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Kaphotics

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Everything posted by Kaphotics

  1. You choose a folder or your save file, simple as that. If you only want to edit a single box, use one of the filters (=Box=1)'".
  2. The latest release of PKHeX was back in September, before the demo was even out. Your friend likely used cheat codes in Citra, instead of save file edits. PKHeX is still in the process of updating to support the retail games; should be ready by this time next month.
  3. Thanks, fixed in latest commit. Randomly generating PIDs is perfectly fine, the comparison wasn't
  4. PKHeX emulates the retail games and continuity. Gen 1 does not have shinies, but Gen2 does. Since gen 1 was only released on the virtual console, we are considering gen 2 shininess to be ret-conned. We believe that when the official transfer method becomes available, no pokemon migrated will be shiny. Refer to issue 247 on github, which also includes discussion in regards to showing gender for RBY files.
  5. Not compile errors, they're compiler warnings. Things are still a work in progress, we just wanted to get some semi-functional code out to aid in the research effort.
  6. The town map in the demo only contained sprites for the four Alola islands; it's highly probable that there is not a second region in the games.
  7. see post 31 at the top of the page
  8. Are you using the latest version posted in the download thread? Has the save file been saved at least twice?
  9. Footer fix Pt EncounterType fix thanks for reporting
  10. ^ PKHeX is open source, anyone can contribute code. Most people are concerned about checking battle spot legality for gen6 mons, anyway. There's only so much time in the day, so certain features are prioritized and others not. Getting all games compatible before S/M was accomplished, now it's just fine tuning prior to S/M demo.
  11. Dump pkm files from battle video save as encrypted (dragdrop holding control, or save as ek6) -> find offset battle video location with hex editor Edit pkm files with PKHeX -> save new as encrypted overwrite original pkm locations in battle video
  12. you have to unpack the romfs first with another tool
  13. what format are the times in tho
  14. If the console cannot read data from the old sd card, it's obvious the console nand was updated to decrypt the new sd card and won't work with the old. Since the saves are completely lost, it may be best to invest in homebrew so that you can recreate your favorites, and have backups for the future.
  15. Reformatted sd card === new sd card => new crypto keys for save decryption. If your backups are not already decrypted you are out of luck.
  16. https://github.com/kwsch/PKHeX/issues/277 wrong thread
  17. Have to export the RAW save file, not with any emulator appended bytes. Expected size is 0x8000, not 0x8004. Refer to this thread. Gender switching in gen2 is now disabled; the program was getting stuck in an endless loop recalculating PID (which doesn't exist). Thanks for reporting
  18. See: https://projectpokemon.org/forums/showthread.php?47625-Pok%E9mon-Battle-Revolution-save-research-thread&p=220922&viewfull=1#post220922
  19. The latest posted program does not have support for GC games, however the latest github commits support it. Are you loading the gci that you exported from the memory card?
  20. Drag and drop between the two programs.
  21. Use PKHeX to transfer, open two instances of the program and load your two save files.
  22. It's not worth showing C/XD exclusive unobtainable moves. You can always set invalid properties via the Batch Editor.
  23. Not a bug. The program is telling you that there are problems with super training (ie, it's obviously hacked).
  24. Not sure what you mean; coordinate editing is already in the program, I was commenting that ram2sav doesn't allow coordinates editing to work (same as Party pkm).
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