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aninymouse

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Everything posted by aninymouse

  1. Yeah, thankfully this hasn't changed since the days of Red & Blue. Just a general tip.
  2. Yeah, I really think Normal-types could use a boost in general. It really hurts that their STAB attacks are usually not very high BP, since they cannot get super-effective hits, as you mentioned. As well, their attacking stats are usually not too great, either. Of course, everyone thinks of Snorlax, Slaking, Togekiss or Blissey when they think of powerful Normal-types, but I think long-forgotten Pokemon like Exploud, Tauros or Wigglytuff could be improved, etc.
  3. I'd like that. Yellow Version was how I first got into Pokemon, and I really liked that aspect of it. Heck, I really liked pretty much everything about Yellow. I think, in a perfect world, I'd like to make White 2 the super-tricked-out version, and keep Black 2 the "compatible with regular Pokemon games" version. So, in a Gen 5 game with no real restrictions, what kind of changes would you like to see? When I edit Pokemon, I always like to improve them in some way. Whether it's giving them attacks, types or abilities that make more sense or make them more viable, or upping the stats of certain Pokemon like Wailord, Tropius, Garbodore or Scolipede (since it seems stupid for the enormous Pokemon to have terrible stats), or just totally revamping the whole package (like turning Diglett or Dugtrio into mushroom Pokemon... maybe!), I really like to have fun with edits. Double Aggron's weight, give Steelix 130 base Attack, make Chingling and Chimecho Steel-types, give Donphan Speed Boost, make Gardevoir a female-only species, put Heatran in the Mineral egg group, let Heracross learn Fly & Sky Drop, and for crying out loud... give Flare Blitz to Flareon, haha. What kind of changes are you wanting? I always like to ponder new ideas.
  4. Oh, you're right, sorry. That's what I get for making posts when I'm half asleep...
  5. Ohoho... that is just perfect ♥ Thanks for finding this out! Have you tested it to see if it permanently unlocks challenge/assist in this way?
  6. So, just like the other thread... This is the format: 04 - Effect (Hit + Possible Burn) 00 - ?? 00 - Damage Category (00 = physical, 01 = special, 02 = status) 4B - Power (75) 0A - Type (Fire) 64 - Accuracy (100) 0F - PP (15) 0A - Chance of Effect (10%) 00 - Target (One Opponent) 00 - Move's Priority (For Quick Attack, and Extremespeed) 00 - ?? 13 - Makes Contact 11 - ?? 01 - ?? 00 - ?? 00 - ?? That's Fire Punch. In the hex editor it'll look like: 04 00 00 4B 0A 64 0F 0A 00 00 00 13 11 01 00 00 The attacks always go in the same order, ever since Generation 1! If you go here, they're listed in the order they appear in the rom: http://bulbapedia.bulbagarden.net/wiki/List_of_moves I'm a little out of practice for Gen 4 (and I don't plan on ever going back to it in the near future), so I copied a lot from the old stand-by, THIS thread: http://www.pokecommunity.com/showthread.php?t=131283 Keep that thread handy. Even though a bunch of stuff changed in Gen 5, most of the basic stuff stayed the same. Also, this is of great use: http://www.mathsisfun.com/binary-decimal-hexadecimal-converter.html Can't ask for a better free tool. It automatically converts into decimal, hexadecimal and binary in real time A great rule of thumb for hexadecimal numbers that are over two digits long: In Pokemon games, you have to break the number in half and flip the first and second parts' orders. In other words, if you have the decimal number 554, that's 22A in hexadecimal. In a Pokemon game, "22A" in hex is seen as 2A 02. For HGSS: it's always easier to hex edit the narc, so extract it like you've been doing. The HGSS rom actually has two identical lists of moves, but only the one located at a/0/1/1 does anything. Editing the other narc does nothing; it's just a holdover from DP -- copied data. Perhaps it's for interacting with DP, perhaps it's for other reasons... Editing certain attacks is difficult. Generally, the more complicated an attack is, the harder it is to totally change it. Flare Blitz, Volt Tackle, Fly, & Bounce come to mind. Surf has something odd going on with it, too. You can edit them, but trying to change their effects or replicate their effects in other moves takes some messing around with the values hitherto unknown to me.
  7. The missing file is a DLL, I think. I deleted all my Gen 4 stuff a long time ago, or else I'd just upload it for you, sorry. I did have quite the collection of doo-dads... I'm gonna make a how-to post for hex editing, though. Gimme a minute.
  8. You got a bad version of AEDS. Some archive files left out a crucial file that allows saving. Try downloading from PokeCommunity.com forums... I think that's where I got mine, way back when. To hex edit attacks in Gen 4... AHA! Found it. I knew I'd made posts on this waaaay back. http://projectpokemon.org/forums/showthread.php?8318-Help-Hex-editing-moves-in-Pokemon-D-P
  9. Thanks, Andi! It works great, now. And thanks to Bond for fixing the pointers for BW2, too!
  10. He said he's going to release it when it's done. Would you rather have a tool that works or one that's mostly without function? I'm content to wait. The U version isn't even out yet.
  11. Noooooooo, not working T-T System.NotSupportedException: The given path's format is not supported. at System.Security.Util.StringExpressionSet.CanonicalizePath(String path, Boolean needFullPath) at System.Security.Util.StringExpressionSet.CreateListFromExpressions(String[] str, Boolean needFullPath) at System.Security.Permissions.FileIOPermission.AddPathList(FileIOPermissionAccess access, AccessControlActions control, String[] pathListOrig, Boolean checkForDuplicates, Boolean needFullPath, Boolean copyPathList) at System.Security.Permissions.FileIOPermission..ctor(FileIOPermissionAccess access, AccessControlActions control, String[] pathList, Boolean checkForDuplicates, Boolean needFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access) at POKEMON_BW2.Form1.OutputData(String filename) at POKEMON_BW2.Form1.saveToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Alas, so much for time saved.
  12. Can you just shoot me a PM if you want to talk privately? I have no reason to install PO, and forums are kinda designed for communicating... I'm online infrequently, so this method makes the most sense for me
  13. ugh, i keep forgetting about this fantastic program, haha. thanks for the bump.
  14. KazoWar has all the info on YouTube, last I checked. Here's his channel: http://www.youtube.com/user/KazoWAR?feature=CAQQwRs%3D
  15. Yeah. o.oa I thought at first I knew what was going on, but that post just confused me more, haha. It's okay, I don't particularly want to change the music around... though... I think every hack ought to have at least one place where THIS is played: I don't think it's in BW2... but adding it back in shouldn't be a big deal, right? I mean... it's awesome. I guess it's just as good as the one in BW2, but I love the deep, foreboding intro :>
  16. Well, to be fair, it's not like Pokemon ROM editing is a well-documented pastime. It does take a ton of tedious trial and error to get to the point where you're able to do anything and make it work. I mean, it's not like the Pokemon games are open source; they were never meant to be hacked, and so by the very nature of the process you are working against the grain, so to speak.
  17. Because most people who edit gen 4 tend to do it the simplest way possible, I guess. I don't even think that PPRE has narc support, though it's been months since I last looked.
  18. http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info is a great place to start
  19. I think one alpha is enough. I also think this is awesome! If I were ever to delve back into HGSS, I'd love to be able to do something like this - though I doubt I'd do as well as you did! Drapion's a personal fave of mine. I'll miss him, but man I'm impressed with how you lined up the Pokedex. Nice touch with Shaymin & Cherrim, though! Form changes, I mean. I really like the giant Golurk, btw! I've seen your avatar around Pokecommunity and wondered if it really was a legit project. Good to know it is
  20. Hmm. Mysteryyyyyy hackkkkkkk A little clue as to what you've changed might help, heh. I mean, I guess I kinda like the mystique... but if you're presenting it as a finished product, so to speak, you ought to have something other than a download link. Sell it to me, man
  21. Hahaha, nice idea! I always thought it sucked how Alder got the shaft. This is a nice idea! Gotta admit, though, I might've chosen someone other than Cynthia since you can already battle her every day, anyway. Still, nice work.
  22. Yeah, I'm not a fan of hanging around in the grass for a 1-2% chance for something to pop up. Maybe for something like Victini, but not for something as common as a starter. Victini in Victory Road seems like a good fit to me, by the way. Haha. The B2W2 Victory Road is just so bland and boring by default. Definitely needs tons of new monsters!
  23. Haha this is kinda off topic but... please tell me you wouldn't actually remove Iris' battle theme. It's like... one of the best in Pokemon, ever
  24. Yes, there's a known problem with PPRE and HGSS that causes routes with events to freeze your game if you edit the wild pokemon. Instead, research how to hex edit those routes if you want to change them. The "gibberish script" method may or may not work.
  25. The constant freezing is part of the anti-piracy built into HGSS. There are patches that cause the freezing to happen less, but it never truly goes away 100%, like in DPPt. There's also a theory that it's not anti-piracy but just a programming oversight and/or the rendering process being really inefficient.
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