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Kaphotics

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Everything posted by Kaphotics

  1. Drat, thanks for clearing that up metalflygon08
  2. Ferrothorn wasn't hatched. Egg move on a captured Hydregion. Take more time figuring out which ones are problems. I stopped looking after these 2.
  3. Now if only we had a clue how the scripts worked... encountering one forces the other one to join in I'd bet. I didn't mean that the sprites were identical, but I can see how it could have come off that way Good work!
  4. 50% and 5% Might just be 45 and 5, but yeah.
  5. That's why you use PokeGen
  6. TRU Arceus has to have its own PID type, and TID/SID combo. There are no PID generators for Dynamic Mystery Gifts.
  7. Over spring break I went back and abused them. You can find them here. http://sites.google.com/site/kaphotics/resources
  8. I think it has to do with scripting, because the only multi trainer battles are scripted in the game. All of the regular trainer double battles are twins, who share the same sprite. There is a dual battle with Cheren against Team Plasma right after the first gym in the cave. If you can find that trainer ID for that event, it might help.
  9. Most likely, might only be for Jap versions. Nobody's tested it.
  10. Does it even mention title screen in the first post?
  11. You probably gave it a combination of moves it cannot have. Probably the whole Stealth Rock / Leech Seed Spikes conundrum.
  12. Pokesav is not a Project Pokemon supported software. For questions regarding issues or usage of Pokesav, please contact the original author at http://pokesav.umimi.com/
  13. Take the decimal pokedex # and convert it to hex...
  14. I think so, but I don't own one so I can't recommend. I think it's NDS Save adapter plus or something
  15. SMS4 (49$) can read the save file and write it from and to the cart. It comes with a program (Neo2 Pro Manager) Use PokeGen. Pokemon Mystery Gift Editor 1.4.3 by Grovyle91 No risk with PokeGen
  16. An update for the first use of trash bytes in gen 5... When evolving an English Pokemon on a Japanese game, un-overwritten hexes of the old name get left as trash. This may only occur in WiFi trades. Attached is my Gurdurr evolved into Conkeldurr in a friend's Japanese game via WiFi trade. As you can see... Full Hex of Namefield: ED 30 FC 30 D6 30 B7 30 F3 30 FF FF 72 00 FF FF 00 00 00 00 FF FF Unterminated Japanese Name for Conkeldurr: ED 30 FC 30 D6 30 B7 30 F3 30 FF FF Unterminated English Name for Gurdurr: g u r d u r 72 00 FF FF r 72 00 is 'r' And then they are terminated. As you can see, the Japanese game only cares about the 5 characters and the terminator, and leaves everything else as "trash". conk.pkm
  17. Nice job Kazo Andibad, I am pretty sure those lines don't matter at all, that NPC does not walk anywhere so there are technically all 4 sprites there if you flip the leftfacing one right via symmetry. That NPC doesn't move, so it doesn't have those sprites BWOE - a/0/4/9 BWSE - a/0/7/2 BWTE - a/0/9/2 and a/0/9/3 BWME - a/1/8/0
  18. 02 -- 00010 -- First 0A -- 01010 -- Second 12 -- 10010 -- Third 1A -- 11010 -- Fourth Look at the 2 uppermost bits, they are 0-3 in binary. Instead of the usual 0x0, 0x8, 0x10 for formes, the lowest 2 binary for these is always 10.
  19. Deposit it into the PC and then withdraw it, it will work on WiFi if everything is correct. PokeGen AR output has a problem with party data, doing this makes the game delete and recreate the proper data.
  20. Looking at the filename extensions for the a/0/5/7 narc... it's just Kiwi DS adding on filenames based on the first few bytes. Oops
  21. Pokesav is not a Project Pokemon supported software. For questions regarding issues or usage of Pokesav, please contact the original author at http://pokesav.umimi.com/
  22. Yeah we know about this (reported here), PokeGen doesn't output the party stats right. If you could do a PokeGen stats and imported ingame stat, it'd help fix the party stats AR code output error IV Pokegen Imported HP bla bla ATK bla bla DEF bla bla SpA bla bla SpD bla bla Spe bla bla
  23. No, I was just comparing the structure of the Encounter / Trainer data to this narc's structure. The Encounter / Trainer files have a constant size across all of the files. These do not. Encounter / Trainer data is like filling out a Bio on yourself, it has information in a very readable manner. Script data is like an essay, a computer can't really interpret it without advanced programming because the information is scattered. ===== What I'm trying to say is that this narc is just a script folder. The "78 01 (dex #) (level)" line signifies the game triggering an encounter with a stationary Pokemon. Wild encounters are not in this narc, but stationary ones are (because they use scripts).
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