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Kaphotics

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Everything posted by Kaphotics

  1. Yeah, it definitely controls IVs. Looks like it can't define each one individually. (You'd need 5 bits per IV lol, which is 30 and we have 8!) 255 = 31/31/31/31/31/31 -- 1[u]11111[/u]11 250 = 30/30/30/30/30/30 -- 1[u]11110[/u]10 0 = 0/ 0/ 0/ 0/ 0/ 0 -- 0[u]00000[/u]00 -- Assuming this is the case. 5 bits for IVs (76543) 31 -- 11111 30 -- 11110 0 -- 00000 Just trying to do some pattern recognition!
  2. 250 is really close to 255 (FF, screaming bitflags again!), if someone can catch the trainer's mons and report the IVs (if they stick). 250 = 11111010 For a slow Cofagrigus, it'd have a max everything except speed. Uppermost bits might be the IV max/min toggle, HP/A/D/SA/SD/Sp. Sp being untoggled, zero! No clue what those lowest 2 are for (smarts?) Just theorizing. Seeing a Chandelure with the same 250, it might not be in that exact order after all.
  3. Looking at these unknowns, it screams bit flags. How so? 5th and 6th bits - Ability 16 - Ability 1 -- 010000 32 - Ability 2 -- 100000 48 - Ability 3 -- 110000 (Dream World) Both being 0 would result in an unset (random???) ability. Untested! 1st and 2nd bits - Gender 1 - Male - 01 2 - Female - 10 Both being 0/1 would result in an unset (random???) gender. 87 (11) is female. Is 00 male? Combining these... 34 - 100010 -- Ability 2 and Female Cursed body female Jellicent as reported by Abacus 87 - 1010111 -- Ability 1, Female. It has a 7th bit, no clue what that does! 1,2,5,6 bits explained. I haven't fiddled with this thing at all (just observing from afar) -- So I ask you all this: Would IVs and EVs be set by these different bits? Max or Zero, or Max, 20, 0 or random??
  4. Created pokemon can be legal or hacked.
  5. Kaphotics

    Poké Transfer

    It's been fixed in PokeGen.
  6. A year and a half later... You can make your own ya know.
  7. ABDE is the method, not ABCD. Your pkm is a gen4 pkm, if that matters.
  8. You can't create legitimate pokemon. Take your Tornadus, clone it, and change the species to Voltros and change the origin to white.
  9. always stab
  10. People who say they are reliable without any proof have the chance of being unreliable with hacks. We'd just prefer if someone received them directly from their dream world. A lot of those magazine ones you find in trades are hacks, because there are so few to go around (outside of Japanese players)
  11. Enter the address sendpkm.py gives you as the Primary and Secondary DNS. You won't connect to Nintendo, you'd only attempt to connect to yourself. If you can't connect to the GTS, it's a problem on your end
  12. You have to be in gen 4 mode with the pkm loaded, upon changing to 5th gen it'll transfer it.
  13. If you have the Pokemon loaded into PokeGen with the 4th gen game save setting on, changing it to 5th gen will properly shift it for you.
  14. PID doesn't change, the nature gets stored in 0x41 upon transferring. Basically the game stops looking at the PID to calculate nature, it's stored in a simpler location.
  15. Nobody here develops / supports PokeSav. Please use PokeGen!
  16. There is no .4d http://game.umimi.com/tool/pokesavbw.html There's been no new PokeSav since October 20th.
  17. Check Kaarosu's translation. ^^ Cool
  18. Those hex guides were for Codr so that he could implement them in PokeGen so you don't have to worry about them. IIRC, when you make a Dream World ability Pokemon, the 0x42 is set for you so you don't have to modify it. Again, it's just documentation and is handled by PokeGen.
  19. There are no female DW starters. They are fixed gender.
  20. IT DOES NOT WORK FOR 5TH GEN PKMS
  21. no you have access to your save file so you should be editing your save anyways.
  22. hax dont even fake it
  23. cant insert them in pokestock, it's bugged. C-Gear skin exchange thread.
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