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Kaphotics

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Everything posted by Kaphotics

  1. Their portraits are affectionately referred to as 'mugshots' a/1/6/0 - trainer mugshots You can unpack the GARC with pk3DS and can use png2bclim to convert then between formats (or just use pk3DS for that too).
  2. There are already other save editors that support RBY. https://gbatemp.net/threads/pikasav-save-editor-for-pokemon-gen-1-and-2.416584/
  3. Adding/Removing items does not alter any ingame flags. Those flags are currently un-researched. It's still best to progress the story to get the relevant items naturally.
  4. Save editors cannot do that. You'd have to edit the code of the ROM.
  5. You'd have to unpack the narc if you wanted to see individual script files. I'm pretty sure SDSME has a script editor in which you can just goto the end of the script list...
  6. Depends what actually is corrupted; if you saved a backup (probably not) you can compare files. It's quite likely that whatever method of writing it back to the save failed; if you transferred it via ftp you might have had some communication issues. Boxes can be dumped via the Tools dropdown.
  7. It's related to the new legality checks, will fix tonight as I know the cause(s). Thanks for the test cases, they will be helpful. edit: fixed, ty for the report
  8. They're usually in script files that are not attached to any map. Check the script files at the end of the script file folder.
  9. Search the thread for "mirror". https://projectpokemon.org/forums/showthread.php?44618-RAM2Sav-Save-File-Dumping-Injection-for-X-Y-OR-AS&p=207190&viewfull=1#post207190
  10. Well, you can always try changing that 2byte value and see if anything changes
  11. Just use homebrew and PKHeX Put it in your box to reset the party stats.
  12. You would have to look at the individual script that the overworld file assigns to that entity. If I had to guess, it'd be a callstd or another nonstandard wild encounter script in another script file.
  13. It's all scripts; look for the species dex # (in hex) in the map's script data.
  14. Fixed 4->5 natures resetting to Hardy. Thanks for reporting
  15. The problem is that you are trying to trade them online. Read the stickies of this subforum and of the site; we do not offer assistance on how to cheat online, which includes trading hacks or battling with them.
  16. Sure. Although, there is no internal wc6 database to determine if the relearn moves are valid.
  17. It only is triggered for Pokémon that originate in Gen6 games.
  18. Just go and manually change it in the editor
  19. He's often on IRC; you can always use ILSpy or .NET Reflector on the editor to get the src... but PKHeX's WC6 class is far superior
  20. Updated OP with latest version. Remember that PK4.SIZE_STORED == PK5.SIZE_STORED (136 bytes). No need to have that number twice in the array
  21. Read the changelog in the OP. Ram2sav is no longer supported (you should be using homebrew), and save exporting has been moved to the main ribbon at the top via File.
  22. I'm likely to just update pk2pk with the new PKHeX conversion classes. I'd rather keep PKHeX only exporting gen 6 files and have pk2pk be the flexible focused tool.
  23. The game toggles flags to progress the story; you shouldn't worry about individual flags unless you have started or are beyond that part of the story.
  24. 2/16/16 - New Update - Added: CTRL fill dex will only fill for species you do not yet own. - Added: CTRL click on the Box tab in the main window to sort boxes by National Dex #. - Added: Game Started and Last Saved editing fields to the Trainer Editor. - Added: Pokeblock Editing (accessible via Berry Field button). Thanks SciresM! - Added: Form editing to the Pokédex Editors. Set Dex updated to set forms as well. - Changed: Trainer Editor fields are now split into separate tabs. Added Adventure Start and Last Saved fields. - Changed: Toggle Font changed to "Unicode" checkbox in main menu; displays current status. - Changed: Minor tweaks to the Wondercard editing interface to make it less annoying. - Fixed: Randomizing IVs now updates IV total box. - Fixed: Program dialog text fixed. Thanks Favna & fallenlucario! - Fixed: Past Gen Pokemon will now be prevented from having OT Memories with Modify PK6 checked. Thanks chenzw95! - Fixed: Holding CTRL or ALT will no longer import showdown on non-species clicks. Thanks Joedor! - Fixed: Box Name editing. Thanks sora10pls! - Fixed: Box Data Report Hidden Power display. Thanks krelbit! - Fixed: 4->6 Import ability transferring. Thanks zero2exe! - Removed: ram2sav support. If you wish to still use ram2sav, use a compiled version from 9/20/15 or earlier.
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