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Miles

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About Miles

  • Birthday 11/26/1991
  1. Player Characters and the three sillhouettes revealed, click the spoiler button to show the images.
  2. I can generate an action replay code (or even for a visual boy advance for computer roms). for a pokémon you want me to make. you can request any pokémon that is able to be in that game (ex. you can't get an arceus in ruby) ---------------------------------------------------------------------------------------------------- please use the following form, and have patience whuile i work on the code: Pokémon Game version: (Emerald, Ruby, Sapphire, Firered, Leafgreen, Diamond, Pearl, Platinum) [uS/UK/EU/JP] Trainer ID: Secret ID: (if you don't have one, or don't know how to get it. Just leave this open) Pokémon name and national dex number: Pokémon nickname: (optional) Level: Happiness: Gender: Meeting Place: Meeting Level: Ball caught in: Held item: Attack 1: Attack 2: Attack 3: Attack 4: R/S/E: Mirage Island Open? Yes/no Shiny? Yes/No PokéRus? Yes/No Effort Value points: (OVERALL MAX 510!!) Attack: Defense: Sp. Attack: Sp. Defense: HP: Speed: Nature: Ability: (R/S/E/FR/LG cannot choose other natures than the pokémon originally can) Cool (0-100): Cute (0-100): Tough (0-100): Beauty (0-100): Smart (0-100): ---------------------------------------------------------------------------------------------------- I will also give the pokémon a special ribbon. Once the code is activated, the pokemon will spawn in the first slot of Box 1. please make sure no other (useful) pokemon is in that slot before activating the code! the code activates automaticly after you started the game. check the pokemon, save your game, shut the system down, and turn it on again without the code. and voila, there you go you can choose to get the code via PM or just posted in this thread. Thanks for the visit! ~Miles
  3. well, if thy can be ripped from the game in these midi files as you say, it shoudln't be a problem at all. Even if they don't sound 100% the same, it's still the idea. I'm working on a battle simulator in flash, and i needed those sfx, I don't really care if they don't sound the very same as the originals from the game, it's just so the player will notice. Thanks for the info though ^^
  4. Is there anyone on this forum that is able to rip some of the sound effects of a game? preferrably HG/SS, or else DPPt. The sound effects from the games aren't to be found anywhere on the internet (I've been bugging google with it so much). The specific sounds I'm looking for are: - the wind-ish soundeffect when you enter a battle - the rolling pokeball when the battle begins (you know, if a trainer battle begins, two little bars show up saying how many pokemon each trainer has, then the soundeffect happens) - winning against a frontier brain (preferred from HG/SS plz) - ice beam's sound - 'taking a hit' sound ---- normal hit ---- super effective hit ---- ultra effective hit (I thought there's a differens between the 2x and 4x damage sound) other soundeffects are also very welcome! Thanks in advance! ~Miles
  5. Oh yeah! Finally a game that containes two regions... on DS! These sure sound like promising games, especially now, with Kanto. (I was hoping for Kanto because I wanted to hear the most epic nintendo-created battle remix now re-remixed... [this one -> ]) That's exactly what Nintendo did with the Arceus event in D/P/Pt, we MIGHT HAVE A CHANCE Nintendo makes a Mew event like the Arceus one, and that would mean there would be a new Pokémon movie containing Mew (again) or Wi-Fi event... Well enough speculation from me... Go Heartgold and Soulsilver! and propably something with Crystal, although I can't seem to find an appropriate title for it... I hope Nintendo does... lol ~Miles
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