly from your console to your computer. Assuming you are using FTP to transfer wirelessly, ensure the transfer mode is binary, not ascii. https://projectpokemon.org/home/forums/topic/67535-pkhex-dont-working-in-pokemon-legend-za/#findComment-298626
  15. Hello, I recently started using Pkhex. I know this is a basic question, but does that mean you can't change the OT name for Gen 8 and later Pokémon because you're not allowed to modify their immutable values? I apologize if the writing is awkward, as I'm using DeepL to translate Japanese.
  16. I've been trying to use PkHeX, but it stopped working in version 2.0.0 of Pokémon Legends. It says the save file size is invalid. I've already tried it with the latest update, but it still won't read the file. I think the problem is with the save file size. Will there be an update to fix this? Thank you very much.
  17. Thank you for all your work on this. I am not able to get it to work. Wanted to comment before I start banging my head against a wall. First, every version of the save feature I can find on the website you shared wouldn't work on homebrew. I may very well not be downloading the right one. Here is the only one I could get to work: https://oscwii.org/library/app/SaveGame_Manager_GX Not sure if that's the right one? Main issue is when I select the PBR file on save game manager, there is no option to "install." I see the warning "there must be a file saved on the game to do this" and I do have two files saved on the game (technically I learned they save to the wii mote, but either way, I also looked at the wii menu to confirm there is a file). So, with either version of the file you shared, the file just never shows up in PBR when I open the game. I decompressed the data bin file, I saved them in whatever places I could within save game manager, but they will not show up when I open the game. I'd like to think it's as simple as there is a newer version of save game manager that will actually let me "install," but again, I tried every version I thought was on the page you shared in your post. But, it's possible I'm downloading the wrong thing from that link, as there are several downloads aside from the "download now" link at the top (which I did try).
  18. Switch saves are not allowed to be shared.
  19. The world of Pokémon has been peaceful ever since the sun was restored. Years later, there was another threat starting to arise. With no other choice, a mysterious voice calls out to a hero to save their world, but it's somebody you wouldn't expect... The hero called turns out to be...Bubsy?! Yes, THAT Bubsy! He meets with a little Sprigatito and they must work together to solve the mystery! Will Bubsy be able to prove himself of being a hero? Find out in: BUBSY MYSTERY DUNGEON: CLAWS OF DESTINY! What could POSSIBLY go wrong? CREDITS: Co-Director: Yuki Koen Menu artwork: Cherri, Bony the Squirrel, Eurasian Grass. Vincent and Squirt owner: STorchSamoCaru EMERGENCY FIX!! Turns out a script for common quiz results script was a carbon copy over another and that means you'll get stuck! Please re-patch your game BEFORE chapter six! If you haven't you'll be stuck in a loop! Bubsy Mystery Dungeon - Claws of Destiny.zip
  20. I'm not sure why, but on the latest version (v1.3.5 - Build ID = 67a165b2-042c-4c1a-820b-e1c4a24c6909 - PKHeX 25.12.21), the Pokedex does not count shinies unless they are in a game save. So if I catch a shiny in a game and keep it in that game save, the pkvault pokedex would say 1, but the moment I move that shiny from the save and into the pkvault itself, the Pokedex now says 0. If I move the shiny back to the save, the Pokedex will once again say 1, and so on, it only counts shinies when they are in a game save, but not when in the vault. Not sure why this happens but I figured I'd let you know because I feel like it's probably not intended to be that way.
  21. If you're also using Drastic try switching over to retroarch with melonds core - drastic is REALLY buggy d:
  22. Last week
  23. Very strange, I'll try to see if it happens off making a brand new donut. I think the issue was an original donut being Normal Power 3 and editing it into another type, I'll try to recreate my process to see if that was the case. Thanks for looking into it!
  24. There might be ways on Android that I don't know about. But the cleanest way is for you to use an actual computer, transfer your save there and edit it with PKHeX.
  25. As a follow-up, I've hacked a donut to be this, and it stayed as such in-game.
    Is there a guide on how to accomplish this on an IPhone?
  26. Gex

    Obedient Mew?

    And I can do this on an iPhone or android?
  27. Can someone tell me where the tm hidden power is in castelia city in Pokémon blaze black 2 redux?
  28. @AnHeroGold here or on github, both are ok to me, it does not really matter
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