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Kaphotics

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Everything posted by Kaphotics

  1. That's correct; it has a PID of 0.
  2. Try asking in a more relevant forum that caters to your custom firmware of choice, not in a save editor subforum.
  3. Read the list of shortcuts in the program via Options -> About PKHeX.
  4. https://bulbapedia.bulbagarden.net/wiki/Watchtower_Lair
  5. Load a DLC save file. The save file that you opened does not support DLC additions until it is upgraded in-game.
  6. Sandygast cannot be tutored Terrain Pulse. It needs to be evolved first into Palossand. Working as intended.
  7. was fixed in latest commit; read more here https://github.com/kwsch/PKHeX/issues/2872 https://github.com/kwsch/PKHeX/commit/45a234814bc123419b74d75606ee8fbbf09c4b5c
  8. Kaphotics

    Legalize Zarude

    Zarude is not obtainable yet, therefore it is not legal until it is officially released (via Mystery Gift/etc).
  9. You cannot edit the DLC raids from the saved data, because they're refreshed when you connect online, and possibly refreshed from the saved bcat data as well.. Only the ROM raids.
  10. For PK7, 0x2A is ResortEventStatus, with a maximum value of 20. It's a poorly documented value, but there isn't really any sense in giving it a control to manipulate it.
  11. PKHeX tries to keep the ability bits from the original PID (lowest bit in each 16bit half of the PID): In order to get a square shiny, the Xor has to be 0; since we keep both low bits as-is, the above PID has 1 and 0 for each bit; xor is always 1 -- so the shinyxor will never be 0 with this restriction. I'll need to figure out how to relax this restriction -- PID ability is a little complex: if (GenNumber > 5 || Format > 5) return -1; if (Version == (int) GameVersion.CXD) return Array.IndexOf(PersonalInfo.Abilities, Ability); return (int)((Gen5 ? PID >> 16 : PID) & 1);
  12. Export your save file correctly.
  13. Sandgem town is in DPPt. The only way an egg originating from HGSS can be hatched at that location is if the egg was obtained via link trade.
  14. They're hacked. If they were traded, then the egg location would say Link Trade (egg) instead.
  15. It's being recognized as a Korean GS save file. Fixed in latest commit https://github.com/kwsch/PKHeX/commit/97d8bcebfe733fcbc7dbe83680d01b815f70a0db
  16. Nope, it does all decryption server side. You can hack your 3ds quite easily nowadays; I'd recommend the custom firmware route for editing your saved data.
  17. It's designed to be a distributor, not a "help me sell Pokemon" bot.
  18. PKHeX was last updated on April 14th, 2020. GMax Pikachu & Eevee were made available for capture AFTER the latest PKHeX update. Certain event wondercards can only be received by certain games.
  19. tfw you export a pkm file, rename it "main", and expect it to behave as if it were a save file PKHeX can work on Mac too. You should really be playing this on your legitimately purchased 3DS and cartridge/digital purchase, rather than on an emulator where you've dumped your legitimately purchased game via your legitimately purchased 3DS. Just sayin'
  20. Working as intended. Anything transferred from the previous generation cannot be currently-handled by the previous-generation-OT, as we're in a future generation where the OT does not exist. >when in fact, wouldn't the issue exist if the save had the same details as the Zeraora OT? 1:4billion chance to get the same ID, and picked the same exact OT for the save file it's currently on. Statistically never going to happen, hence illegal. The green highlight indicates who is currently handling it. If the green highlight is set for the OT and it cannot be legally set to the OT, then it is flagged as illegal.
  21. Almost as if that green box is indicating who you've set the current handler to be.
  22. Data doesn't magically disappear. Be sure you're exporting your save file, and opening the newest save file instead of an old file.
  23. I recommend checking how the game normally handles eyecatch trainers. It's probably a standard script.
  24. Usually it's trainer index * 3 or something. All trainer messages are stored sequentially in the text file. How to stop rebattling: have the game set an event flag, and put that event flag number as the overworld NPC's event flag to deactivate it (not hide it) -- refer to other overworld trainers that do eyecatch battles.
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