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Kaphotics

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Everything posted by Kaphotics

  1. Post the pcdata; I can't see what you're doing wrong with just text.
  2. Edit the ramsav and remove the item; it's your fault you injected an item that doesn't exist in a previous game.
  3. Yes I deleted it; Battle Boxes are used by official tournaments and should not be tampered with. You can always move stuff into them in-game when it is not locked.
  4. Can always restart the program, or you can just make all of your edits off the existing data. If you clear it you still have to enter the data anyway. I'll likely add a feature to load empty data by viewing an empty slot, if that doesn't exist already.
  5. You can change coordinates but not by using ram2sav as the coordinates are constantly updated elsewhere; as for it not working for saves it's likely due to the overworld data in the save file reverting any changes. May have to look at that more.
  6. Game Patches are overwriting that content. Remove any patches you may have installed, or edit those patches to have whatever changes you wish instead.
  7. PKHeX already supports mass loading/saving of all pk6 via the Tools dropdown. I won't add mass editing support, it would add a lot of bloat to the current program. You can manually make something shiny and duplicate data is never a problem.
  8. It's an event bitflag but as for which one it is, we do not know. You're best off removing the stuff you added and playing the game normally to receive it.
  9. bclim2png tool just convert to png, edit the png, then convert back to bclim
  10. Use the latest version of the program.
  11. Powersaves deals with save files; encounters are ROM data. Powersaves will never have that type of 'code' because it is impossible.
  12. Fateful Encounter Hoopa.
  13. XY's wild randomizer does the single appearance deal; OR/AS just needs a smarter randomizer (even smarter than a '18 only')
  14. I'll come up with a fix soon, I know what needs to be fixed (but to make it random I gotta do it right !) Turns out it's not a '18 species per location' limit, each encounter type has a unique instance so a species in land&water slots counts as 2 species. Of course there's a random substitution that could be done, but bland routes would stay bland.
  15. it's one of the final scripts iirc, they outsourced the field item scripts to a single file for the entire world; you would have to find & edit that one. via my old scratchpad website 1240 - ground item scripts If I had to guess, 70_77 -> script entry 77 within that file.
  16. PKHeX does not support past gen template gift files and will not support them; they're not complete Pokemon files and have to be generated by the games. As RustInPeace suggested, find an alternative pkm file source or just recreate it manually.
  17. Implemented; thanks Kaisonic!
  18. Or you can just use pk3DS for all your editing needs pk3DS has these tools incorporated and improved them a bit.
  19. You have to use the powersaves device to obtain the xorpad to decrypt your retail save. There is no way to convert 1:1 ram->main for SaveDataFiler use. Closing this thread, as it does not deal with usage of PKHeX.
  20. Yes, please do that, if you don't want to post it publicly just send it via private message. A filehosting website such as mediafire or mega is sufficient.
  21. Characteristics are based off the encryption constant, not the PID. Previous threads brought up this issue while the PID was used to calculate.
  22. Please PM/upload the pkm/pkx file so that I may debug the issue
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