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Kaphotics

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Everything posted by Kaphotics

  1. pk3DS only edits 3DS games. If you want to edit Switch games, use pkNX. For previous games, use another program
  2. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
  3. Oh well; that exhausts whatever logs I had regarding doing that, so you'll have to wait until someone else investigates.
  4. Okay, try the following: Set 418-420 UnSet the Captured flags
  5. Try unchecking the Latias flags and manually setting Flag 418 to not-checked.
  6. shininess is derived from PID/SID/TID ((PID & 0xFFFF) ^ (PID >> 16) ^ SID ^ TID) >> 4 == 0 there is not any known formula at this time
  7. Did you uncheck both event flags? (Defeated & Captured)
  8. It's a stubbed item which serves no purpose.
  9. 1) yes 2) probably 3) still is relevant (shininess) 4) TID/SID + PID. Powersaves is garbage.
  10. RSTE/RSWE are ROM editors; they do not edit RAM dumps.
  11. Yes, or a Gateway Flashcart + <=9.2 firmware.
  12. You can't if you are using ram2sav.
  13. You'll be unable to use them in Maison / Battle Institute / Link Battles/Trades if the EVs are >510. Level 255 isn't possible for boxed Pokemon as it is a party stat calculated when withdrawn from the boxes.
  14. obtaining ROM files after dumped repack with makerom & encrypt with no encryption or something
  15. r4 card plays NDS roms, not 3DS. not at this moment
  16. <9.2 firmware and own a gateway flashcart -> dump rom -> decrypt rom -> unpack rom -> edit/randomize rom -> repack rom -> encrypt rom -> play rom on Gateway
  17. read the OP : This requires you use a 3ds on system nand 9.0-9.5. You CANNOT use any other firmware, nor a new nintendo 3ds, nor a 3ds on 9.x emunand.
  18. http://www.microsoft.com/en-us/download/details.aspx?id=17851
  19. Colo/XD's PID method is not implemented in Legal.exe
  20. /a/1/2/6 - Overworlds http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info&p=158564&viewfull=1#post158564
  21. If symbols won't show up: Options -> Toggle Unicode
  22. Duplicate thread for information. The Checksum Button for ramsav's will be disabled in future releases. The game stores portions of the save file in the RAM, and stores the checksum block at the start of the game. During gameplay, certain sections of the save may be updated, but the checksums will not be updated until the game is saved. Ripping out save chunks does not fix the checksums either, so any updated block will be 'invalid'; again, it was valid until the game changed it, and the game will then reapply the checksum when saving the game. No issue here.
  23. 0x100 bytes for flags * 8 bits / byte = 2048 bits for flags. Eon Ticket's received flag is stored elsewhere in the save, and there aren't others with flags > 2048. There's no side-effects on the save file with this issue; it's now fixed and will be in the next posted version. Thank you for bringing this to my attention!
  24. sdsme, and hex editing.
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