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codemonkey85

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Everything posted by codemonkey85

  1. Dumb question: what's the regular Trainer ID? The Secret ID will most likely be stored right next to it. Also, I hope the save file itself isn't encrypted or anything. EDIT: It's not encrypted. I found your name "YVETTE": /* Pokemon Ranch save (warning - may not be complete)\savegames\0001000157424d45\savedata.bin (2/19/2012 11:23:00 PM) StartOffset: 00002700, EndOffset: 0000270F, Length: 00000010 */ unsigned char rawData[16] = { 0x43, 0x01, 0x40, 0x01, 0x2F, 0x01, 0x3E, 0x01, 0x3E, 0x01, 0x2F, 0x01, 0xFF, 0xFF, 0x00, 0x00 };
  2. <p><p><p><p><p><p>Hasn't it been the same since you made it like three years ago? Haha.</p></p></p></p></p></p>

  3. Just use the attachment on my first post. I just tried re-downloading it, and it works fine.
  4. I concur. Just use Pokegen.
  5. Unfortunately, all of my development stuff was wiped from my laptop a while ago... I think I still have all of the source code on my external hard drive, but it might be a while before I can get it all setup again. Your best bet is probably to use HxD to change the FE flag yourself, and use another program to fix the PKM checksum (like my PC - party converter).
  6. I'm going to need more info. What are you trying to do?
  7. I approve and endorse this idea. A while back, I started a project to generate Pokémon as "naturally" as possible, using RNG and all that. If one could combine such a thing with your platform, it would be possible to generate boxes of "natural" Pokémon, or just make them on-demand. And the idea of working directly with a mobile phone is interesting too. How awesome would it be to facilitate Pokémon generation, editing, and transferral of Pokémon with nothing more than your DS and smartphone?
  8. This definitely did not belong in "Game Enhancements", so I've chosen "General Gaming" as a more suitable place for it. I don't think there are any plans to write save data to these cards... I'm guessing they'll just keep on using flash memory in the game cards themselves.
  9. Well, there's your problem. Try Pokegen and see if you run into any problems like this. If you do, report that, as I bet Codr would be more than happy to bug-squash.
  10. Exactly which program are you using to read your save file?
  11. So just to be clear, what is the intended final result of this application? Are you going to index every item from Generation IV (and presumably Gen V) and give detailed information about each one?
  12. Not in a while. Real life keeps getting in the way. Thanks! I'm looking forward to seeing what your project winds up doing!
  13. Yes, "sharing" the PKM file the way other Android apps do is exactly what I was hoping for. Email seems like the obvious choice, but opening it up to other apps would be cool too. Here is a link to my code library: http://www.megaupload.com/?d=TCUFJIZT - if you can read VB.Net you will hopefully find anything you need in there, at least as far as basic program logic goes for functionality like generating legitimate PIDs. Bear in mind that the relevant part for PIDs and IVs was coded for Gen IV, and I think the relationship between PID and IVs in Gen V is different or perhaps nonexistant.
  14. Absolutely I could see a use for this. In fact, I've been thinking about how useful it would be if there were an Android optimized PKM editor, so you could maybe send a PKM from your DS to your Android, edit it, and send it back or send it to someone else via email or whatever.
  15. I've always wanted a Pokémon Stadium-esque way to view and organize your Pokémon. That's why I created my PKMDS applications. PPSE improved upon some of my ideas, and Pokégen has done an even better job. One thing that I would love to see is not only the ability to rearrange Pokémon in their boxes, but the ability to rearrange the boxes themselves. I'd also love to see a detailed list, and the ability to automatically sort Pokémon based on various factors, like type, level and species.
  16. Okay, first of all: what kind of project are you working on? It sounds quite interesting. Second of all: evandixon, I am currently working on the Gen V PKM format (finally). So stay tuned. Third of all (and off-topic): Drakiar, how do you like the Galaxy S II? I am thinking of picking one up on Sprint when it comes out here in the US.
  17. I did quite a bit of research back in my hacking heyday and found Pokesav's methods for determining certain properties of the .SAV files to be inaccurate. Furthermore, I have reason to believe COM outsourced all of his information without doing any fact-checking. And honestly, Pokesav's GUI is atrocious. It was a good start to a new generation of Pokémon hacking, but... I mean, does anyone use AOL anymore? How about Windows ME? EDIT: Better stay on topic. I just want to say I am very, very impressed with this web service. I tried it out the other day and the Pokémon transfers were easy and painless. Keep up the good work!
  18. Possibly. Luckily I am in the midst of a complete re-write of my entire code library, so I might as well look into that and fix it if possible.
  19. I forgot to warn you that the trash bytes would be incorrect. Sorry fellas... I have no idea why the gender check would fail though. I'll have to look into all this when I get the chance.
  20. I've already provided a solution for this (FYI, it's a program for batch dumping GBA PKM as Gen IV PKM files, found here: http://db.tt/sbLTuwx) but I'll leave the thread open a bit longer in case there are further questions.
  21. Whoa... that is seriously cool. Man, if only we had this back in Gen IV!
  22. No, you would need no additional hardware if you had the NDS Adapter thingy. You simply plug it into a USB port on your computer and put the DS game into the slot on the unit.
  23. I'm not 100% sure, but I believe the checksum calculation for Black & White is different than the Gen IV games. So I don't think that page is going to help... At any rate, here is the code I've been using for DPPt & HGSS: FYI, RawSerialize just turns a data structure into a byte array. I'm not sure how you're working with your data, but I'm guessing you're already using it as a byte array.
  24. Hmm. It's been quite some time since I've looked at this part of my library. I have a tight schedule this week but I'll try to look it over when I can.
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