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Kaphotics

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Everything posted by Kaphotics

  1. They get 3 random starters by coming up with random numbers then swapping the models and tweaking text. They're then changed back. Starters cannot be randomized at this time.
  2. That is for Datel (Powersaves) to provide; given the past year of them not coming out with an option, it indicates that they have no desire to do so.
  3. http://pastebin.com/4bg3q6FL http://pastebin.com/QNCz7Avh they're just packed files, usually small models
  4. model swaps, he did not randomize the starters (someone else likely came up with 3 random starters and swapped data accordingly) the 'shiny' latias was a model swap and quick-cut too.
  5. Please refer to a previous thread where this same issue is discussed.
  6. You need System.Web.dll, which you should have if your .NET is up to date. If not, you can always manually download the dll and put it in the same folder as PKHeX.
  7. [save Box Data++] button -> export single box data drop that box data into another box you can always move bulk selections ingame...
  8. Nobody bothers to read the About window... https://github.com/kwsch/PKHeX/blob/master/Resources/text/shortcuts.txt#L29 Control-Alt-Click a slot to (Clone/Delete) set a Pokemon to every slot in the box. Control-Click a slot to load slot to tabs. Shift-Click a slot to set tabs to slot. Alt-Click a slot to delete the data in slot.
  9. yes assuming you're using some form of emunand to play the game, you can either use ntr savegame manager plugin or savedatafiler (via devmenu)
  10. the version after the dash needs to be 20 or greater; the system modules (browser) that you have does not contain the same browser version that is exploited.
  11. Music played is based off of the trainer class. It's likely set in one of the dll's which are uneditable (because Gateway does not disable .CRO0 checks).
  12. Be sure to check that your sd card is not write protected; also, try saving it to your deskop and then move it into your SD afterwards.
  13. No. Only Cyber Gadget Save Editor works for cart/save decryption, and it only works for Japanese games.
  14. The first four hex digits are the Pokémon's checksum. If the EC and Checksum are the same, the Pokémon is quite likely the same. I'll switch it to an actual hash in the next release, as some sets may result in the same checksum.
  15. No; there are no ingame trainers with shiny Pokémon. The game doesn't have the ability to make them shiny.
  16. a/2/1/4 has all of those 'name' bclims. the GARC has multilang sub-darcs and can't be repackaged by GARCTool.
  17. Of course it is possible, but it's not happening with PKHeX. Unlocking is only possible if you cancel participation with an active tournament; not adding tournament data will prevent users from unlocking ingame. Manually adding the tournament data via save editing on an exploited console would take more time than the entire tournament. Just use team sheets.
  18. Via "About PKHeX" -> Shortcuts: Alt-Click a slot to delete the data in slot. Control-Alt-Click a slot to (Clone/Delete) set a Pokemon to every slot in the box.
  19. Fixed in the latest commit. Thanks for reporting
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