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Shady Guy Jose

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Shady Guy Jose last won the day on September 20 2018

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About Shady Guy Jose

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  1. https://bulbapedia.bulbagarden.net/wiki/List_of_Ribbons_in_the_games#Gift_Ribbons The Earth Ribbon is considered a Gift Ribbon, so it kinda makes sense in terms of coding. As to why a Pokémon should not be able to be traded after winning 100 battles in Mt. Battle, it's anyone's guess. However, a legit Pokémon with this ribbon would have to come from Gen 3, and winning 100 battles in that place with the same Pokémon is quite the feat, so it wouldn't be the most likely candidate for a GTS trade... So I would immediately assume it's hacked.
  2. Actually, if you transfer your save to a VC version, everything except the Mew will be legal (since anything else you could've just obtained in the VC games). You mentioned the capture date. That will be set upon Transporting them to Bank. Just don't transfer that Mew. Even if Bank doesn't detect it, later checks might, and it won't be legit even if they don't. EDIT: I believe there is some small conversion process to be done so that the save can be loaded in the VC games, like adding/removing a few header bytes.
  3. The easiest course of action is to buy a hacked/hackable 2DS with Ultra Sun or Ultra Moon and use one of the saves provided right here on Project Pokémon to inject all the old Pokémon. Then you just have to transfer them to Bank (and, subsequently, HOME).
  4. Wait, so it's impossible to get the Magearna now? I am one Pokémon (Zamazenta) away from completing my National Pokédex, although I won't have a living one anytime soon (let alone all alternative forms). I have a scheduled Zamazenta tradeback for later today, and I thought they would've fixed the detection/distribution by now. Should I wait until they change something?
  5. If you're restoring 3DS game saves, and not tinkering with Bank itself, you should be safe. I've done that countless times in the past
  6. Way back when, I used the Poké Transporter .exe tool to move a bunch of Pokémon from Heart Gold to Black (JPN). Most are fine, but some are now throwing legality errors on PKHeX. Some may be corrupted, but others shouldn't be flagged. Take the attached Skuntank, for example (taken from a Black save). It says Night Slash is illegal, and I'm guessing it's because it would only learn the move later in B/W. However, in Gen 4, it's learned at level 31/32, so it's perfectly legal. I have several of these cases in this file. Should I attach them all, or is it enough to implement a previous gen level-up check? Also, the event dogs/Celebi are throwing a PID-Nature mismatch that shouldn't be happening either, I think. Can anyone give me an insight as to what's happening here? Last but not least: some moves are giving me PP errors (Petal Dance is a frequent offender). I'm guessing the max PP got changed from one gen to another and the aforementioned tool didn't catch this. What should I do in this case? Manually fix the PP and that's it? EDIT: This unrelated .pk4 Eevee says it shouldn't have been hatched at this location. I'm positive I've never tampered with it. EDIT2: I found the original Heart Gold save file and moved Skuntank again with PKHeX. It's now legal, despite still having Night Slash. I'm even more confused now. EDIT3: Found the errors for the dogs. The Natures had been corrupted by the old program, I found the correct ones, set them back, and they're now legal. Deleted those attachments for convenience. EDIT4: Legit (in-game, never modified) Cloyster throwing an error — missing ribbons 435 - スカタンク - 5DDFC8E39B03.pk5 133 - EEVEE - AC8D4DFFE240.pk4 091 - Cloyster - 736CF36DFFA6.pk6
  7. As for legality, yes, every Pokémon should be legal. However, actually transferring them up to present games might be a harder task, since 4th Gen Pal Park won't recognize them. There are, obviously, ways around this, but they're usually complicated. I can try and explain them to you if you need it, though.
  8. Meaning 9 different scenarios (Wii, GameCube, emulator, each in PAL, NTSC and PAL60), of which 3 (the emulator ones) have only an academic purpose, while 6 are actually related to actual possible legit gameplay. I can help in a few months, but this is gonna be a LOT of work ? EDIT: PAL60 isn't supported, but NTSC 480p is. However, that should not be any different from 480i regarding timings, so we're down to NTSC/PAL on GC and Wii
  9. And let me throw another spanner into the gears while I'm at it: there may be differences between PAL and NTSC versions due to the 50/60Hz video modes, which affect timings. EDIT: I'm not sure whether the PAL version supports PAL60, but if it does, then it may be different from both PAL and NTSC.
  10. Regarding the Wii: I was always under the impression (and said so earlier) that on actual backwards-compatible Wiis there was no emulation going on for GameCube games, just a CPU underclock. Is this not the case? If so, two playthroughs are in order. In two or three months, I might be able to do a Wii test, but I can't do it on a GameCube, so if someone has the setup and can do ir earlier, it would be much appreciated.
  11. So the question is whether Box's inbuilt emulator will produce vBlank interruptions, which are more easily detected in stationary encounters. Does this justify a Ruby playthrough on a GameCube/Wii? Some edge case legality checks could benefit from it, no?
  12. The possibility was raised (based on anecdotal reports) that Box's inbuilt RS emulator, in and of itself, even running on actual hardware, might produce mismatches due to programming oversights by GF/Nintendo. EDIT: saw your second message now
  13. Sorry, I don't see what you're getting at. You mean that we could test it on a GC emulator, eliminating the need for actual hardware, or that testing isn't necessary at all?
  14. The thing is, as I said earlier, the behavior tends to differ between emulators. There have been reports of mismatches on VBA, but from my (admittedly limited) testing on other emulators (namely mGBA on Windows and John GBA on Android), that doesn't happen. I can upload my stationary PKM files from a Leaf Green playthrough I did on both of them (syncing through Dropbox so I could play on the go and at home). Box may have a behavior that's similar to VBA, or a different one altogether, so testing may be warranted.
  15. I would seriously laugh out loud if this produced some Pokemon with mismatched PID/IVs in the way VBA does (mGBA and John GBA apparently don't, from my latest Leaf Green playthrough). And I wouldn't know whether to laugh or cry if someone's precious shiny legendary got flagged as illegal in recent games because of this oversight by Nintendo, in case it does happen.
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