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aninymouse

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Everything posted by aninymouse

  1. Oh, I know you didn't do Bloody Platinum, I'm just remarking that your project reminds me of it in a good way.
  2. Wow, this is a bit more than your average edit. Trying to challenge Bloody Platinum, eh? Looking forward to seeing your finished work!
  3. I must say, that's impressive. With this information, you could create a hack of Pokemon BW with essentially limitless monsters to battle. That's... amazing. Used to be you had to deal with that RPG Maker 2000 malarkey to do things like that. It would take a team of people to do it, though. New sprites with animations? That'd be insane dedication in this format.
  4. It's locked away in one of the compressed binary overlays if memory serves me right... I was looking for a way to do it a while back, myself. I just never hunkered down and searched. Nothing stopping you if you want it bad enough, though!
  5. The hard drive that had my copy of the finished patch died a while back... can anyone who has it re-upload it? Thanks!
  6. You can make all the edits you want with the program, then manually edit the error ones in a hex editor. Or just do them all in hex like I did at one point, to ensure there'll be no errors.
  7. Yeah, if memory serves me right, you have to decompress all the files, edit them individually in hex, and then re-compress them together and insert the narc file. Thanks for the translations, Andi. I know most of the pokemon words in Japanese, but sometimes I forget certain ones. This'll help a lot
  8. Wow, I don't even remember that last music. I mean, other than it's a remix of the old gym theme, right? Still, that's.... awesome Great work.
  9. HGSS is way more difficult to deal with than the other Gen 4 games, imo. If nothing else, HGSS hacks tend to crash or freeze often, and they compressed and shuffled most of the trickier things to edit. It's a big headache. It is a shame, though, I agree. In my opinion, HGSS is by far the best Gen 4 game.
  10. I think the exact location in the code for HGSS was never made public. Somebody out there may have found it. For all the other Gen IV games it's an easy task, though.
  11. I found charmander on that route before, legit; just waited for the grass to shake and walked in... and poof! A charmander. Same with all the other fire starters on that route, too. I guess your luck just sucks... or you should play without modifying the RAM.
  12. Does anybody have a copy of the translated files Andibad made? I made a Box account, but his files have been taken down. Can somebody re-upload them for me on Mediafire or something? Thank you I just started messing around with hacking again, and I just now decided to start messing with this (seemingly) amazing program. Does it still work with E and U region ROMs, or do you need Andibad's edited files for that to work?
  13. Thanks for posting this, though. It was a good refresher for me to remember how to do the TM/HM stuff.
  14. I know how to change evolutions, it's breeding that I've never tried editing. I know that there's a narc with the breeding data, I just don't know where it is. In other words, I don't know what to change if, let's say, I wanted to be able to put two Alomomola in the daycare, and get a Luvdisc egg. Or, more practically (and much easier to implement), if you put two Azumarill in the daycare, you get an Azurill egg instead of a Maril egg (no Incense needed). Or getting any baby without Incense items, for that matter. It ought to be a matter of changing a simple pointer - probably just the desired egg "result" national dex number.
  15. Did anybody ever find out any information on editing type resistances/weaknesses in Pokemon BW? I haven't done any Pokemon hacking in a... long... time.... But today, I kinda remembered my half-done BW project, and also I remembered why I stopped: I couldn't find the type info; it bothered me enough that I never finished. If no one's found the information, I suppose I could try decompressing the binary files and searching them.... I'll add to this thread that the hex numbers for the types have slightly changed in Gen V: they got rid of the ???-type. So now, it goes: 00 Normal 01 Fighting 02 Flying 03 Poison 04 Ground 05 Rock 06 Bug 07 Ghost 08 Steel 09 Fire 0A Water 0B Grass 0C Electric 0D Psychic 0E Ice 0F Dragon 10 Dark How do I know this? The attack (or "move," or "waza") data reveals this. Also, as we all know, Curse is a Ghost-type move by default, now... but the data supports the removal of the ???-type for all areas, even mid-battle Pokemon status, i.e. Tornadus using Roost turns into the Normal-type (weak to Fighting, immune to Ghost, etc.).
  16. Could you look into the %HP healed bytes in the next update? Having a move heal a different percent than 50% all the time would be interesting and unique. I notice you have a field for this built in, but it is disabled, of course.
  17. Crap, just got an arithmetic error for moveset editor. When I clicked on Ralts, after editing Wormadam (all three), Gallade and Gardevoir. ************** Exception Text ************** System.OverflowException: Arithmetic operation resulted in an overflow. at Microsoft.VisualBasic.CompilerServices.Conversions.ToShort(String Value) at WindowsApplication1.Form1.kanto_SelectedIndexChanged_1(Object sender, EventArgs e) at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.WmReflectCommand(Message& m) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Just checked again... Yeah, can't click on Ralts without crashing the program, now. edit: Replacing all the moveset files with the originals still has it crashing on Ralts. Replacing moveset_280 with a different one (from another rom), but keeping all the other files the same as twisted's defaults, still crashes the program when you get to Ralts. Other pokemon that crash the program: Nosepass ************** Exception Text ************** System.ArgumentOutOfRangeException: InvalidArgument=Value of '16928' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at WindowsApplication1.Form1.kanto_SelectedIndexChanged_1(Object sender, EventArgs e) at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.WmReflectCommand(Message& m) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Skitty ************** Exception Text ************** System.ArgumentOutOfRangeException: InvalidArgument=Value of '16928' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at WindowsApplication1.Form1.kanto_SelectedIndexChanged_1(Object sender, EventArgs e) at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.WmReflectCommand(Message& m) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Sableye ************** Exception Text ************** System.ArgumentOutOfRangeException: InvalidArgument=Value of '16928' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value) at WindowsApplication1.Form1.kanto_SelectedIndexChanged_1(Object sender, EventArgs e) at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.WmReflectCommand(Message& m) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Grotle ************** Exception Text ************** System.OverflowException: Arithmetic operation resulted in an overflow. at Microsoft.VisualBasic.CompilerServices.Conversions.ToShort(String Value) at WindowsApplication1.Form1.kanto_SelectedIndexChanged_1(Object sender, EventArgs e) at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.WmReflectCommand(Message& m) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Lickilicky ************** Exception Text ************** System.InvalidCastException: Conversion from string "&H" to type 'Short' is not valid. ---> System.FormatException: Input string was not in a correct format. at Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat) at Microsoft.VisualBasic.CompilerServices.Conversions.ToShort(String Value) --- End of inner exception stack trace --- at Microsoft.VisualBasic.CompilerServices.Conversions.ToShort(String Value) at WindowsApplication1.Form1.kanto_SelectedIndexChanged_1(Object sender, EventArgs e) at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ListBox.WmReflectCommand(Message& m) at System.Windows.Forms.ListBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  18. More than editing egg moves, I'd like to see the capability to change "egg pointers" or breeding families, i.e. if I want to change Alomomola into an evo of Luvdisc, it's much more authentic if putting two Alomomola in the daycare produces a Luvdisc egg, get it? That's something I always wanted in gen 4, even, but never figured out how to do (and no one really publicly researched). Of course, the possibilities were much more... open in gen 4, when totally replacing pokemon with "custom" ones was next to 100% possible, short of, like, the cries or maybe the names. Still, it's a cool possibility... like, say if you wanted Tropius to be the male counterpart to Meganium or something.
  19. Well, in gen 4, there was just a list that went Focus Punch, Dragon Claw, Water Pulse, Calm Mind, etc.; i.e. 08 01 51 01 60 01 5B 01 I already tried searching the rom for an equivalent in gen 5 to no avail, so they either have it in a compressed file or they changed the format.
  20. Haha, yeah, I noticed that the maps you made are enormous, but I never said anything. Still, it's a minor issue.
  21. In Stats Editor 2.1, if you make edits on Legendary Pokemon or the 600 base stat + Pokemon that normally cause no problems on other Pokemon, the edits will save, but the program crashes. What's weird is, if you raise a Pokemon's stats to 600+ base stat total, it doesn't seem to occur. ************** Exception Text ************** System.OverflowException: Arithmetic operation resulted in an overflow. at Microsoft.VisualBasic.CompilerServices.Conversions.ToByte(String Value) at WindowsApplication1.Form3.SaveToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  22. For a lot of Pokemon, it forces the first 8 TMs to always be "off". It won't save them in the "on" position, but for some Pokemon, it works fine, strangely. I haven't tested if this program actually messes up the default TM learn list with the first 8 TMs or if it simply doesn't read the ROM correctly... in other words, does using this program cause most Pokemon to not be able to learn TMs 1-8?
  23. FYI, in the Stats Editor 2.1, trying to change wild held items results in this error, the program will crash, and the changes will not be saved. ************** Exception Text ************** System.OverflowException: Arithmetic operation resulted in an overflow. at WindowsApplication1.Form3.SaveToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
  24. Look on the last page. PPRE doesn't allow you to change the attributes of attacks.
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